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GM detect + Tele

Discussion on GM detect + Tele within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 01/07/2010, 02:42   #91
 
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i have always wonder something about 0:0 detect tele.
If there is a GM/person the script is watching for by cord 0:0, would it just keep teleing you to there till you dc? o.O
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Old 01/07/2010, 02:48   #92
 
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If hes there, then u would go to another map/location.
But thats just my theory, couse basicly thats what 0:0 does.
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Old 01/07/2010, 03:06   #93
 
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but what if he is at 0:0? Where would you go, if anywhere else at all
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Old 01/07/2010, 03:09   #94
 
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lol, it dosint take u away from the Gm,it takes u to the coord's set to the script, so if ur in draco, u should go python, and if ur in python, u should go to python's castle gate (85).
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Old 01/07/2010, 03:09   #95

 
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Depends on what map you are on.

Example:

If in draco desert and you get on 0:0 you will teleport to python
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Old 01/07/2010, 04:58   #96
 
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Quote:
Originally Posted by Syberboy View Post
i have always wonder something about 0:0 detect tele.
If there is a GM/person the script is watching for by cord 0:0, would it just keep teleing you to there till you dc? o.O

Yeh you would keep going to 0:0, cause i didn't set anything to make it only run once. So if you do get tele'd to 0:0 or where ever you set you should either try going to the next map or just scroll. Then disable the hack and re-enable it.



Quote:
Originally Posted by Syberboy View Post
but what if he is at 0:0? Where would you go, if anywhere else at all

You could make it so it teleports you away from the GM, like find where it has the co-ords for all players around you then assign them all to each player and then if GM detected it gets the offset for the GM and tele's you x+40:y+40 or something like that. Like a script i made lists the co-ords of the players next to there name on the CE table (though doesn't work well), so you would need to have that plus the code for then what happens if a GM does get detected. Though would be eaiser just to do it with your current co-ord since you would only get their co-ords when they're close enough to you, so you could do something like:

Code:
/* This probably won't work just an example since i don't remember
what registers it actually uses, so for the example i'll just say ecx 
and edx hold x and y. So this would add 40 onto your x and y/current position. */
Tele:
push ebx
add ecx,28
mov [eax],ecx
add edx,28
mov [eax+4],edx
mov dword ptr [esp+20],eax
mov ebx,Elusive
add ebx,8
jmp ebx

Though what i think would be good about that sort of thing. Is to work out some algorithm that would workout how much to add/sub on/from your current position based on what it currently is, whilst also keeping it within the general map x:y size (500:500 i think it is in most maps), just so you don't go outside the map. And have that done for any person that comes onto your screen, so effectively you would be able to hack on a map without having to worry about other players catching you.
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Old 01/07/2010, 18:51   #97
 
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Quote:
Originally Posted by ~Kakkarot~ View Post
Depends on what map you are on.

Example:

If in draco desert and you get on 0:0 you will teleport to python
you wouldn't tele, because you actually have to move onto the 0,0 or 0,5 spot to tele. Try it. If you tele to 0,0 you will just stand there, no map will load, nothing.
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Old 02/08/2010, 04:04   #98
 
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Hey quick question do you have to have the wall hack on to use the tele? I read all 10 pages I dont think I saw anything about needing the wall hack on, but I wanna be sure I get tele'd if the GM Detect works.. lol thanks
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Old 02/08/2010, 04:56   #99
 
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Quote:
Originally Posted by Ej1Fr3ak View Post
Hey quick question do you have to have the wall hack on to use the tele? I read all 10 pages I dont think I saw anything about needing the wall hack on, but I wanna be sure I get tele'd if the GM Detect works.. lol thanks

Well to my knowledge you will still be tele'd to 0:0 even if you don't have wall hack. But whether it will let you through to the next map or not, i don't think it does because usually you gotta move around a bit before it sends you to next map.
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Old 02/08/2010, 17:22   #100
 
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Quote:
Originally Posted by Ej1Fr3ak View Post
Hey quick question do you have to have the wall hack on to use the tele? I read all 10 pages I dont think I saw anything about needing the wall hack on, but I wanna be sure I get tele'd if the GM Detect works.. lol thanks
no, you do not need wall hack. What would happen, most likely is that you would be tele'd to 0,0 and then you would be able to walk around outside the map, and not be able to go back into the legit parts of the map. Or you would be stuck at 0,0 (depends on what is at 0,0 on your map)
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Old 02/14/2010, 15:52   #101
 
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bottomy super man

NICE NICE was long tımes ı wait this bottomy you are sper claver bravo man thx now ı go to try
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Old 04/01/2010, 09:38   #102
 
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i had this GM detect scrpt on, warped into Tomb, just started luring across a few metres, then " Disconnect from server ", BANNED.

so sad..........
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Old 04/01/2010, 13:22   #103
 
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Quote:
Originally Posted by BusyButKeenGamer View Post
i had this GM detect scrpt on, warped into Tomb, just started luring across a few metres, then " Disconnect from server ", BANNED.

so sad..........
that sucks, maybe GM see you pulling ??
Or you where on the watchlist maybe ?
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Old 04/01/2010, 18:15   #104
 
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Quote:
Originally Posted by BusyButKeenGamer View Post
i had this GM detect scrpt on, warped into Tomb, just started luring across a few metres, then " Disconnect from server ", BANNED.

so sad..........

Sorry to hear about that, but this script won't even work properly anymore since when the teleport happens you'll just get sent back. So i suggest just using the old dc one, or using detect player names and just leave it up to yourself to scroll away or exit the client.
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Old 04/02/2010, 00:26   #105
 
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The DC one is much safer guys. Good work though man. +1 Thanks.
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