Ok i spent waaaaaaay longer on this then i wanted to xD, i must have not saved or saved over my finished copy so when i went back to do last minute tests i was very confused why it wasn't working and what was wrong with it .
ok what the script does is when a gm shows up it will teleport you to 0:0, and from there either scroll or do what you want. you must disable the script once you've been teleported to 0:0 otherwise you'll keep getting teleported there.
Version 2, GM detect + disables non aggro and vac + tele's you 270:270
If GM is detected then vac and non aggro will be disabled (if you use CE vac and non aggro) and then it will tele you to 270:270. i tried to make it tele you to a legit place but hard to guess whats the most common legit co-ord in most maps. so probably the best thing is to when you enter map you are gonna hack on. change the co-ords to co-ord you enter map at or something like that '//Co-ordinate' is where you have to update it to what you want and remember to make it in hex value.
To update the script theres a few offsets you must update, i've put '//Update' on the ones you need to update.
I've edited the scripts so they should now be much easier to update.
ummm lol....don't you think GM can follow you...how do you think they get in your dungeon? somebody reports, they teleport to your IGN. I'm not saying anything bad about it, should work good, however there is still a risk of you being cought just standing at 0:0 lol. But good job I guess, deserve a tnx.
ummm lol....don't you think GM can follow you...how do you think they get in your dungeon? somebody reports, they teleport to your IGN. I'm not saying anything bad about it, should work good, however there is still a risk of you being cought just standing at 0:0 lol. But good job I guess, deserve a tnx.
i know, but people were complaining that they don't know whether its the gm detect dc script thats making them dc or if its just a normal dc. and with gm detect dc script your char remains ingame for a few secs still so at least with this once you see you tele'd away to 0:0 you can quickly scroll and disable hack and logout (unless your in dung then your kinda stuck xd). i would've preferred making it tele you to your respawn point but im not sure how i'd go about trying to find that function.
Thanks for that. You are right, the crash gm detect was driving me crazy. My only problem with this is that I'll have to turn maphack and teleport off when I use it.
Thanks for that. You are right, the crash gm detect was driving me crazy. My only problem with this is that I'll have to turn maphack and teleport off when I use it.
Where is the update for the offset?
where //Update is written, or you mean where the array of bytes you need for each? if its the array i'll get them later unless someone wants to get them now.
I dont really need this but Bottomy, I always loved your posts
hehe thanks ;d, yeh i made this cause some others were looking into it, well i think they were looking into more tele'ing to different maps. anyways i was bored so decided to try and make this XD.
also if anyone testing it lemme know how it works, cause something i just notice now is kinda worrying me about it though im not sure if it would cause any problems. since when i tested it i didn't have any, and ill look at this part in particular next time im ingame.
Code:
mov dword ptr [esp+20],ecx
thats the part im worried about since i use ecx to jump to 'Tele' part so if there are any problems i would just replace ecx with 0 but see if there are any first.
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
Well it takes sometime before you actually disappear after dc, so yeah.
like some ppls said gm can lock your id just summon you back again. why dun you make the game crash instead of telepot? i have a script tat allow my game to crash.
also if you read my posts i said some reasons why i made it lol. anyways i agree with what other have said so im gonna make a v2 and i think it'll be good, just one question what is a good co-ord on the map where nearly all maps have as a legit area? like so your not outside of the map you're where a legit would be.
anyways gonna go make v2 quickly and just use a random co-ord but would be good if could find one thats nearly a legit co-ord on all maps.
EDIT: i updated it with v2, v2 not only tele's you when it detects gm but disables CE vac and non aggro. so set the co-ords to a legit co-ord on the map you are going to hack on then when a gm pops up you'll tele there and you won't have hacks on so you'll look 'safe'. remember to turn it off once you've been tele'd since you won't be able to move then cause you'll keep on getting tele'd back.
hehe thanks ;d, yeh i made this cause some others were looking into it, well i think they were looking into more tele'ing to different maps. anyways i was bored so decided to try and make this XD.
Actually u did a fantasy job by putting together those scripts in one piece (people should give u big credits for this) & hey.. it wasn't a bad idea if u tele to 0,0 as long u have maphack script running u can simply move on to next map & GM will never catch u. What can i say? brilliant release
Question about GM detect and player detect script 05/16/2010 - Dekaron - 2 Replies The GM detect is working? how does it work and the combination of player detect script can i put then it will detect tell me the function also of player detect script hack I appreciate ur answer