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Dungon no DC vac

Discussion on Dungon no DC vac within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old   #1
 
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Dungon no DC vac

tested for 3 days havnt dc'd (cept for spawning lols) yet. ppl keep asking for it and oread is a garenteed ban so have fun.

Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)

0045C38D:  //8B 50 1C 89 51 20
jmp newmem
nop
returnhere:

newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight	eax+08
mov [eax+04],00000040//DwPersuitRange	eax+04
//DwAvoidRange	eax+0C
//mov [eax+10],00000500//DwExploreStandDelay	eax+10
//mov [eax+14],00000500//DwExploreMoveDelay	eax+14
//mov [eax+18],00000500//DwStandDelay eax+18
//mov [eax+1C],00000500//DwMoveDelay eax+1C
//DwFollowMyMasterRange	eax+20
//DwStopMasterNear	eax+24
//DwWarpMyMasterRange	eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP	eax+2C
//mov [eax+30],00000020//DwCallTeamCount	eax+30
mov [eax+34],00000000//DwBlockNFirstAttack	eax+34//mov [eax+38],00000020//dwCallTeamCell	byte[eax+38]
//dwFollowTarget	eax+3C
//dwSpecialAttackStartHP	
//dwSpecialMeleeAttackRate	
//dwSpecialRangeAttackRate	
//DwPowerAttacjStartHP	
//dwPowerMeleeAttackProbable	
//dwPowerRangeAttackProbable	
mov [eax+40],00000000//DwUnderAttackAggro	eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro	eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro	eax+48
//DwSightInAggro	eax+4C
//DwDefeatAggro	eax+50
mov [eax+54],00000000//DwBlockedAggro	eax+54
mov [eax+58],00000000//DwSlideAggro	eax+58
mov [eax+5C],00000000//DwHealAggro	eax+5C
//DwMasterUnderAttackAggro	eax+50
//DwMasterDefeatAggro	eax+54
//DwMasterBlockingAggro     eax+58
//DwMasterSlideAggro     eax+5C
//DwCOmplusionUnderAttackAggro     eax+60
//dwMaxSummonsMonsterCount      eax+64
//dwReSummonsMonsterTick       eax+68
//dwMaxSummonsMonsterRange       eax+6C
//dwSummonsStartPcCountPatternType     eax+70

originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx


//mov edx,30 // number spawn
//mov [eax+8c],edx

//mov edx,64 // time delay spawn
//mov [eax+90],edx

mov edx,99 // # follow monster
mov [eax+3C],edx

mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
 
 
[DISABLE]
dealloc(newmem)
0045C38D:  //8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx
Phoenix357 is offline  
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Old 12/09/2009, 18:37   #2
 
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Do you know the array of bytes for this? for when the update comes
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Old 12/09/2009, 20:12   #3
 
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have fun
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Old 12/09/2009, 21:25   #4
 
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It works, good job.
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Old 12/10/2009, 02:24   #5
 
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Quote:
Originally Posted by dough1337 View Post
Do you know the array of bytes for this? for when the update comes
its the same as any other vac
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Old 12/10/2009, 13:24   #6
 
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Yeah same as my other dungeon vac, i see nothing different. but yes does work just fine
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Old 12/13/2009, 02:39   #7
 
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Updated should work now guys
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Old 12/13/2009, 20:32   #8
 
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Quote:
Originally Posted by Phoenix357 View Post
Updated should work now guys
Can you post a tuturial how to make this? please im a noob lol
louz is offline  
Old 12/13/2009, 23:49   #9
 
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Did you use wallhack while u use this script?
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Old 12/14/2009, 01:38   #10
 
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Quote:
Originally Posted by NowayS View Post
Did you use wallhack while u use this script?
i can use wallhack with it (i normally do) but it shouldnt dc u eather way iv ran it multiple times with and without dual logging one with and one without it it seems to work fine
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Old 12/14/2009, 01:42   #11
 
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@NowayS:

I use wallhack + original VAC (drako's all-in-one) and I've never dc'd in a crespo run before. I even have two clients open at all times lol. You guys play windowed or full screen? And do you turn your vac/speed before Crespo Dungeon loads or while it is loading?

If you turn on vac while it loads the result should be that the first mob will rush towards you before you even start the run (if you have wallhack enabled too, you'll see horaces coming at you too)

If you turn on vac after the dg loads the result should be that the first mob is not affected by it.

@louz:

Open cheat engine -> choose process : dekaron -> memory view -> auto assemble -> input the script -> "File - Assign to table" -> execute. You may have to change the OFFSET unless he updated the new one.

Run this with a ***-mode (mob range set at 0) script if you have one.
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Old 12/14/2009, 03:41   #12
 
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Thanks dd
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Old 12/15/2009, 14:10   #13
 
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just wondering is there a way to limited the Laiden mass spawn hack , like make it spawn to 100 than stop while using the CE script you have or slow down the spawning from 0 to 10 or 15 second?
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Old 12/15/2009, 14:29   #14
 
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Quote:
Originally Posted by playboyx View Post
just wondering is there a way to limited the Laiden mass spawn hack , like make it spawn to 100 than stop while using the CE script you have or slow down the spawning from 0 to 10 or 15 second?
only known way is csv least to my knowledge.
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Old 12/15/2009, 15:04   #15
 
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hi about your vac hack just wondering do you turn it on before you enter the dg or after you enter the dg or enable it before the boss? thxx in advance
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