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GM detect + Tele
Discussion on GM detect + Tele within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/14/2009, 07:50
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#1
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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GM detect + Tele
Version 1, a simple gm detect + tele to 0:0
Ok i spent waaaaaaay longer on this then i wanted to xD, i must have not saved or saved over my finished copy so when i went back to do last minute tests i was very confused why it wasn't working and what was wrong with it  .
Code:
[ENABLE]
alloc(DetectGM,512)
label(ReturnName)
label(PassCheck)
label(Tele)
label(Elusive)
registersymbol(DetectGM)
DetectGM:
cmp [eax+70],5D4D475B
jnz PassCheck
push ebx
mov ebx,Elusive
mov byte ptr [ebx],B9
mov dword ptr [ebx+1],Tele
mov dword ptr [ebx+5],5B90E1FF
pop ebx
PassCheck:
mov [esi+0c],00000000
jmp ReturnName
Tele:
push ebx
mov [eax],0
mov [eax+4],0
mov dword ptr [esp+20],0
mov ebx,Elusive
add ebx,8
jmp ebx
00553F63: //Update: C7 46 0C 00 00 00 00 89 47 04
jmp DetectGM
nop
nop
ReturnName:
00603E3B: //Update: 8B 08 8B 50 04 89 4C 24 20
Elusive:
[DISABLE]
dealloc(DetectGM)
unregistersymbol(DetectGM)
00553F63: //Update: C7 46 0C 00 00 00 00 89 47 04
mov [esi+0c],00000000
00603E3B: //Update: 8B 08 8B 50 04 89 4C 24 20
mov ecx,[eax]
mov edx,[eax+04]
mov dword ptr [esp+20],ecx
ok what the script does is when a gm shows up it will teleport you to 0:0, and from there either scroll or do what you want. you must disable the script once you've been teleported to 0:0 otherwise you'll keep getting teleported there.
Version 2, GM detect + disables non aggro and vac + tele's you 270:270
Code:
[ENABLE]
alloc(DetectGM,512)
label(ReturnName)
label(PassCheck)
label(Tele)
label(Elusive)
label(Vac)
label(NonAggro)
registersymbol(DetectGM)
DetectGM:
cmp [eax+70],5D4D475B
jnz PassCheck
push ebx
mov ebx,Elusive
mov byte ptr [ebx],B9
mov dword ptr [ebx+1],Tele
mov dword ptr [ebx+5],5B90E1FF
mov ebx,Vac
mov dword ptr [ebx],891C508B
mov word ptr [ebx+4],2051
mov ebx,NonAggro
mov dword ptr [ebx],5486B70F
mov dword ptr [ebx+4],8B000001
pop ebx
PassCheck:
mov [esi+0c],00000000
jmp ReturnName
Tele:
push ebx
mov [eax],10E //Co-ordinate x
mov [eax+4],10E //Co-ordinate y
mov dword ptr [esp+20],10E //Co-ordinate x
mov ebx,Elusive
add ebx,8
jmp ebx
00553F63: //Update: C7 46 0C 00 00 00 00 89 47 04
jmp DetectGM
nop
nop
ReturnName:
00603E3B: //Update: 8B 08 8B 50 04 89 4C 24 20
Elusive:
0045C24E: //Update: 8B 50 1C 89 51 20
Vac:
0053D96A: //Update: 0F B7 86 54 01 00 00 8B
NonAggro:
[DISABLE]
dealloc(DetectGM)
unregistersymbol(DetectGM)
00553F63: //Update: C7 46 0C 00 00 00 00 89 47 04
mov [esi+0c],00000000
00603E3B: //Update: 8B 08 8B 50 04 89 4C 24 20
mov ecx,[eax]
mov edx,[eax+04]
mov dword ptr [esp+20],ecx
If GM is detected then vac and non aggro will be disabled (if you use CE vac and non aggro) and then it will tele you to 270:270. i tried to make it tele you to a legit place but hard to guess whats the most common legit co-ord in most maps. so probably the best thing is to when you enter map you are gonna hack on. change the co-ords to co-ord you enter map at or something like that '//Co-ordinate' is where you have to update it to what you want and remember to make it in hex value.
To update the script theres a few offsets you must update, i've put '//Update' on the ones you need to update.
I've edited the scripts so they should now be much easier to update.
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10/14/2009, 07:56
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#2
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Join Date: Oct 2008
Posts: 2,040
Received Thanks: 598
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ummm lol....don't you think GM can follow you...how do you think they get in your dungeon? somebody reports, they teleport to your IGN. I'm not saying anything bad about it, should work good, however there is still a risk of you being cought just standing at 0:0 lol. But good job I guess, deserve a tnx.
