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which reborn system is better?

Discussion on which reborn system is better? within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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which reborn system is better?

1. resets lvl to 1, resets stats,skills to original, and add +250 stats multiplied by reborn no.

2. resets lvl to 1, resets skills to original and REMAIN stats.

which one people prefer and why?
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Old 01/28/2010, 23:01   #2
 
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1. Less points = more skill to setting up your character. If you have too many points everyone will just give themselves enough heal to not hit the HP bug, and then rest into w/e other stats are needed.

Makes the game a bit boring and makes heal builds the only option.
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Old 01/29/2010, 03:02   #3
 
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My Personal opinion to this is ...

Reborn Sucks anyways :x ! ^^

But in this Way ... Take the First one if you really want Reborn !
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Old 01/29/2010, 03:05   #4
 
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ok thanks for sharing your opinion guys. I think I'll go to no.1 because I find no.2 would make the game a bit boring.
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Old 01/29/2010, 03:12   #5
 
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btw, how many times the reborn should I set? that would not make the game boring to death.

1. what are the disadvantage of having many reborns.

2. is +300 multiplied by no. of reborns and +10 skillpoints multiplied by no. of reborns ideal?

3. If i choose two, does it have a disadvantage? what is the max stats of dekaron? Pls explain what is this HP bug?


oops sorry for double post.
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Old 01/29/2010, 13:53   #6
 
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The HP Bug counts since 64000 HP around ... After that if you're using a Skill you just got some HP's left ... Thats the bug ^^
And any Reborn has a disadvantage ... Its confusing also ^^ You see a Lv140 for example, and hes like 10x RB so you would be never able to defeat him .... Reborn just gonna make Players to be Overpowered :>
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Old 01/29/2010, 15:04   #7
 
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i see. thanks for the info. If I could have reborn maybe I set it to 5? what is the most common max reborn of private servers today?

maybe 5 is enough to not make hp bug?

10 below is that ok? does it still not have hp bug?
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Old 01/30/2010, 17:32   #8
 
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As i said, HP Bug counts since 64k Hp ... And even with 20 Rb's its the decision of the Players themself if they use a heal Build or go just go Damage Dealing ^^ ... For Example they could use 63k Hp (No Bug) and rest goes into SPR / DEX / STR ... So they wouldnt have any bug ... That should be around 1,2k Health Points as far as i remember
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Old 01/31/2010, 01:43   #9
 
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make the exp lower but without reborns.
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Old 03/02/2012, 19:18   #10
 
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hmm nemesis does 4x rb system u keep stats and they go far beyond the hp bug wich is actualy 65355 of max hp u can have but in nemesis u put like 6-7k heal so heal bug doesn't afect u too much

mainly as a sugestion is not to have overpowered chars cause u will have to compensate for the further a9 a10 a11 etc.. and so on a9 brought new items a11 a12 will also bring new items as well personaly i think that rb system is a fail i would rather have a low rate server (like 500x dil exp etc..) ppl will lovd that and when they reach 250 (some are 180 max lvl )they will be more happier than having a rb system


mainly is all up to ya but u better have a rb system where u add like 200 stat's to each section (when they rb they have 200 extra stat to each atribute str dex heal and spr)
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Old 03/02/2012, 21:30   #11
 
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If you want a decent server with reborns, I would suggest not doing anything like what nemesis is doing. You could easily make a good server with reborns, you just need to make sure your reborns don't make players with them impossible to kill. Balance it out, make it fair, but give them a small boost as well.
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Old 03/03/2012, 02:51   #12
 
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Once you start reborn'n characters you start to unbalance the classes majorly. Even if you edit the skills damages they still end up unbalanced (all games use server driven stats). Stick to the original no reborn, but with a lower XP rate.
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Old 03/03/2012, 03:20   #13
 
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Quote:
Originally Posted by WarmongerII View Post
Once you start reborn'n characters you start to unbalance the classes majorly. Even if you edit the skills damages they still end up unbalanced (all games use server driven stats). Stick to the original no reborn, but with a lower XP rate.
Exactly +1
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Old 12/06/2012, 21:25   #14
 
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hp bug will occure when gooing over the 2-bit limit wich is 65535 the same thing goes for attack m.attack def and the stats itself if you add 65535 to str and put 1 more stat on it it goes back to 1 now ive found a way to make it 4-bit max so on my test server i never have the hp bug and some of the players are complaining about the shield bug (shield dropping to 0) wich isnt possible since shield is limited on 8-bit but im gooing off topic here...
id say if you chose to get reborns make it mid exp and give em like 50-75 stat points each rb also i would reconment to use 5 statpoins per lvl instead of (seen this on alot of servers) 7 or 10 and some even 15 statpoints per lvl also id reconment to lower the condef ratio a bit so that they have less deff even if they have a decent hp build
if any of you want more idea's about this or any info about all the maxed limitations in dekaron just pm me.
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Old 12/07/2012, 01:07   #15
 
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reborn is boring .
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