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[TUTORIAL]Make ur own 2moons/dekaron trainer
Discussion on [TUTORIAL]Make ur own 2moons/dekaron trainer within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
10/01/2009, 10:50
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#31
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Join Date: Aug 2009
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Quote:
Originally Posted by 6Drako9
hey here are some thing you should add to the tut
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More than 1 script can be added to 1 hotkey
for example Skill1 and Skill2 can be added togehter by just clicking the ADD button again in step 6
same with Non-Aggro and Vac
as well as FarEye and Zoom
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You DO NOT have to enable the scripts in step 3 lol
Im not sure why you say to enable them but... you don't have to so, yeah
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The reason why Spaz said you couldn't write proper english might be because in some steps:
I noticed how the sentence goes ooon and ooon and ooon. That makes it confusing
for example I think doesng this would be an improvement:
5. Put the name you want for the trainer.
Put the bypasser as the launch file.
Find dekaron process in the process list and pick it.
Change the "about" column into whatever you want.
my rule of thumb is, "When a sentence ends a paragraph begins" (I know its not proper english but its great for tuts)
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And finally
you should really say that making a trainer doens't really have any advantage over using CE
At least I can't think of any, and I can think of a lot of advantages for using CE.
like being able to edit scripts, add new ones, search values, vew memory...ect
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i know that more then 1 hack can be added to just 1 hotkey, hell all of them could be added to 1 hotkey, but i did not want to confuse it and wanted to keep the tut short and clear.
and when i was saying on how to do something i put "," so lol just beacuse its not one below other dosent make it much more confusing
and finaly i never said that trainer has any advantage over CE, but wouldnt ppl rather send their cool customized trainers with ther user signature on rather then just an oridinary CT file and then the guy would ask milion questions on how to load it ^^
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10/01/2009, 13:01
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#32
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Join Date: Oct 2008
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who can give me please a perfect non agro script for CE ?
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10/01/2009, 13:08
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#33
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Join Date: Aug 2009
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this one works for me just fine
Quote:
[ENABLE]
alloc(newmem,1024)
label(returnhere)
label(originalcode)
label(exit)
0053D14A:
jmp newmem
nop
nop
returnhere:
newmem:
originalcode:
movzx eax,word ptr [esi+00000154]
//mov eax,01
//mov word ptr [esi+00000156],ax
mov [esi+00000070], 41400000 // speed mob
//40c00000 = 6 lv 1 (to replace the above blue color)
//40400000 = 12 lv 2 (to replace the above blue color)
//41c00000 = 24 lv 3 (to replace the above blue color)
mov byte ptr [esi+00000174],00 // malee attack range = 0
mov byte ptr [esi+00000244],00 // magic attack range = 0
mov [esi+00000240],0000000 //other attack range = 0
mov [esi+0000023c],0000000 //other attack range = 0
mov [esi+00000238],0000000 //other attack range = 0
mov eax,03
mov word ptr [esi+00000154],ax
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0053D14A:
movzx eax,word ptr [esi+00000154]
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10/01/2009, 13:11
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#34
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Join Date: Oct 2008
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ok , thanks . i will test it when sv is on
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10/01/2009, 15:58
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#35
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Join Date: Aug 2007
Posts: 108
Received Thanks: 13
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good tut man. i liked it a lot.
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10/01/2009, 17:14
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#36
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Join Date: Aug 2007
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btw i have a question, do these only work with hacks that use scripts? like the GM hack where you have to edit the text, can you add that in too?
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10/01/2009, 17:17
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#37
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Join Date: Aug 2009
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this is the GM script so add it to your CT
Quote:
[ENABLE]
alloc(newmem,2048) //2kb should be enough
label(returnhere)
label(originalcode)
label(exit)
004EB3E3:
jmp newmem
nop
returnhere:
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
originalcode:
mov eax,00000002
exit:
jmp returnhere
[DISABLE]
mov eax,00000002
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10/01/2009, 17:45
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#38
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Join Date: Jul 2009
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well lets see...Kakkarot
even tho you KNOW that you can add 2 scripts to 1 hotkey, doesn't mean you said it in the tut.
I know you know but I also know you didn't let other people know
and just telling them isn't going to be more confusing.
and you ignored when I said that you don't have to enable the hacks to add them to the trainer
also then the color and splitting the sentences, um to me it seems clearer but I guess its always a matter of preference.
and what i mean with the no advantage was that most people still think that just because the are using a trainer, the DC less ir that the monsters run properly or such and such.
I really don't understand why you are finding excuses on my criticism.
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10/01/2009, 17:50
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#39
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Join Date: Aug 2009
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well people seem to understand it and like making it, the fact that they think it will dc less or wokr better and such is not my problem, but there is actualy and advatage to this, you can open the game and activate all hacks in less time then with CE
yes i realised you dont have to enable hacks but it wont kill them if they do
and colors etc etc...well i said the simplest way not full complicated tutorial with 500 pcs, this is just the basic, i was thikning about making the tut on how to customize it a bit more but i realy dont feel like it right now
overall
1. ppl like it
2. ppl understand it
3. tut is working
4. nothing else matters
...i see no problems, and i see no reason why we should make problems
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10/01/2009, 18:44
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#40
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Join Date: Dec 2007
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any1 can send me working scripts plz.....
dont know how make that scripts...
getting dc whole time at moment i activate the one of the hacks.....
ok now non aggro vac an mops speed works.
need char speed the one i use makes game crash...
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10/01/2009, 20:01
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#41
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anyone can tell me what is the ct file?
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10/01/2009, 21:30
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#42
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when you add hacks to the cheat table and save it you get cheats.CT, that is how extension fot cheat engine is called
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10/01/2009, 22:00
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#43
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Join Date: Feb 2009
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Quote:
Originally Posted by ~Kakkarot~
when you add hacks to the cheat table and save it you get cheats.CT, that is how extension fot cheat engine is called
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could you link the ct you used? or did you make it if so can you release it?
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10/02/2009, 00:13
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#44
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I'm not alowed to post CT files since it is considerd a 1-click hack (1-click hacks are not alowed on this forum, unless you make one urself  )
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10/02/2009, 00:15
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#45
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Join Date: Dec 2008
Posts: 287
Received Thanks: 44
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thanks dude it helped me now i have my own trainer yay^^
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