Okay, that would make sense for GM Teleport, but not for speed hack.
Unless the server also checked how fast you move between coordinates, but thats not the problem, cause if you use the current (no working) speed script and run a very long distance, but then you get hit by a mob far a way from where you started, you wont get teleported back.
The same thing happens when you run a very long distance and stop at very close location to where you first started to run; you wont get teleported back.
Anyway, if you didnt understand what I just said, do the following: go to whatever map you wanna vac, start running and pulling mobs and when you think you got enough mobs, run back to the starting location to kill the mobs.
Okay, that would make sense for GM Teleport, but not for speed hack.
Unless the server also checked how fast you move between coordinates, but thats not the problem, cause if you use the current (no working) speed script and run a very long distance, but then you get hit by a mob far a way from where you started, you wont get teleported back.
The same thing happens when you run a very long distance and stop at very close location to where you first started to run; you wont get teleported back.
Anyway, if you didnt understand what I just said, do the following: go to whatever map you wanna vac, start running and pulling mobs and when you think you got enough mobs, run back to the starting location to kill the mobs.
Well the check could be timed, say every 2 seconds, or it could be everytime the player stops.
Nope, cause if you run for ten seconds, then get hit by a mob and stop running, it wont teleport you back.
Also, as I already said, if you run in a circle and stop close to where to started, it wont teleport you back either.
I see a similarity between the two cases, but I dont know how to explain it.
Speed could be server side as to the point of where it can glitch with your client hacking so you see the mob on your screen, therefore it attacks you (this is why non-agro still works). However since the monsters location is X on the server it has to let you go to X otherwise the server could get confused and propigate easily.
Speed very well could be server sided though, they could compute the buffs and such you have on and calculate how far you can go in X ammount of seconds.
Speed could be server side as to the point of where it can glitch with your client hacking so you see the mob on your screen, therefore it attacks you (this is why non-agro still works). However since the monsters location is X on the server it has to let you go to X otherwise the server could get confused and propigate easily.
Speed very well could be server sided though, they could compute the buffs and such you have on and calculate how far you can go in X ammount of seconds.
Makes sense, but that would be an extreme amount of processing to be done. If you think about it, they'd have to have some monster servers to handle that, 3 different servers as well.. I've done a bit of snooping around, and they've only got about 20 servers hosting all 3 of the servers. There's on server dedicated to the database, hence why 1 registration for all 3 servers. They've got it setup perfectly, but I want to get database access. Screw hacking, why not just change your level to 200, which is the new max.
Ninja Edit:
I thought about this a few seconds after posting, what if Nebular's bypass doesn't bypass everything? Was there ANY XignCode updates? We need to make sure it's not the Bypass, and not GameHi growing a brain.
P.S. Action 7 6 months from now. We'll need to prepare for that too.
Speed very well could be server sided though, they could compute the buffs and such you have on and calculate how far you can go in X ammount of seconds.
Yeh that was similar to what i was saying, but i doubt they would do it like that because like ADHDKiD said, it wouldn't be that fast. It's easier for them to just compare old position minus the current position with a certain distance possible (so just one overall max distance). Then if true it moves current position into old position and continues, if false move old position into the current position (the active position).
Though i guess you could find out by just simply using map click and moving only a tiny bit forward, if it sends you back then they've got something different going on, if not then it's likely they got something that is checking distance and so it can be used for both stopping speed and map click. That's also why i said it might be worth looking into the packets for legitimately teleporting on the same map. Because there will have to be something to distinguish the two.
Yeh that was similar to what i was saying, but i doubt they would do it like that because like ADHDKiD said, it wouldn't be that fast. It's easier for them to just compare old position minus the current position with a certain distance possible (so just one overall max distance). Then if true it moves current position into old position and continues, if false move old position into the current position (the active position).
Though i guess you could find out by just simply using map click and moving only a tiny bit forward, if it sends you back then they've got something different going on, if not then it's likely they got something that is checking distance and so it can be used for both stopping speed and map click. That's also why i said it might be worth looking into the packets for legitimately teleporting on the same map. Because there will have to be something to distinguish the two.
If it was like ADHDKID said then warp teleports in space pigrimage are not working properly cause of this check. Sometimes I'm getting kicked out and in when I'm using those warps so it might be an server check. ^^
[Working] Die Stämme scripts 09/28/2013 - Browsergames - 17 Replies Moin leutz. Ich dachte ich mach mich mal nützlich in diesem Forum und will euch deshalb ein bischen bei Diestaemme helfen in der Form von Scripts.
Was ihr braucht: Mozilla Firefox und das Add on für Mozzilla Firefox : Greasemonkey ( einfach in google eingeben)
Wenn alles installiert ist dann geht zu dieser Seite : Search for die staemme – Userscripts.org und ladet euch die scripts runter wovon ihr denkt : Heeeeyy die könnte ich gebrauchen ;).
Hier habe ich ein paar beispiele für...
Scripts stop working after first MOVETO... 07/05/2012 - Lineage 2 - 2 Replies The absolute main issue I'm having is getting my Walker to work with scripts. I have a walker a friend gave me a Walker and a system folder a long time ago that works, but it's tremendously outdated. All the way back to Hellbound to be exact, and the server I'm playing on is Gracia Final.
The server is RPG-Club. RPG-CLUB "RUSSIA".! I think is the link.
I decided to start botting when I made a Treasure Hunter alt to do the TSS quest. It's repetitive, it's boring..... It's bottable...
To...
Scripts still working? 08/03/2010 - Rappelz - 1 Replies Been away for a while, do the scripts to farm still work???
Thx
Scripts not working.. 01/22/2009 - Silkroad Online - 3 Replies agbot.. is what im using
Uh the bot keeps running in straight lines back and forth and with the occasional diagonal turn back and forth then back straight back and forth again and the distances are random... i used the user scripts blue faced spider, which i named to default.lst.. can anyone send a workign script for mobs around lvl 45 or 55? or help me out on how i can make my own script its confusing to me so far
EDIT: okay now i got the hunting area on and without walkscript.. what...