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[Tutorial] Turn on debug A9
Discussion on [Tutorial] Turn on debug A9 within the Dekaron Private Server forum part of the Dekaron category.
09/18/2016, 23:26
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#1
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[Tutorial] Turn on debug A9
Open your exe in Ollydbg (i use ver 2.01)
Press CTRL+G paste this address
1) 0094C4E8
2) 0094C528
Edit
After
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09/19/2016, 03:10
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#2
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If i'm not wrong guesswho-.- already explained how do that, thanks anyway.
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09/19/2016, 04:14
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#3
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Yes but this is for A9 exe not A2 i compare and A9 exe its different.
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09/19/2016, 05:01
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#4
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Ultimo ☼ for u understand more
he try this
in this post HellSpider have more info
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09/19/2016, 05:46
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#5
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I turn on debug for a9 exe not for a2 exe.
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09/19/2016, 05:57
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#6
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once you know what you have to do, the edits needed to enable the debug output on the client.exe are the same..
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09/19/2016, 06:44
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#7
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From HellSpider
Addresses:
00796518
00796558
And this from me
1) 0094C4E8
2) 0094C528
Small different
[QUOTE=HellSpider;25145002]
~ How to enable Dekaron.exe information in debug monitors (like DekaronServer.exe) ~
File: Dekaron.exe
Edits needed: 2
Addresses: 00796518 and 00796558
Why?: The debug function is built-in the file, but never executed. When the conditional jump is killed the debug string will always be output by the API call.
Before:
After:
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09/19/2016, 11:50
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#8
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lol .. i said guesswho-.- explained how do that for action 9, not Hellspider.. even if it is the same edit. Just search for all intermodular calls and you're ok.
"1. Go to 0094C4E8 and nop the conditional jump
for everyone else:
open up the exe in olly (make sure the exe is unpacked), right click on the code -> search for -> all intermodular calls
then look for KERNEL32.OutputDebugStringA
there will be like 4 - 6 results and only one of them is the correct one, make sure to push ctrl+A to analyze the exe, then go to the call address and place a breakpoint on the beginning of the code. it's disabled by default so the real call will never execute.
then after you find the right one and see that the conditional jump always jumps over the right call, nop it.
thats it, save the exe and from now on you'll have debug string output. keep in mind that running the game with a debug monitor will significantly slow down the load time and general game performance. so for public releases make sure to retn the call"
This is what guesswho-.- said.
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09/19/2016, 16:31
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#9
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[DEV]Dekaron
Quote:
From HellSpider
Addresses:
00796518
00796558
And this from me
1) 0094C4E8
2) 0094C528
Small different
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Yes just address and .exe....but locate is same no change nothing all same
i no see nothing diferent u try for tutorial HellSpider for me i see all same!
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09/19/2016, 21:10
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#10
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Anyway you're doing it wrong . You have to NOP only the jnz at 0094C4E8 to enable the debug function.
I've tested it myself.
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09/20/2016, 04:16
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#11
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Its turn on when i write first post.
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09/20/2016, 23:06
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#12
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09/20/2016, 23:11
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#13
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lol, stupid idea @ . instead of putting <color=***> before the char name (yes, thats what you did since the background is much longer than the name) hook the printing call directly. it wont leave a crappy background like you have
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09/21/2016, 02:05
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#14
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but who said that I put in the db but edited the dkser.exe .exe and the item to change the nickname of the simple char.
and only you know authorize the exchange of the .exe name and server do not need to edit anything in the db
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09/21/2016, 13:02
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#15
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