Dont try to be funny..
i mean with the first gm detect tool (dC), i had dc every time, but now i didnt have any tele to 0,0 yet.
Well first of all it could be your comp. Second GMs aren't always online you know. They are on at random times and random places. So you could've been lucky and running into them. And third good laugh is always good
Actually u did a fantasy job by putting together those scripts in one piece (people should give u big credits for this) & hey.. it wasn't a bad idea if u tele to 0,0 as long u have maphack script running u can simply move on to next map & GM will never catch u. What can i say? brilliant release
yeh, the first one was so you kinda know that a gm has tried to see you so you can scroll or go to next map. but this is also why i made v2 where when gm comes to you (either chase or by chance) where you are vac'ing he won't get to see you vac'ing in time so then when he follows you again you'll just appear legit xd. though if he was chasing you then he would probably follow you for longer now or check your logs since even though he chased you he didn't see you .
Quote:
Originally Posted by marci0
Dont try to be funny..
i mean with the first gm detect tool (dC), i had dc every time, but now i didnt have any tele to 0,0 yet.
well if you want to test it you can edit the check for [GM] to something else. or you can simply just remove the jnz but that would mean when a name loads you'll get tele'd.
not to be rushing you or annoy you...but would you happen to have the array of bytes ready?
nope soz, but when i do get them im not sure how you guys want me to show them.
for instance:
mov byte ptr [00603D4B],B9 //show one byte?
mov dword ptr [00603D4C],Tele //show dword of bytes?
mov dword ptr [00603D50],9090E1FF //show dword of bytes?
or
mov byte ptr [00603D4B],B9 //show bytes from 00603D4B - 00603D53
mov dword ptr [00603D4C],Tele //and just let you guys split it up.
mov dword ptr [00603D50],9090E1FF
cause if you don't update everything correctly in this (either script), then even though it would 'appear' to still work when a gm shows up you are likely to just crash or maybe nothing will happen.
where do we put the release? what do we have to use to get it to work?
if you use version 1 the tele to 0:0 then just inject it through CE like any other script. if you use version 2, then change the '//Co-ordinates' to the ones you want for the map you'll hack on and then inject it through CE.
you don't have to test the script by finding a [GM] and using it that way just delete the jnz and it will be for every char that comes into your view or edit it to check for a different name. it works for me, ill test it again but everytime i've tested it its worked, only reason it would dc you is if the offsets were wrong. or you are dc'ing cause its a normal dc.
EDIT: i tested it and it worked fine, also i've updated it with array of bytes.
Question about GM detect and player detect script 05/16/2010 - Dekaron - 2 Replies The GM detect is working? how does it work and the combination of player detect script can i put then it will detect tell me the function also of player detect script hack I appreciate ur answer