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SERVER/CLIENT EDITING DISCUSSION FORUM

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Old 04/21/2009, 19:33   #196
 
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no1. rename the files of transup textures, meshes, animations and skels to the same name as costume has i guess?
no2. in the skill file there is the exact index for status.csv you can notice it by looking at each skill lvl line. it will be growing by 1 each lvl line. just scroll down till you can see an index of buff which is before the buff you wanna fix/add/whatever look at other buff lines and use them as an example.



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Old 04/21/2009, 20:07   #197
 
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Quote:
Originally Posted by maniek12 View Post
no1. rename the files of transup textures, meshes, animations and skels to the same name as costume has i guess?
no2. in the skill file there is the exact index for status.csv you can notice it by looking at each skill lvl line. it will be growing by 1 each lvl line. just scroll down till you can see an index of buff which is before the buff you wanna fix/add/whatever look at other buff lines and use them as an example.
The top is a way to get a transup costume but I have got a better way of doing it under progress and it has been done by someone else. I amnt really working on adding it, Im working on the transup effect. @no2 I have no idea what you mean. I took a look in Bloodbats.csv but I found nothing. Mind explaining in more detail? Thanks.


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Old 04/21/2009, 20:10   #198
 
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yeah sure lol i didnt understand what i wrote either

bloodbats status.csv index - 103~112 and 75~84
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Old 04/21/2009, 20:17   #199
 
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I know about status.csv but I was wondering how you connected it. Like giving bloodbats the shadow revenge buff without changing the status.csv


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Old 04/21/2009, 21:42   #200
 
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yeah look it goes like that:
heres an example of bloodbats skill:
0,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,STAFF
1,NO_CANCEL,255,204,1500,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,1,BAREHANDS
2,NO_CANCEL,255,205,500,0,0,0,3000001,103,100,228,0,0,0,0,0,0,0,2,TWIN_SWORD
3,ACTION,255,205,500,0,0,0,3000001,103,100,253,0,0,0,0,0,0,0,3,
4,ACTION,255,205,300,0,0,0,3000001,103,100,278,0,0,0,0,0,0,0,4,
5,ACTION,255,205,3,0,0,0,4000003,75,3001,1000,0,0,0,0,0,0,0,0,5,

this is lvl 1 blood bats skill numbers in bold are status.csv indexes, you can notice it after looking at lvl 2:

11,NO_CANCEL,255,204,1500,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,11,
12,NO_CANCEL,255,205,500,0,0,0,3000001,104,100,281,0,0,0,0,0,0,0,12,
13,ACTION,255,205,500,0,0,0,3000001,104,100,308,0,0,0,0,0,0,0,13,
14,ACTION,255,205,300,0,0,0,3000001,104,100,335,0,0,0,0,0,0,0,14,
15,ACTION,255,205,3,0,0,0,4000003,76,3002,1000,0,0,0,0,0,0,0,0,15,

the numbers went up by 1, which means it might be index of status.csv, if you'll look at status.csv you will see theres much more numbers like that.
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Old 04/22/2009, 03:31   #201
 
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Quote:
Originally Posted by maniek12 View Post
yeah look it goes like that:
heres an example of bloodbats skill:
0,ACTION,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,STAFF
1,NO_CANCEL,255,204,1500,0,0,0,0,0,0,0,0,0,0,0,0,0 ,0,1,BAREHANDS
2,NO_CANCEL,255,205,500,0,0,0,3000001,103,100,228,0,0,0,0,0,0,0,2,TWIN_SWORD
3,ACTION,255,205,500,0,0,0,3000001,103,100,253,0,0,0,0,0,0,0,3,
4,ACTION,255,205,300,0,0,0,3000001,103,100,278,0,0,0,0,0,0,0,4,
5,ACTION,255,205,3,0,0,0,4000003,75,3001,1000,0,0,0,0,0,0,0,0,5,

this is lvl 1 blood bats skill numbers in bold are status.csv indexes, you can notice it after looking at lvl 2:
its the 3001 / 3002
11,NO_CANCEL,255,204,1500,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,11,
12,NO_CANCEL,255,205,500,0,0,0,3000001,104,100,281,0,0,0,0,0,0,0,12,
13,ACTION,255,205,500,0,0,0,3000001,104,100,308,0,0,0,0,0,0,0,13,
14,ACTION,255,205,300,0,0,0,3000001,104,100,335,0,0,0,0,0,0,0,14,
15,ACTION,255,205,3,0,0,0,4000003,76,3002,1000,0,0,0,0,0,0,0,0,15,

the numbers went up by 1, which means it might be index of status.csv, if you'll look at status.csv you will see theres much more numbers like that.
actually you have it wrong yet again lol i corrected it take a look at the defference it's the 3001/3002
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Old 04/22/2009, 11:48   #202
 
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ow lol i didnt notice it o.o
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Old 04/22/2009, 11:50   #203
 
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i got a question, does the transup skill have an anim file? does it need one? should there be one?


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