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GM detect + Tele

Discussion on GM detect + Tele within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old   #1
 
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GM detect + Tele

Version 1, a simple gm detect + tele to 0:0

Version 2, GM detect + disables non aggro and vac + tele's you 270:270

To update the script theres a few offsets you must update, i've put '//Update' on the ones you need to update.

I've edited the scripts so they should now be much easier to update.
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Old 10/14/2009, 07:56   #2

 
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ummm lol....don't you think GM can follow you...how do you think they get in your dungeon? somebody reports, they teleport to your IGN. I'm not saying anything bad about it, should work good, however there is still a risk of you being cought just standing at 0:0 lol. But good job I guess, deserve a tnx.
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Old 10/14/2009, 08:03   #3
 
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Quote:
Originally Posted by Mr_Twistеr View Post
ummm lol....don't you think GM can follow you...how do you think they get in your dungeon? somebody reports, they teleport to your IGN. I'm not saying anything bad about it, should work good, however there is still a risk of you being cought just standing at 0:0 lol. But good job I guess, deserve a tnx.

i know, but people were complaining that they don't know whether its the gm detect dc script thats making them dc or if its just a normal dc. and with gm detect dc script your char remains ingame for a few secs still so at least with this once you see you tele'd away to 0:0 you can quickly scroll and disable hack and logout (unless your in dung then your kinda stuck xd). i would've preferred making it tele you to your respawn point but im not sure how i'd go about trying to find that function.
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Old 10/14/2009, 08:09   #4
 
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Thanks for that. You are right, the crash gm detect was driving me crazy. My only problem with this is that I'll have to turn maphack and teleport off when I use it.

Where is the update for the offset?
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Old 10/14/2009, 08:15   #5
 
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Originally Posted by ramy33 View Post
Thanks for that. You are right, the crash gm detect was driving me crazy. My only problem with this is that I'll have to turn maphack and teleport off when I use it.

Where is the update for the offset?

where //Update is written, or you mean where the array of bytes you need for each? if its the array i'll get them later unless someone wants to get them now.
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Old 10/14/2009, 09:49   #6
 
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I dont really need this but Bottomy, I always loved your posts
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Old 10/14/2009, 12:18   #7
 
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I dont really need this but Bottomy, I always loved your posts

hehe thanks ;d, yeh i made this cause some others were looking into it, well i think they were looking into more tele'ing to different maps. anyways i was bored so decided to try and make this XD.

also if anyone testing it lemme know how it works, cause something i just notice now is kinda worrying me about it though im not sure if it would cause any problems. since when i tested it i didn't have any, and ill look at this part in particular next time im ingame.
Code:
mov dword ptr [esp+20],ecx
thats the part im worried about since i use ecx to jump to 'Tele' part so if there are any problems i would just replace ecx with 0 but see if there are any first.
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Old 10/14/2009, 12:30   #8
 
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like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
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Old 10/14/2009, 12:48   #9

 
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Originally Posted by nobleman80 View Post
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
Well it takes sometime before you actually disappear after dc, so yeah.
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Old 10/14/2009, 12:59   #10
 
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Originally Posted by nobleman80 View Post
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.


also if you read my posts i said some reasons why i made it lol. anyways i agree with what other have said so im gonna make a v2 and i think it'll be good, just one question what is a good co-ord on the map where nearly all maps have as a legit area? like so your not outside of the map you're where a legit would be.

anyways gonna go make v2 quickly and just use a random co-ord but would be good if could find one thats nearly a legit co-ord on all maps.


EDIT: i updated it with v2, v2 not only tele's you when it detects gm but disables CE vac and non aggro. so set the co-ords to a legit co-ord on the map you are going to hack on then when a gm pops up you'll tele there and you won't have hacks on so you'll look 'safe'. remember to turn it off once you've been tele'd since you won't be able to move then cause you'll keep on getting tele'd back.
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Old 10/14/2009, 14:16   #11
 
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+Thanks

You Deserve it
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Old 10/14/2009, 15:13   #12
 
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Good work , not like I would really need this atm but you deserve a thanks!
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Old 10/14/2009, 15:52   #13
 
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Originally Posted by bottomy View Post
hehe thanks ;d, yeh i made this cause some others were looking into it, well i think they were looking into more tele'ing to different maps. anyways i was bored so decided to try and make this XD.
Actually u did a fantasy job by putting together those scripts in one piece (people should give u big credits for this) & hey.. it wasn't a bad idea if u tele to 0,0 as long u have maphack script running u can simply move on to next map & GM will never catch u. What can i say? brilliant release
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Old 10/14/2009, 16:23   #14
 
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Nice job!
Btw this works both with dekaron.exe and unpacked dekaron.exe?
thx.

EDIT: actually, im more than 1 hour vacing in python and still no tele, any1 confirm this is really working?
Thx
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Old 10/14/2009, 18:37   #15

 
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Originally Posted by marci0 View Post
Nice job!
Btw this works both with dekaron.exe and unpacked dekaron.exe?
thx.

EDIT: actually, im more than 1 hour vacing in python and still no tele, any1 confirm this is really working?
Thx
Do you really think GM will come to phython every other hour looking for you lol He got better stuff to do xD
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