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[Request] Script for working GM commands ( basicly for banning player)

Discussion on [Request] Script for working GM commands ( basicly for banning player) within the Dekaron Private Server forum part of the Dekaron category.

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Old   #1
 
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Exclamation [Request] Script for working GM commands ( basicly for banning player)

hey guys as the title says im looking for a WORKING script to fix my bugged GM commands such as the Bann Command! ( like BanT for 24h bann and BanP for perm bann)
i did used the search function and found a script but that script didnt helped me so i was wondering of some1 else could help me out with that!
thanks in advance!

Msg 137, Level 15, State 1, Line 3
Must declare the scalar variable "@UserUID".
Msg 137, Level 15, State 1, Line 4
Must declare the scalar variable "@auth".
Msg 137, Level 15, State 2, Line 6
Must declare the scalar variable "@auth".
Msg 137, Level 15, State 1, Line 7
Must declare the scalar variable "@ChatData".
Msg 137, Level 15, State 2, Line 8
Must declare the scalar variable "@ChatData".
Msg 137, Level 15, State 1, Line 9
Must declare the scalar variable "@cmd".
Msg 137, Level 15, State 2, Line 11
Must declare the scalar variable "@cmd".

"Quiery completed with errors"
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Old 08/28/2013, 01:49   #2
 
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Give us what you have so far so there is something to work with.
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Old 08/29/2013, 06:44   #3
 
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1st, there are no GM commands in the database,
2nd, you cant use a command to ban players
3rd, if you look for anti gm, you got this all wrong
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Old 08/29/2013, 16:24   #4
 
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thanks but i got 1 more question i can make the kick commads work ^^ ?
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Old 08/29/2013, 16:45   #5
 
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no
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Old 08/29/2013, 17:01   #6
 
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noobfucker you can, but you got to have to make it yourself, Evo had it, Trac3r had it, idk if Uprising got it.

But it is possible, I heard something about that trac3r had it in Code from Zirak?
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Old 08/29/2013, 21:49   #7
 
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divine, not sure what ur deal is, but ur giving this guy false hope ffs

he cant even run a proper sql statement, yet ur telling him he can fix the kick command, bottom line is that he will need to get into the exe and fix it in olly, and this guy isnt going to be able to fix anything in olly, i see u come here to show ur ***, how much more you know than others, but the fact is almost every post you make, makes u look like an asshat

to the OP, no you cannot fix the kick command, unless you have a vast amount of knowledge on how the client exe works in olly, and even then the chances are slim, if u wanna kick ppl off the server, call/return them a few times and it will close their client, problem solved

and i have the one tracer had from zirak, kick command doesnt work in it.

learn then speak, not the other way around.
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Old 08/30/2013, 03:03   #8
 
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as i remember when i was dev on trac3r they did not have kick working but not sure
they did have some selfmade command like /mute so the player cannot talk anymore unless they restart client.
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Old 08/30/2013, 04:50   #9
 
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Ehm the /kick command was working, ask any of my GM's, since the cmd only worrked on a GM character. It was made that way.

and Decima you cannot just take it from the exe it was in the EvoShied.dll and it also reqs the Extra server which controls all the logins. ^^

Anyways just wanted to put my 5 cents on :P
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Old 09/04/2013, 17:50   #10
 
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Quote:
Originally Posted by Trac3r View Post
Ehm the /kick command was working, ask any of my GM's, since the cmd only worrked on a GM character. It was made that way.

and Decima you cannot just take it from the exe it was in the EvoShied.dll and it also reqs the Extra server which controls all the logins. ^^

Anyways just wanted to put my 5 cents on :P
Just curious if you had to use the "tunnel" server to handle all the custom commands and such like Evolution used to.
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Old 09/04/2013, 22:18   #11
 
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I has not tryed using it without that tunnel server so I cannot say for sure if it didnt work without.
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