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[RELEASE] Fastest Mass Spawn
Discussion on [RELEASE] Fastest Mass Spawn within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
02/20/2010, 01:23
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#316
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Join Date: May 2008
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****, I think I got this working but I haven't been on Laiden yet. I crash all the fcking time in dungeon, I tried lots of stuff; closing almost every process, Game Booster, no speedhack or mob speed, changed settings ingame to the lowest, and I still crash. Anyone got help for me?
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02/20/2010, 12:54
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#317
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There is a way, and it is released.
I give you guys 1 tip,
I'ts in:
it is in a script, just not activated yet.
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02/21/2010, 02:16
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#318
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Join Date: Mar 2008
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This is how it looks like edited in WinHex by me
Quote:
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2732,6,16,18,6,2000,2000,1200,1000,,,,,,,50,2,0,4, 999,9,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,999 9,01,15,1,1
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This is how i would imagine it to look like in the editor... the spaces we can see in the edit. Do they have to be within the file as well or do we need to replace those with ,?
Quote:
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2732,6,16,18,6,2000,2000,1200,1000,,,,50,2,0,4,999 ,9,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,9999,0 1,15,1,1
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Got that ,,,, thingy done with run4funs step by step tut.
Laiden still does not feel like spawning though.
Guess i gotta mess around with it still.
Another question:
I can use CE Vac 2 and Vac 3 until Laiden. If I disable the CE scripts befor destroying the gate will the edited files become active or are they going to be "overwritten" in some way?
TY in advance.
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02/21/2010, 06:37
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#319
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Join Date: Sep 2009
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Quote:
Originally Posted by deinemama123123
This is how it looks like edited in WinHex by me
This is how i would imagine it to look like in the editor... the spaces we can see in the edit. Do they have to be within the file as well or do we need to replace those with ,?
Got that ,,,, thingy done with run4funs step by step tut.
Laiden still does not feel like spawning though.
Guess i gotta mess around with it still.
Another question:
I can use CE Vac 2 and Vac 3 until Laiden. If I disable the CE scripts befor destroying the gate will the edited files become active or are they going to be "overwritten" in some way?
TY in advance.
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its because you aren't using Vac 1 which is why. Vac 1 tells how many spwns to appear...so you need to edit that party via csv editing since you crash if you use vac 1, get it? you will have to ask someone with more knowledge on it, but I believe that is what your problem is.
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02/21/2010, 14:37
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#320
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Lol I spawned like 10 in 1 second xD
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02/21/2010, 18:43
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#321
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[cut out]
Being stupid can be so painful 
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02/22/2010, 05:50
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#322
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i dont see what the problem is?...
Also why do you have it set to see damage?
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02/22/2010, 06:10
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#323
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Quote:
Originally Posted by Syberboy
i dont see what the problem is?...
Also why do you have it set to see damage?
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His problem is is that his computer is laggy, and it doesn't display the monster's texture right away.
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02/22/2010, 06:13
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#324
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Then thats not really fixable if you're computer can't keep up. Would probably help if you didn't have it set to see all damage though....
But you can just use A mode and click where the monsters are.
Oh but you can try changing the monster's appearance to something less detailed.
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02/22/2010, 16:32
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#325
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Quote:
Originally Posted by Syberboy
1.Then thats not really fixable if you're computer can't keep up.
2.Would probably help if you didn't have it set to see all damage though....
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1. It wasn't my computer. I tried getting non aggro working via "positive_attack.csv" and messed up somehow.
2. I put the damage on so you could see/would believe that there are mobs around me.
I can't seem to get it working properly.
