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Understanding Packets with Dekaron.

Discussion on Understanding Packets with Dekaron. within the Dekaron Private Server forum part of the Dekaron category.

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Understanding Packets with Dekaron.

Hmk guys my name is devphoenix21, for those of you that don't know me i do freelanced development and do programming for fortune 500 companies for a living but beyond that point i would like to explain packets(in layman terms)

Packets is a piece of data transfered between something and something. Examples of this in dekaron development would be moving killing a monster and boom DC. When this happens to you you're probably about to yank your hair out and cuss out your computer but with some explaining you won't have to. In this example the question is why Does the client crash?!?!? well its simple its trying to read a packet it doesn't understand. Why is this? Well its simple in the packet being sent by the server is data telling the client what to do. If the client doesn't know what to do it will CRASH its self not good right. This is the same idea in D shop, Items, Upgrades, Etc.. How can this be useful if none of these apply to you well you can check these packets as they come in. SAY WHAT?!? yes you can check them( i'm not going to spoonfeed but...) with packet control you can stop speed hackers and vac hack and wall hack etc. how is that? you determine what packets are modified when any of the above occure at that point you block that packet from being sent causing the clients to crash at the point they can't get connection. Also on another note manipulation of packets can also be used to crash servers.... considering i don't wanna cause madness in the Dekaron community i won't release how but if i modify a packet to the extent where its unreadable when the server reads it your database and or server will crash. Hope this helped i will be releasing another guide on how to take updates direct from korea.... a little bit about it would be how we can read there csv's welp as always messege me if you have any issues.
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