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/gm playercount
counts players online in hexidecimal, somewhat inaccurate
/gm callmonster <code>
calls the monster, you can get the code from share/creature/monster.csv
/gm callmonsters <code> <count>
same thing, but adds a count so you can spawn more than one
/gm distribute
use then when the map is open and it will show you where monsters and players
/gm destroybrick <index>
/gm createbrick <index>
let's you spawn and destroy bricks. You can find indexes in share/map/, they are dynamic depending on which map. Don't be confused with the index in share/creature/. Bricks are really cool cause in events you can close off or open parts of maps.
/gm partywarstart <time>
/gm partywarend <time>
starts/ends Dead Front
/gm guildwarstart <time>
/gm guildwarend <time>
starts/ends the Party PvP if you are in map 22
/gm siegestart <time>
/gm siegestop <time>
starts/stops Siege
/gm finish <time> <time2>
Shuts down the server
/gm ghostmode on/off
Makes your character invisible to others.
/gm return <playername>
returns player to his/her return location
/gm guildreturn <playername>
returns anyone who is in the same guild as the player you specify to their return locations
/gm fieldreturn <mapindex>
teleports everyone in an entire map to their return location
/gm call <playername>
Calls any player to you.
/gm revive <playername>
revives dead players
/gm reset_allmonster
resets all monsters in the map
/gm expratio <value>
can multiply the EXP. How this works depends on how your client is set up.
/gm movemap <mapindex> <x> <y>
moves you to the map you specify
/gm heal <playername>
heal a player's shield, hp, and mana
/gm chase <playername>
takes your GM to the player you choose
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