1. My info.csv for Ivid Laiden (.2732)
2732,6,16,18,6,2000,2000,1200,1000,,,,50,2,0,4,999 9,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,999 9,01,15,1,1
2. My attack animation (.9)
0,ATTACK,9,Monster\reiden\reiden_att2.anim,4,1,0.0 ,0,0,0.75,0,1,0,188,0
3. The non-aggro I am using (Dungeon no DC vac)
[ENABLE]
alloc(newmem,2048)
label(returnhere)
label(originalcode)
label(exit)
0045C???: //8B 50 1C 89 51 20
jmp newmem
nop
returnhere:
newmem:
//DwExploreRange eax
mov [eax+08],00000040//DwSight eax+08
mov [eax+04],00000040//DwPersuitRange eax+04
//DwAvoidRange eax+0C
//mov [eax+10],00000500//DwExploreStandDelay eax+10
//mov [eax+14],00000500//DwExploreMoveDelay eax+14
//mov [eax+18],00000500//DwStandDelay eax+18
//mov [eax+1C],00000500//DwMoveDelay eax+1C
//DwFollowMyMasterRange eax+20
//DwStopMasterNear eax+24
//DwWarpMyMasterRange eax+28
//mov [eax+2C],00000064//DwCallTeamPossibelHP eax+2C
//mov [eax+30],00000020//DwCallTeamCount eax+30
mov [eax+34],00000000//DwBlockNFirstAttack eax+34//mov [eax+38],00000020//dwCallTeamCell byte[eax+38]
//dwFollowTarget eax+3C
//dwSpecialAttackStartHP
//dwSpecialMeleeAttackRate
//dwSpecialRangeAttackRate
//DwPowerAttacjStartHP
//dwPowerMeleeAttackProbable
//dwPowerRangeAttackProbable
mov [eax+40],00000000//DwUnderAttackAggro eax+40
mov [eax+44],00000000//DwMeleeAttackRangeInAggro eax+44
mov [eax+48],00000000//DwRangeAttackRangeInAggro eax+48
//DwSightInAggro eax+4C
//DwDefeatAggro eax+50
mov [eax+54],00000000//DwBlockedAggro eax+54
mov [eax+58],00000000//DwSlideAggro eax+58
mov [eax+5C],00000000//DwHealAggro eax+5C
//DwMasterUnderAttackAggro eax+50
//DwMasterDefeatAggro eax+54
//DwMasterBlockingAggro eax+58
//DwMasterSlideAggro eax+5C
//DwCOmplusionUnderAttackAggro eax+60
//dwMaxSummonsMonsterCount eax+64
//dwReSummonsMonsterTick eax+68
//dwMaxSummonsMonsterRange eax+6C
//dwSummonsStartPcCountPatternType eax+70
originalcode:
mov edx,[eax+1c]
mov [ecx+20],edx
//mov edx,30 // number spawn
//mov [eax+8c],edx
//mov edx,64 // time delay spawn
//mov [eax+90],edx
mov edx,99 // # follow monster
mov [eax+3C],edx
mov [ecx+20],edx // # follow my master
exit:
jmp returnhere
[DISABLE]
dealloc(newmem)
0045C???: /
mov edx,[eax+1c]
mov [ecx+20],edx
Is it the "follow monster" I have to disable as well?
Or is the the Vac II and Vac III that mess everything up?
The spawn actitude seems to be messed up as well. Sometims Laiden spawns just aroud 20 Egos and at another tim he spawns around 50.
Both is nothing I would consider worth doing.
This is how I feel:
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02/22/2010, 17:03
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#326
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Join Date: Feb 2009
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Hey i have problem when i use VAC2(non agro) in crespo dungeon the mobs like agols horaces still hit me when i attack them but occasionaly but when i lure alot of mobs =i am die becouse they hit hard. What i do wrong?
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02/22/2010, 17:15
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#327
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Join Date: Sep 2007
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If you cant KB em there is a bug that they will attack you.
have some medials in your armor, or do a lower lvl dungeon
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02/22/2010, 17:50
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#328
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Join Date: Feb 2009
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What KB mean dmg?
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02/22/2010, 18:18
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#329
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KnockBack, like they bounce abit away from you, because you do higher dmg then they can handle.
so actually more options:
More attack
More Def so you can tank em
Lower dungeon
Have a higher friend
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02/22/2010, 18:48
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#330
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Join Date: Mar 2008
Posts: 63
Received Thanks: 7
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[QUOTE=deinemama123123;4297285]1. It wasn't my computer. I tried getting non aggro working via "positive_attack.csv" and messed up somehow.
2. I put the damage on so you could see/would believe that there are mobs around me.
I can't seem to get it working properly.
1. My info.csv for Ivid Laiden (.2732)
2732,6,16,18,6,2000,2000,1200,1000,,,,50,2,0,4,999 9,0,100,30,0,18,10,0,2,20,10,5,0,0,0,0,0,0,999 9,01,15,1,1
2. My attack animation (.9)
0,ATTACK,9,Monster\reiden\reiden_att2.anim,4,1,0.0 ,0,0,0.75,0,1,0,188,0
change ur info line 2:
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