Why?: The debug function is built-in the file, but never executed. When the conditional jump is killed the debug string will always be output by the API call.
lol .. i said guesswho-.- explained how do that for action 9, not Hellspider.. even if it is the same edit. Just search for all intermodular calls and you're ok.
"1. Go to 0094C4E8 and nop the conditional jump
for everyone else:
open up the exe in olly (make sure the exe is unpacked), right click on the code -> search for -> all intermodular calls
then look for KERNEL32.OutputDebugStringA
there will be like 4 - 6 results and only one of them is the correct one, make sure to push ctrl+A to analyze the exe, then go to the call address and place a breakpoint on the beginning of the code. it's disabled by default so the real call will never execute.
then after you find the right one and see that the conditional jump always jumps over the right call, nop it.
thats it, save the exe and from now on you'll have debug string output. keep in mind that running the game with a debug monitor will significantly slow down the load time and general game performance. so for public releases make sure to retn the call"
Yes just address and .exe....but locate is same no change nothing all same
i no see nothing diferent u try for tutorial HellSpider for me i see all same!
lol, stupid idea @. instead of putting <color=***> before the char name (yes, thats what you did since the background is much longer than the name) hook the printing call directly. it wont leave a crappy background like you have
but who said that I put in the db but edited the dkser.exe .exe and the item to change the nickname of the simple char.
and only you know authorize the exchange of the .exe name and server do not need to edit anything in the db
IDA Debug .dll 08/20/2015 - General Coding - 1 Replies Hay, ich bin derzeit dabei eine dll zu debuggen. Ich habe 0 ahnung und habe bis jetzt nur das hier:
.idata:102C90C4
.idata:102C90C4 ; Segment type: Externs
.idata:102C90C4 ; _idata
.idata:102C90C4 ; LPVOID __stdcall VirtualAlloc(LPVOID lpAddress,DWORD dwSize,DWORD flAllocationType,DWORD flProtect)
.idata:102C90C4 extrn VirtualAlloc:dword
.idata:102C90C8 ; BOOL __stdcall VirtualFree(LPVOID lpAddress,DWORD dwSize,DWORD dwFreeType)
.idata:102C90C8 extrn...
[C++] Can't debug 06/11/2014 - C/C++ - 4 Replies Anyone know how to fix that LNK1123?
I reinstall and it still didn't fix
Even try to do disable that "Enable incremental linking"
http://i.epvpimg.com/HpXRb.png
I'm able to debug VB and C# but not C++ :rtfm:
[TUTORIAL] Starter friendly tutorial to searching for Nuke casting time [TUTORIAL] 02/09/2011 - 9Dragons - 12 Replies If you already have Cheat Engine and know how to use it, skip to part 4 of the tutorial.
1. Introduction
This forum has helped me quite a bit, so I decided to give something back :)
Now I've noticed there are quite a few who ask for nuke casting time hacks / address', and I've also noticed, that there are quite a few who are REALLY annoyed with these questions, so I decided to write this so both sides can benefit from it.
2. Getting started
First off, you need to have Cheat Engine...
Can't Debug? 02/08/2010 - CO2 Private Server - 1 Replies When I open a .cs file with C# why can't I debug it?
And sometimes when I open a file, it says the file ain't there.
How can I fix these problems?