Quote:
Originally Posted by BioNicX
Which lines are they? if I may ask lol.
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Read below and find the lines out of those files in which you are supposed to change. Would have kept it simple but it seems hes now asking how to add whole pets as different monsters.
Quote:
Originally Posted by BlackLixt
if someone knows tell him dont mock him
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Took 5 minutes to guess my way around files to figure out how to add it.
Quote:
Originally Posted by zombikk
i mean this
copy some of summoner pets then rename it change the monster like the behemoth
and make it for all classes and add it to the character skill list
hope some oen can help me
:O
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Just because BlackLixt feels that people should be spoon fed,
Look in data/share/creature as to how a pet is made. Use your brain and amazing testing skills to figure out how to add attacks and configure hp/def/res/healing of pet and all.
Look in data/share/creature again (same file that you need to open as the one above this point) to edit the, errrrr how do i put this in a way that doesnt make it seem more obvious than it should if your looking in the file and comparing differences, uhm....... Look for the pets "shape".
Look in data/share/skill/summoner on how to create a summoning pet skill. Again, simple comparisons between files = learning what you are supposed to do. Considering the simplicity of pet summoning skills you should be able to spot the difference and learn why its different and how you should change it when you make your new pet.
Look in data/share/skill to add the skill to the skill tree. Of course i have to say this because considering who im explaining this to you may not understand that making a skill doesnt mean it automatically goes into the skill tree for usage.
Look in data/script/creature for the file to edit the new pet identifiers & mesh/tpacks.
WOW, was it that hard to take 5 minutes to look through some files?