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DbMon Error after loading skills.
Discussion on DbMon Error after loading skills. within the Dekaron Private Server forum part of the Dekaron category.
07/24/2013, 05:12
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#1
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DbMon Error after loading skills.
I did some skill edits and after running them through the test server they gave this error after loading up. First time working with skills and first time getting this error. Please explain to where I am looking at to fix this. I what as many details as possible to know how to fix future issues.
Thanks,
Nate
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07/24/2013, 11:49
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#2
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well for starters its spin edge for aloken thats getting the error.
and its a title thats reading wrong.
db mon tells u all that u needa know thats causing it to error.
read every step of dbmon when it errors, and u will be given a general idea of what/where to find n fix the error.
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07/25/2013, 03:49
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#3
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We fix it and this helped me in no way. I knew what the error was but it was not pointing at the right place. Line 540 or what ever was even in that skill. So I knew something was wrong. Thanks though bro.
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07/25/2013, 05:16
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#4
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the line isnt the only thing dbmon tells u about the error -.-
and it was line 470.. (actually 471 since dekaron reads line 1 as line 0. just so u know)
and that its something to do with the title.....
if u ''knew'' what the error was, why post about it?
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07/25/2013, 05:34
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#5
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joshy, u are wrong about the line number, in some cases it will tell you row,col but when its after a *.cpp its referring to the line that was compiled after the csv files were loaded, and there is no way (at least that i know of) to find out what is on the compiled line compared to the csv files that have been loaded, in this case it looks like above the *cpp line, its telling him the actual name of the row, in this case wrong 'Title', in most cases in my exp this is caused by trying to use skill files that are unaltered from the korean or original clients, as they have more rows and more cols in their csv's then our current exe's will load, and thus there is a wrong entry where its looking for something different.
and if you disagree, then i would like you to find line 471 in the skill file in question and post it for us and explain what you think the problem was, gl
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07/25/2013, 08:26
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#6
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Quote:
Originally Posted by Decima
joshy, u are wrong about the line number, in some cases it will tell you row,col but when its after a *.cpp its referring to the line that was compiled after the csv files were loaded, and there is no way (at least that i know of) to find out what is on the compiled line compared to the csv files that have been loaded, in this case it looks like above the *cpp line, its telling him the actual name of the row, in this case wrong 'Title', in most cases in my exp this is caused by trying to use skill files that are unaltered from the korean or original clients, as they have more rows and more cols in their csv's then our current exe's will load, and thus there is a wrong entry where its looking for something different.
and if you disagree, then i would like you to find line 471 in the skill file in question and post it for us and explain what you think the problem was, gl 
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eh, i never pay attention to the col or row on my errors. i just look at the file. n check where i changed **** for what would cause an error.
well, i dont even look at what dbmon says, i do it a more tedious, but surefire way, if i see it error, i close it all and then go fix what i changed. i just change one thing at a time then boot it up, make sure it didnt stuff up, then do next bit. turns a 5 mins job into 30 mins or so but its something to do. i just have my own little lan server for me n some friends lol.
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07/25/2013, 12:30
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#7
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I found the answer by doing it the old school way. I went back and removed each file till I found out that it was in fact that skill. Then I just replaced that skill with the old one, and re did the edits. Turns out an extra line or extra number went somewhere.
I was editing the skill placement in the skill tree. Making stuff different and a little nicer.
Thanks guys.
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