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[Help] Aloken Spear/Guardarm Bug
Discussion on [Help] Aloken Spear/Guardarm Bug within the Dekaron Private Server forum part of the Dekaron category.
11/21/2012, 17:55
#1
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[Help] Aloken Spear/Guardarm Bug
Hi.
I'm wondering if anyone have any idea which file(s) control inventory equipment slot attributes.
The bug I'm facing is that I can equip 2 Aloken spears or 2 guardarms at the same time. The second one doesn't change stats, so no problems with that, but it's annoying nevertheless.
Anyone?
.
11/21/2012, 18:53
#2
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i dont know but i got the same prob on seguriper he can wear 2 scythes
11/21/2012, 19:02
#3
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Quote:
Originally Posted by
conquer93
i dont know but i got the same prob on seguriper he can wear 2 scythes
Seems like I got that problem too, didn't even notice.
11/22/2012, 00:03
#4
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This is a exe problem, you have missed one weapon control. I will check my notes when I get home on friday or saturday, and see if I have that written down.
11/22/2012, 16:33
#5
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Found it after SkadadIller told me I had missed something. Checked extra carefully and it turned out I didn't miss it, I just had edited it half-assed.
SOLUTION - PROCEDURE AT ADDRESS 00648210 IN DEKARON.EXE
The picture is not the edited one!
This procedure is basically a switch case, which has 2 arguments. Both are weapon slot items. This procedure is called only when you try to equip stuff so that you have both weapon slots filled.
Return values:
AL = 1 means equip
AL = 0 means don't equip
Anyway:
cmp eax,14 = amount of cases to handle = weapon amount = 1B for all current chars (11 chars)
Cases you need to add:
CASE 415 (GUARDARM):
cmp dword ptr ss:[esp+8],416
sete al
retn 8
CASE 416 (ALOKEN_SPEAR):
cmp dword ptr ss:[esp+8],415
sete al
retn 8
Other new cases
must return zero in AL (no dual equip possibility).
11/22/2012, 18:55
#6
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can someone send me link in box? for new exe fixed ?...
11/22/2012, 18:59
#7
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He gave a solution on how you can add it. I doubt personally anyone would make the exe for anyone.
HellSpider
Nice (:
Btw could you help me on making more items socketable?
Like I want to make Pants also socketable and such (:
11/22/2012, 19:05
#8
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he has a point man, u come on here boasting about how you got new classes and all this **** back a month or so ago every time someone tried to tell you something, now ur on here trying to get someone to hand you the finished work ffs, all the info you need to do it urself is right there, after how smart and knowledgeable you made urself out to be when u first started posting here, u shouldnt even have to ask for anything much less when its laid out right in from of you for you to do it urself.
and the socketing on the other items is pretty simple once you know what u are looking at, there is a proc that has all the parts in iot EXCEPT pants and boots, take another look thru and see if u can find it, ur prolly gonna kick urself in the *** once you notice it, u prolly read right over it a few times and didnt even realize it
gl
11/22/2012, 19:24
#9
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Most likely xD well I will go over it again and see if it now comes in my eyes xD
Ty Decima
11/23/2012, 17:25
#10
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Quote:
Originally Posted by
Trac3r
He gave a solution on how you can add it. I doubt personally anyone would make the exe for anyone.
HellSpider
Nice (:
Btw could you help me on making more items socketable?
Like I want to make Pants also socketable and such (:
uh thats itemarmor.csv!
Example ! Slotable armor
201,Valor Armor,0,5,1,0,1282,27,1000-0000-0000-0000-0000-0000-0000-0000,1500,0,1,5,39,2,2,0,0,1,1,0,0,15,35,50,3,2,1, 540,1,1,0,0,0,
5,1,1,1 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2032,2032,2033, 2033,2035,2035,0,0,0,0,0,10,10,0,0,0,0,0,0,0,12001 ,0,0,1,0,0
Example ! Pants
10008,Valor Pants +8,0,5,2,0,1282,27,1000-0000-0000-0000-0000-0000-0000-0000,1500,0,1,2,18,2,2,0,0,1,1,0,0,15,35,50,3,2,1, 8,1,1,0,0,0,
0,0,0,0 ,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2002,2002,2003, 2003,2005,2005,8,0,0,0,0,47,47,0,0,0,0,0,0,10007,1 0009,0,0,1,0,0
Add the 5,1,1,1 to all pants/boots/gloves u want to add socket on and ther u go u can now socket ur pants bots gloves
11/23/2012, 17:30
#11
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okey you fixed it anyway
Gj
11/23/2012, 19:20
#12
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HellSpider you can help me fix class not show?
