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skill editing..
Discussion on skill editing.. within the Dekaron Private Server forum part of the Dekaron category.
11/19/2012, 05:00
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#1
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skill editing..
i need help with some things i cant understand
Code:
ComboIndex,ActionType,Style,ActionIndex,TimeTick,EffectID,SceneID,EffectTime,ResultCode,Arg1,Arg2,Arg3,Arg4,Arg5,Arg6,Arg7,ResultEffectID,ResultSceneID,ResultEffectTime,StyleCodeIndex,StyleCode
1.how do i add an effect for the player after he use the buff (like seg buffs)
2.what is ResultCode,Args?
Tnx
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11/19/2012, 06:21
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#2
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You should probably be using the search feature....
Anyway
#1 - modeleffect.csv. This is where all the effects like the orange ball things on the hands from the seg attack buff and the ice cube from the mage debuff are located. Everything in here is linked to a couple different places all of which i care not to know. What I can say is its linked to status indexes from status.csv
#2 - Figure out what each result code is by looking at different skills and what they do. Args cannot be explained any other way than a flag for a resultcode. I say "a resultcode" because each resultcode is different. So far I've logged about 20 resultcodes and which column does what for that resultcode as well as how it effects the player.
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11/19/2012, 14:36
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#3
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1.in modeleffect
which code i put the the ResultEffectID?
2.5000001 is for summon servant.
thats what i know so far...
tnx
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11/19/2012, 19:44
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#4
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resulteffect links to skill animations afaik, not the buffs animation things that we were previously talking about.
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11/19/2012, 22:58
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#5
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For Example in here(Rasieing Guard for seg)
Code:
4000101 896 100 4301 600000
ResultCode-IDK-IDK-Status.csv-Time
what is the 896 and 100 represent?
does 100 is the next code in modeleffect.csv?
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11/19/2012, 23:39
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#6
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Quote:
Originally Posted by theoners
For Example in here(Rasieing Guard for seg)
Code:
4000101 896 100 4301 600000
ResultCode-IDK-IDK-Status.csv-Time
what is the 896 and 100 represent?
does 100 is the next code in modeleffect.csv?
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No, you DON'T edit the effect animation linked with modeleffect through the skill.
The effect animation is linked through status.csv to a certain iconindex like lets say one from my server is 152 which is mage's neon blessing. Any skill with an effect thats passed which uses icon index #152 will have whatever effect i put on it through modeleffect
nothing to do with the skill file. The skill file only edits things like how the user casts the skill ie: leap frog:
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11/20/2012, 00:47
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#7
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got it..
Tnx man
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11/21/2012, 03:05
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#8
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Quote:
Originally Posted by theoners
For Example in here(Rasieing Guard for seg)
Code:
4000101 896 100 4301 600000
ResultCode-IDK-IDK-Status.csv-Time
what is the 896 and 100 represent?
does 100 is the next code in modeleffect.csv?
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896 is num radius "area of effect" this buff
100 is percent success to take buff
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11/22/2012, 22:48
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#9
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only in 4000101 ResultCode?
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11/23/2012, 02:48
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#10
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Quote:
Originally Posted by theoners
only in 4000101 ResultCode?
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yes
but "100" in 4000003 and 4000002 ResultCode is same as 4000101
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11/23/2012, 13:40
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#11
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thanks...
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