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[DEVELOPMENT] .Map structure (showed)

Discussion on [DEVELOPMENT] .Map structure (showed) within the Dekaron Private Server forum part of the Dekaron category.

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[DEVELOPMENT] .Map structure (showed)

This is a topic where i will show you the .MAP structure as how i got it currently decrypted.



this picture shows what i've already decrypted from the .MAP file(s).

caution; im still doing the decryption / reversion so it is ofcourse not complete yet.


here is a preview of some other .MAP file(s) to confirm the current header(s):



Today's note; Block = Tile

So the 3 columns are ; Tile_Width,Tile_Height,Tile_Size

Also noticed (today 05/25/2014 @0.17AM) :

the file seems to be populated with polygons, can someone contact me on my Skype who can create a blender plugin for to convert these polygons into a readable sector so we can load it up?

Also noticed;

the footer contains the file(s) used inside of the editor / map creator.
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