1 - 9 ,0A,0B Class Can Show !
but class 0C,0D class not show.I don't know where proplem.
I think some offset specified how many lines are read.
this my ASM
PHP Code:
CPU Disasm Address Hex dump Command Comments 0099 B499 /$ B8 209AAD00 MOV EAX , OFFSET 00AD9A20 ; ASCII "ALO" 0099 B49E |. 80FA 06 CMP DL , 6 0099 B4A1 |. 74 31 JE SHORT 0099 B4D4 0099 B4A3 |. B8 2C9AAD00 MOV EAX , OFFSET 00AD9A2C ; ASCII "BWZ" 0099 B4A8 |. 80FA 09 CMP DL , 9 0099 B4AB |. 74 27 JE SHORT 0099 B4D4 0099 B4AD |. B8 249AAD00 MOV EAX , OFFSET 00AD9A24 ; ASCII "WSU" 0099 B4B2 |. 80FA 0A CMP DL , 0A 0099 B4B5 |. 74 1D JE SHORT 0099 B4D4 0099 B4B7 |. B8 289AAD00 MOV EAX , OFFSET 00AD9A28 ; ASCII "MSE" 0099 B4BC |. 80FA 0B CMP DL , 0B 0099 B4BF |. 74 13 JE SHORT 0099 B4D4 0099 B4C1 |. B8 309AAD00 MOV EAX , OFFSET 00AD9A30 ; ASCII "HWA" 0099 B4C6 |. 80FA 0C CMP DL , 0C 0099 B4C9 |. 90 NOP 0099 B4CA |. 90 NOP 0099 B4CB |. 74 07 JE SHORT 0099 B4D4 0099 B4CD |. 8B0495 94CEAD MOV EAX , DWORD PTR DS :[ EDX * 4 + 0ADCE94 ] ; PTR to ASCII "SWD" 0099 B4D4 \> C3 RETN
and this is my default.txt
PHP Code:
[ SWD_HEL ] game_mesh "Item\Armor\Helmet\SWD_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\SWD_EQU_HEL_00.tpack" [/ SWD_HEL ] [ SWD_COT ] game_mesh "Item\Armor\Coat\SWD_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\SWD_EQU_COT_00.tpack" [/ SWD_COT ] [ SWD_PAT ] game_mesh "Item\Armor\Pants\SWD_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\SWD_EQU_PAT_00.tpack" [/ SWD_PAT ] [ SWD_BOT ] game_mesh "Item\Armor\Boots\SWD_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\SWD_EQU_BOT_00.tpack" [/ SWD_BOT ] [ SWD_GLV ] game_mesh "Item\Armor\Glove\SWD_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\SWD_EQU_GLV_00.tpack" [/ SWD_GLV ] // Archeress [ ARC_HEL ] game_mesh "Item\Armor\Helmet\ARC_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\ARC_EQU_HEL_00.tpack" [/ ARC_HEL ] [ ARC_COT ] game_mesh "Item\Armor\Coat\ARC_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\ARC_EQU_COT_00.tpack" [/ ARC_COT ] [ ARC_PAT ] game_mesh "Item\Armor\Pants\ARC_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\ARC_EQU_PAT_00.tpack" [/ ARC_PAT ] [ ARC_BOT ] game_mesh "Item\Armor\Boots\ARC_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\ARC_EQU_BOT_00.tpack" [/ ARC_BOT ] [ ARC_GLV ] game_mesh "Item\Armor\Glove\ARC_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\ARC_EQU_GLV_00.tpack" [/ ARC_GLV ] // Sorceress [ SOR_HEL ] game_mesh "Item\Armor\Helmet\SOR_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\SOR_EQU_HEL_00.tpack" [/ SOR_HEL ] [ SOR_COT ] game_mesh "Item\Armor\Coat\SOR_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\SOR_EQU_COT_00.tpack" [/ SOR_COT ] [ SOR_PAT ] game_mesh "Item\Armor\Pants\SOR_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\SOR_EQU_PAT_00.tpack" [/ SOR_PAT ] [ SOR_BOT ] game_mesh "Item\Armor\Boots\SOR_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\SOR_EQU_BOT_00.tpack" [/ SOR_BOT ] [ SOR_GLV ] game_mesh "Item\Armor\Glove\SOR_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\SOR_EQU_GLV_00.tpack" [/ SOR_GLV ] // Summoner [ SUM_HEL ] game_mesh "Item\Armor\Helmet\SUM_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\SUM_EQU_HEL_00.tpack" [/ SUM_HEL ] [ SUM_COT ] game_mesh "Item\Armor\Coat\SUM_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\SUM_EQU_COT_00.tpack" [/ SUM_COT ] [ SUM_PAT ] game_mesh "Item\Armor\Pants\SUM_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\SUM_EQU_PAT_00.tpack" [/ SUM_PAT ] [ SUM_BOT ] game_mesh "Item\Armor\Boots\SUM_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\SUM_EQU_BOT_00.tpack" [/ SUM_BOT ] [ SUM_GLV ] game_mesh "Item\Armor\Glove\SUM_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\SUM_EQU_GLV_00.tpack" [/ SUM_GLV ] // Healer [ HIL_HEL ] game_mesh "Item\Armor\Helmet\HIL_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\HIL_EQU_HEL_00.tpack" [/ HIL_HEL ] [ HIL_COT ] game_mesh "Item\Armor\Coat\HIL_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\HIL_EQU_COT_00.tpack" [/ HIL_COT ] [ HIL_PAT ] game_mesh "Item\Armor\Pants\HIL_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\HIL_EQU_PAT_00.tpack" [/ HIL_PAT ] [ HIL_BOT ] game_mesh "Item\Armor\Boots\HIL_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\HIL_EQU_BOT_00.tpack" [/ HIL_BOT ] [ HIL_GLV ] game_mesh "Item\Armor\Glove\HIL_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\HIL_EQU_GLV_00.tpack" [/ HIL_GLV ] // Warrior [ WAR_HEL ] game_mesh "Item\Armor\Helmet\WAR_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\WAR_EQU_HEL_00.tpack" [/ WAR_HEL ] [ WAR_COT ] game_mesh "Item\Armor\Coat\WAR_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\WAR_EQU_COT_00.tpack" [/ WAR_COT ] [ WAR_PAT ] game_mesh "Item\Armor\Pants\WAR_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\WAR_EQU_PAT_00.tpack" [/ WAR_PAT ] [ WAR_BOT ] game_mesh "Item\Armor\Boots\WAR_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\WAR_EQU_BOT_00.tpack" [/ WAR_BOT ] [ WAR_GLV ] game_mesh "Item\Armor\Glove\WAR_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\WAR_EQU_GLV_00.tpack" [/ WAR_GLV ] // Alloken [ ALO_HEL ] game_mesh "Item\Armor\Helmet\ALO_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\ALO_EQU_HEL_00.tpack" [/ ALO_HEL ] [ ALO_COT ] game_mesh "Item\Armor\Coat\ALO_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\ALO_EQU_COT_00.tpack" [/ ALO_COT ] [ ALO_PAT ] game_mesh "Item\Armor\Pants\ALO_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\ALO_EQU_PAT_00.tpack" [/ ALO_PAT ] [ ALO_BOT ] game_mesh "Item\Armor\Boots\ALO_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\ALO_EQU_BOT_00.tpack" [/ ALO_BOT ] [ ALO_GLV ] game_mesh "Item\Armor\Glove\ALO_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\ALO_EQU_GLV_00.tpack" [/ ALO_GLV ] // BlackWizard [ BWZ_HEL ] game_mesh "Item\Armor\Helmet\BWZ_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\BWZ_EQU_HEL_00.tpack" [/ BWZ_HEL ] [ BWZ_COT ] game_mesh "Item\Armor\Coat\BWZ_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\BWZ_EQU_COT_00.tpack" [/ BWZ_COT ] [ BWZ_PAT ] game_mesh "Item\Armor\Pants\BWZ_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\BWZ_EQU_PAT_00.tpack" [/ BWZ_PAT ] [ BWZ_BOT ] game_mesh "Item\Armor\Boots\BWZ_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\BWZ_EQU_BOT_00.tpack" [/ BWZ_BOT ] [ BWZ_GLV ] game_mesh "Item\Armor\Glove\BWZ_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\BWZ_EQU_GLV_00.tpack" [/ BWZ_GLV ] // CONCERRA_SUMMONER [ WSU_HEL ] game_mesh "Item\Armor\Helmet\WSU_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\WSU_EQU_HEL_00.tpack" [/ WSU_HEL ] [ WSU_COT ] game_mesh "Item\Armor\Coat\WSU_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\WSU_EQU_COT_00.tpack" [/ WSU_COT ] [ WSU_PAT ] game_mesh "Item\Armor\Pants\WSU_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\WSU_EQU_PAT_00.tpack" [/ WSU_PAT ] [ WSU_BOT ] game_mesh "Item\Armor\Boots\WSU_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\WSU_EQU_BOT_00.tpack" [/ WSU_BOT ] [ WSU_GLV ] game_mesh "Item\Armor\Glove\WSU_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\WSU_EQU_GLV_00.tpack" [/ WSU_GLV ] // SEGEURIPER [ MSE_HEL ] game_mesh "Item\Armor\Helmet\MSE_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\MSE_EQU_HEL_00.tpack" [/ MSE_HEL ] [ MSE_COT ] game_mesh "Item\Armor\Coat\MSE_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\MSE_EQU_COT_00.tpack" [/ MSE_COT ] [ MSE_PAT ] game_mesh "Item\Armor\Pants\MSE_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\MSE_EQU_PAT_00.tpack" [/ MSE_PAT ] [ MSE_BOT ] game_mesh "Item\Armor\Boots\MSE_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\MSE_EQU_BOT_00.tpack" [/ MSE_BOT ] [ MSE_GLV ] game_mesh "Item\Armor\Glove\MSE_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\MSE_EQU_GLV_00.tpack" [/ MSE_GLV ] // HalfBagi [ HWA_HEL ] game_mesh "Item\Armor\Helmet\HWA_EQU_HEL_00.mesh" game_tpack "Item\Armor\Helmet\HWA_EQU_HEL_00.tpack" [/ HWA_HEL ] [ HWA_COT ] game_mesh "Item\Armor\Coat\HWA_EQU_COT_00.mesh" game_tpack "Item\Armor\Coat\HWA_EQU_COT_00.tpack" [/ HWA_COT ] [ HWA_PAT ] game_mesh "Item\Armor\Pants\HWA_EQU_PAT_00.mesh" game_tpack "Item\Armor\Pants\HWA_EQU_PAT_00.tpack" [/ HWA_PAT ] [ HWA_BOT ] game_mesh "Item\Armor\Boots\HWA_EQU_BOT_00.mesh" game_tpack "Item\Armor\Boots\HWA_EQU_BOT_00.tpack" [/ HWA_BOT ] [ HWA_GLV ] game_mesh "Item\Armor\Glove\HWA_EQU_GLV_00.mesh" game_tpack "Item\Armor\Glove\HWA_EQU_GLV_00.tpack" [/ HWA_GLV ]
Please help me!
11/23/2012, 22:05
#13
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Join Date: Aug 2008
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Quote:
Originally Posted by
kokamentos
HellSpider you can help me fix class not show?
1 - 9 ,0A,0B Class Can Show !
but class 0C,0D class not show.I don't know where proplem.
I think some offset specified how many lines are read.
this my ASM
PHP Code:
CPU Disasm Address Hex dump Command Comments 0099 B499 /$ B8 209AAD00 MOV EAX , OFFSET 00AD9A20 ; ASCII "ALO" 0099 B49E |. 80FA 06 CMP DL , 6 0099 B4A1 |. 74 31 JE SHORT 0099 B4D4 0099 B4A3 |. B8 2C9AAD00 MOV EAX , OFFSET 00AD9A2C ; ASCII "BWZ" 0099 B4A8 |. 80FA 09 CMP DL , 9 0099 B4AB |. 74 27 JE SHORT 0099 B4D4 0099 B4AD |. B8 249AAD00 MOV EAX , OFFSET 00AD9A24 ; ASCII "WSU" 0099 B4B2 |. 80FA 0A CMP DL , 0A 0099 B4B5 |. 74 1D JE SHORT 0099 B4D4 0099 B4B7 |. B8 289AAD00 MOV EAX , OFFSET 00AD9A28 ; ASCII "MSE" 0099 B4BC |. 80FA 0B CMP DL , 0B 0099 B4BF |. 74 13 JE SHORT 0099 B4D4 0099 B4C1 |. B8 309AAD00 MOV EAX , OFFSET 00AD9A30 ; ASCII "HWA" 0099 B4C6 |. 80FA 0C CMP DL , 0C 0099 B4C9 |. 90 NOP 0099 B4CA |. 90 NOP 0099 B4CB |. 74 07 JE SHORT 0099 B4D4 0099 B4CD |. 8B0495 94CEAD MOV EAX , DWORD PTR DS :[ EDX * 4 + 0ADCE94 ] ; PTR to ASCII "SWD" 0099 B4D4 \> C3 RETN
Please help me!
0041AAB1 CMP CL,XX
XX = NumberOfCharacters
11/24/2012, 05:31
#14
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Received Thanks: 24
Thanks so much
you are very good
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