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10/14/2009, 08:03
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#3
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Quote:
Originally Posted by Mr_Twistеr
ummm lol....don't you think GM can follow you...how do you think they get in your dungeon? somebody reports, they teleport to your IGN. I'm not saying anything bad about it, should work good, however there is still a risk of you being cought just standing at 0:0 lol. But good job I guess, deserve a tnx.
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i know, but people were complaining that they don't know whether its the gm detect dc script thats making them dc or if its just a normal dc. and with gm detect dc script your char remains ingame for a few secs still so at least with this once you see you tele'd away to 0:0 you can quickly scroll and disable hack and logout (unless your in dung then your kinda stuck xd). i would've preferred making it tele you to your respawn point but im not sure how i'd go about trying to find that function.
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10/14/2009, 08:09
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#4
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Join Date: Nov 2007
Posts: 29
Received Thanks: 0
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Thanks for that. You are right, the crash gm detect was driving me crazy. My only problem with this is that I'll have to turn maphack and teleport off when I use it.
Where is the update for the offset?
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10/14/2009, 08:15
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#5
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Quote:
Originally Posted by ramy33
Thanks for that. You are right, the crash gm detect was driving me crazy. My only problem with this is that I'll have to turn maphack and teleport off when I use it.
Where is the update for the offset?
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where //Update is written, or you mean where the array of bytes you need for each? if its the array i'll get them later unless someone wants to get them now.
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10/14/2009, 09:49
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#6
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Join Date: Mar 2008
Posts: 1,380
Received Thanks: 897
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I dont really need this but Bottomy, I always loved your posts
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10/14/2009, 12:18
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#7
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Quote:
Originally Posted by alvin99
I dont really need this but Bottomy, I always loved your posts 
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hehe thanks ;d, yeh i made this cause some others were looking into it, well i think they were looking into more tele'ing to different maps. anyways i was bored so decided to try and make this XD.
also if anyone testing it lemme know how it works, cause something i just notice now is kinda worrying me about it though im not sure if it would cause any problems. since when i tested it i didn't have any, and ill look at this part in particular next time im ingame.
Code:
mov dword ptr [esp+20],ecx
thats the part im worried about since i use ecx to jump to 'Tele' part so if there are any problems i would just replace ecx with 0 but see if there are any first.
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10/14/2009, 12:30
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#8
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Join Date: Jan 2009
Posts: 397
Received Thanks: 66
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like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
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10/14/2009, 12:48
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#9
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Quote:
Originally Posted by nobleman80
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
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Well it takes sometime before you actually disappear after dc, so yeah.
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10/14/2009, 12:59
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#10
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elite*gold: 20
Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Quote:
Originally Posted by nobleman80
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
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also if you read my posts i said some reasons why i made it lol. anyways i agree with what other have said so im gonna make a v2 and i think it'll be good, just one question what is a good co-ord on the map where nearly all maps have as a legit area? like so your not outside of the map you're where a legit would be.
anyways gonna go make v2 quickly and just use a random co-ord but would be good if could find one thats nearly a legit co-ord on all maps.
EDIT: i updated it with v2, v2 not only tele's you when it detects gm but disables CE vac and non aggro. so set the co-ords to a legit co-ord on the map you are going to hack on then when a gm pops up you'll tele there and you won't have hacks on so you'll look 'safe'. remember to turn it off once you've been tele'd since you won't be able to move then cause you'll keep on getting tele'd back.
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10/14/2009, 14:16
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#11
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+Thanks
You Deserve it
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10/14/2009, 15:13
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#12
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Good work  , not like I would really need this atm but you deserve a thanks!
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10/14/2009, 15:52
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#13
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Join Date: Mar 2008
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Quote:
Originally Posted by bottomy
hehe thanks ;d, yeh i made this cause some others were looking into it, well i think they were looking into more tele'ing to different maps. anyways i was bored so decided to try and make this XD.
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Actually u did a fantasy job by putting together those scripts in one piece (people should give u big credits for this) & hey.. it wasn't a bad idea if u tele to 0,0 as long u have maphack script running u can simply move on to next map & GM will never catch u. What can i say? brilliant release
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10/14/2009, 16:23
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#14
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Join Date: May 2008
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Nice job!
Btw this works both with dekaron.exe and unpacked dekaron.exe?
thx.
EDIT: actually, im more than 1 hour vacing in python and still no tele, any1 confirm this is really working?
Thx
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10/14/2009, 18:37
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#15
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Join Date: Oct 2008
Posts: 2,040
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Quote:
Originally Posted by marci0
Nice job!
Btw this works both with dekaron.exe and unpacked dekaron.exe?
thx.
EDIT: actually, im more than 1 hour vacing in python and still no tele, any1 confirm this is really working?
Thx
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Do you really think GM will come to phython every other hour looking for you lol He got better stuff to do xD
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