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Dungon no DC vac
Discussion on Dungon no DC vac within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
12/09/2009, 17:37
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#1
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Join Date: Mar 2009
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Dungon no DC vac
tested for 3 days havnt dc'd (cept for spawning lols) yet. ppl keep asking for it and oread is a garenteed ban so have fun.
Code:
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C38D: //8B 50 1C 89 51 20
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
//mov [eax+18],00000500//DwStandDelay eax+18
//mov [eax+1C],00000500//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C38D: //8B 50 1C 89 51 20
mov edx,[eax+1c]
mov [ecx+20],edx
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12/09/2009, 18:37
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#2
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Do you know the array of bytes for this? for when the update comes
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12/09/2009, 20:12
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#3
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 have fun
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12/09/2009, 21:25
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#4
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It works, good job.
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12/10/2009, 02:24
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#5
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Quote:
Originally Posted by dough1337
Do you know the array of bytes for this? for when the update comes
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its the same as any other vac
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12/10/2009, 13:24
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#6
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Received Thanks: 1
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Yeah same as my other dungeon vac, i see nothing different. but yes does work just fine
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12/13/2009, 02:39
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#7
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Updated should work now guys
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12/13/2009, 20:32
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#8
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Quote:
Originally Posted by Phoenix357
Updated should work now guys
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Can you post a tuturial how to make this? please im a noob lol
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12/13/2009, 23:49
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#9
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Did you use wallhack while u use this script?
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12/14/2009, 01:38
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#10
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Quote:
Originally Posted by NowayS
Did you use wallhack while u use this script?
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i can use wallhack with it (i normally do) but it shouldnt dc u eather way iv ran it multiple times with and without dual logging one with and one without it it seems to work fine
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12/14/2009, 01:42
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#11
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@NowayS:
I use wallhack + original VAC (drako's all-in-one) and I've never dc'd in a crespo run before. I even have two clients open at all times lol. You guys play windowed or full screen? And do you turn your vac/speed before Crespo Dungeon loads or while it is loading?
If you turn on vac while it loads the result should be that the first mob will rush towards you before you even start the run (if you have wallhack enabled too, you'll see horaces coming at you too)
If you turn on vac after the dg loads the result should be that the first mob is not affected by it.
@louz:
Open cheat engine -> choose process : dekaron -> memory view -> auto assemble -> input the script -> "File - Assign to table" -> execute. You may have to change the OFFSET unless he updated the new one.
Run this with a ***-mode (mob range set at 0) script if you have one.
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12/14/2009, 03:41
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#12
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Thanks dd
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12/15/2009, 14:10
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#13
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just wondering is there a way to limited the Laiden mass spawn hack , like make it spawn to 100 than stop while using the CE script you have or slow down the spawning from 0 to 10 or 15 second?
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12/15/2009, 14:29
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#14
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Quote:
Originally Posted by playboyx
just wondering is there a way to limited the Laiden mass spawn hack , like make it spawn to 100 than stop while using the CE script you have or slow down the spawning from 0 to 10 or 15 second?
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only known way is csv least to my knowledge.
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12/15/2009, 15:04
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#15
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Join Date: Mar 2009
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hi about your vac hack just wondering do you turn it on before you enter the dg or after you enter the dg or enable it before the boss? thxx in advance
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