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Dungon no DC vac
Discussion on Dungon no DC vac within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
01/16/2010, 16:21
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#46
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Quote:
Originally Posted by skabed
dabeat, the array of bites for this is just the same for any other vac. If you examine the script, all he has done is changing some numbers and commenting some lines of code, so he only edited the original vac just for making it better for crespo.
The array is //8B 80 98 00 00 00 89 81 9C 00
, just add it on your script in comment mode and this way you will never forget it.
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Quote:
Originally Posted by 155891059797
and the arrays of bites?
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Blind?
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01/18/2010, 00:01
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#47
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The mobs still atk. Is this just a replacment for Vac part 1?
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01/18/2010, 15:10
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#48
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Yes, this just replaces hte part 1, if you want mobs to dont atk you use the part 2 also, found here:
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02/01/2010, 09:11
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#49
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Offset updated sry for delay iv been offline for a while.
and this is a all in 1 vac theres, no vac 1 or vac 2 or vac 3 even; with this vac works for all monsters. if u dont want the monsters attacking u use a non agro or mob speed (whichever u prefer). this is just to make all monsters attack u instead of 3 monsters that would normally chase u.
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02/01/2010, 12:12
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#50
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Does this work in the Crevice dungeon too?
And as you mentioned this is a all in one vac, so before wasting 1kk. Is this the only thing you need to succesfully complete a crevice run? Or is it possible that mobs will still attack, or worst case scenario, a dc. :P
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02/01/2010, 18:37
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#51
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Quote:
Originally Posted by dabeat
Does this work in the Crevice dungeon too?
And as you mentioned this is a all in one vac, so before wasting 1kk. Is this the only thing you need to succesfully complete a crevice run? Or is it possible that mobs will still attack, or worst case scenario, a dc. :P
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ranged monsters still attack (iv noticed when there right on top of u (aka range 0)) but yes u can complete a dung without dcing.. array of bytes added
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02/02/2010, 10:32
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#52
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is it work in dekaron sea?
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02/10/2010, 10:02
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#53
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Can I use this with Sachamo's mass spawn by csv editing at the same time?!
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02/10/2010, 12:00
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#54
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Quote:
Originally Posted by Craven.-
Can I use this with Sachamo's mass spawn by csv editing at the same time?!
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yea u can use any of the mass spawns the vac just enables the monsters to follow u
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02/10/2010, 12:39
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#55
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Quote:
Originally Posted by Craven.-
Can I use this with Sachamo's mass spawn by csv editing at the same time?!
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yes you can baby but make sure you take this off from the vac script, if you don't than the sachamo mass spawn cvs don't work because they will overwrite each other and poor laiden don't know what to do =( lost & confuse LOL
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
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02/10/2010, 20:20
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#56
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what do i change so this script, does mass spawn?
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02/13/2010, 14:20
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#57
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You can't mass spawn with a ce script, atleast it isn't public.
The nearest thing you can get is:
[ENABLE]
alloc(MonsterProperties,2048)
label(ReturnMonsterProperties)
label(PropertyBace)
registersymbol(PropertyBace)
0045C46E: //8B 80 98 00 00 00 89 81 9C 00
jmp MonsterProperties
nop
ReturnMonsterProperties:
MonsterProperties:
push eax
mov eax,[eax+00000098] //Original Code
mov [ecx+0000009C],eax //Original Code
pop eax
mov [PropertyBace],ecx
//mov [ecx+00],00000000 //DwInfoIndex
mov [ecx+04],000003E8 //DwExploreRange
mov [ecx+08],000003E8 //DwSight
mov [ecx+0C],000003E8 //DwPersuitRange
//mov [ecx+10],00000000 //DwAvoidRange
mov [ecx+14],00000001 //DwExploreStandDelay
//mov [ecx+18],00000001 //DwExploreMoveDelay
//mov [ecx+1C],00000001 //DwStandDelay
mov [ecx+20],000001F4 //DwMoveDelay
//mov [ecx+24],00000000 //DwFollowMyMasterRange
//mov [ecx+28],00000000 //DwStopMasterNear
//mov [ecx+2C],00000000 //DwWarpMyMasterRange
//mov [ecx+30],00000000 //DwCallTeamPossibelHP
//mov [ecx+34],00000000 //DwCallTeamCount
//mov [ecx+38],00000000 //DwBlockNFirstAttack
//mov [ecx+3C],00000000 //dwCallTeamCell
mov [ecx+40],FFFFFFFF //dwFollowTarget
mov [ecx+44],00000000 //dwSpecialAttackStartHP
mov [ecx+48],00000000 //dwSpecialMeleeAttackRate
mov [ecx+4C],00000000 //dwSpecialRangeAttackRate
mov [ecx+50],00000000 //DwPowerAttacjStartHP
mov [ecx+54],00000000 //dwPowerMeleeAttackProbable
mov [ecx+58],00000000 //dwPowerRangeAttackProbable
//mov [ecx+5C],00000000 //DwUnderAttackAggro
mov [ecx+60],00000000 //DwMeleeAttackRangeInAggro
mov [ecx+64],00000000 //DwRangeAttackRangeInAggro
mov [ecx+68],000003E8 //DwSightInAggro
//mov [ecx+6C],00000000 //DwDefeatAggro
//mov [ecx+70],00000000 //DwBlockedAggro
//mov [ecx+74],00000000 //DwSlideAggro
//mov [ecx+78],00000000 //DwHealAggro
//mov [ecx+7C],00000000 //DwMasterUnderAttackAggro
//mov [ecx+80],00000000 //DwMasterDefeatAggro
//mov [ecx+84],00000000 //DwMasterBlockingAggro
//mov [ecx+88],00000000 //DwMasterSlideAggro
//mov [ecx+8C],00000000 //DwCOmplusionUnderAttackAggro
mov [ecx+90],00000063 //dwMaxSummonsMonsterCount
mov [ecx+94],00000000 //dwReSummonsMonsterTick
mov [ecx+98],00000000 //dwMaxSummonsMonsterRange
mov [ecx+9C],00000000 //dwSummonsStartPcCount
//mov [eax+A0],00000000 //PatternType
mov eax,[ecx+0000009C] //Original Code
jmp ReturnMonsterProperties
PropertyBace:
db 00 00 00 00
[DISABLE]
dealloc(MonsterProperties)
unregistersymbol(PropertyBace)
0045C46E:
mov eax,[eax+00000098]
Remember to update offsets, i know it's slow but it's the maximum you can get with a ce script, if you want more search for the mass sapwn in csv tutorial.
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02/14/2010, 22:29
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#58
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+57 Reported At: Sun 14 Feb 2010 - 21:28:53 Cause: Double Post
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02/14/2010, 23:14
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#59
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Quote:
Originally Posted by janvier123
+57 Reported At: Sun 14 Feb 2010 - 21:28:53 Cause: Double Post
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#One post deleted
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02/15/2010, 18:27
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#60
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hmm i got that one, but it doesn't seems to spawn. I don't think i'm to fast lol, cuz i do a c-run in 15min (10min seggy vs laiden  )
but thanks, i don't want to play around with cvs yet. First walk then run.
Was maphack public? I don't have the array of bytes and it aint working. (see all in dg)
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