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[Release] GM detect script (CE)
Discussion on [Release] GM detect script (CE) within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/13/2009, 01:24
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#16
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the GM has already seen you there...........
By the time it takes to actually disconnect you from the server u have already been standing in the 1 spot for more than 30 seconds...........
You know when you press the exit button in the esc menu it counts down so it saved your last session of being on the server......well when u (DC/close client via task manager) it sits you there in 1 spot for 30 seconds and saved your data..........
So it is most likely he has already got multiple screenshots of you.......the best GM Detection is when the GM script teleports you back to say Loa or Parca
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10/13/2009, 01:26
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#17
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Join Date: Jun 2008
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Quote:
Originally Posted by Spazman6117
the GM has already seen you there...........
By the time it takes to actually disconnect you from the server u have already been standing in the 1 spot for more than 30 seconds...........
You know when you press the exit button in the esc menu it counts down so it saved your last session of being on the server......well when u (DC/close client via task manager) it sits you there in 1 spot for 30 seconds and saved your data..........
So it is most likely he has already got multiple screenshots of you.......the best GM Detection is when the GM script teleports you back to say Loa or Parca
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yea....i got banned my 102 mage =( on rondow lawl i need a tp back to loa gm detect =(
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10/13/2009, 01:33
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#18
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Hopefully someone will find out how and publicly realease it soon.
I Know quite a bit of people who have it, but arent spilling.
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10/13/2009, 01:56
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#19
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If you can teleport places by standing at 0,0 or 0,5 why cant you do the same thing when you detect a gm?
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10/13/2009, 01:59
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#20
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[ENABLE]
alloc(DetectGM,512)
label(ReturnName)
registersymbol(DetectGM)
DetectGM:
cmp [eax+70],5D4D475B //[GM]
je 00000000
mov [esi+0c],00000000
jmp ReturnName
00553763: //C7 46 0C 00 00 00 00 89 47 04
jmp DetectGM
nop
nop
ReturnName:
[DISABLE]
dealloc(DetectGM)
unregistersymbol(DetectGM)
00553763:
mov [esi+0c],00000000
I'm pretty sure it has something to do with the Red stuff.
Maybe if we found loa's offset and replaced the red with it, it would take us to loa.
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10/13/2009, 03:04
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#21
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Join Date: Jan 2008
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Quote:
Originally Posted by hiynub
[ENABLE]
alloc(DetectGM,512)
label(ReturnName)
registersymbol(DetectGM)
DetectGM:
cmp [eax+70],5D4D475B //[GM]
je 00000000
mov [esi+0c],00000000
jmp ReturnName
00553763: //C7 46 0C 00 00 00 00 89 47 04
jmp DetectGM
nop
nop
ReturnName:
[DISABLE]
dealloc(DetectGM)
unregistersymbol(DetectGM)
00553763:
mov [esi+0c],00000000
I'm pretty sure it has something to do with the Red stuff.
Maybe if we found loa's offset and replaced the red with it, it would take us to loa.
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that won't work, cause this function only is for names of players that come into your view. so you'll need to make it go to the function that is to do with say co-ords. so instead of the JE 00000000 which makes you crash, you would maybe make it jump to the co-ords function where you make it move 0:0 into your co-ord.
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10/13/2009, 04:27
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#22
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I'd like to mess around with this and see if I could manage to make it teleport you somewhere, but I don't know any GM's that would be willing to test it with me LOL
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10/13/2009, 04:35
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#23
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Quote:
Originally Posted by lordcthulu
I'd like to mess around with this and see if I could manage to make it teleport you somewhere, but I don't know any GM's that would be willing to test it with me LOL
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just change it so it checks for a different name instead of [GM].
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10/13/2009, 05:28
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#24
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What the hack doing ?
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10/13/2009, 05:52
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#25
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Quote:
Originally Posted by bottomy
just change it so it checks for a different name instead of [GM].
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And how exactly do i do that bottomy.
Could you possibly PM me the details ^^
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10/13/2009, 06:09
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#26
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Yes the teleport instead of DC would be really useful.
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10/13/2009, 06:25
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#27
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Join Date: Jan 2008
Posts: 1,346
Received Thanks: 355
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Quote:
Originally Posted by Spazman6117
And how exactly do i do that bottomy.
Could you possibly PM me the details ^^
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Code:
cmp [eax+70],5D4D475B //[GM]
well thats the check, so instead of checking [GM], change the 5D4D475B to the first four letters of the name you want it to check. or you could just change it to the first letter of the name you want it to check
Code:
CMP BYTE PTR[EAX+70],61
just change the 61 (61 = a) to whatever letter/number you want. cause if you are testing trying to make it so you tele or something then doesn't matter what you really check with since thats not the part you are trying to get to work.
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10/13/2009, 06:29
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#28
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Quote:
Originally Posted by MachoMan
What the hack doing ?
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Not to be a JackAss here but if you read you will find out what this does. this is a script for CE that if a GM is near you, you DC meaning, So its harder for them to catch you If you dont get that then i dont think you should be on this topic
Someone said that theirs sends them back to town.
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10/13/2009, 15:20
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#29
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Join Date: May 2008
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how this really works? I mean, if im in python and as soon gm enter python we dc or they need to be near us even in python to dc?
thx
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10/13/2009, 20:17
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#30
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Join Date: Oct 2008
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There is a certain range. As soon as the script spots GM in that range it will dc you.
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