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[Release] Impulse Resurgence Bot **No bypass required (Updated 12/21)
Discussion on [Release] Impulse Resurgence Bot **No bypass required (Updated 12/21) within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
01/11/2013, 13:15
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#16
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elite*gold: 0
Join Date: Nov 2012
Posts: 3
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3.1.11 Block.
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01/11/2013, 13:17
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#17
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Join Date: Jul 2009
Posts: 23
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Hi SkyDrag0n..
Plz fixed Impulse Resurgence Ver 3.1.11 now detected XIGNCODE
Thanx..
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01/19/2013, 01:40
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#18
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Join Date: Oct 2007
Posts: 621
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hmm after this will be fixed,is there anyway to use it for fishing?with automatic rod(dshoped) just to drop useless items and start fishing again?would be awesome
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01/19/2013, 13:20
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#19
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Quote:
Originally Posted by myty
hmm after this will be fixed,is there anyway to use it for fishing?with automatic rod(dshoped) just to drop useless items and start fishing again?would be awesome
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Its fixed. I just forgot to post about the update...
12 Jan 13
-Update as of block
Yes, it is completely possible to do that. I don't have a rod so I can't make one.
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01/19/2013, 15:51
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#20
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u can buy rods from fisher , the only thing is that u cant get argates/maverics
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01/19/2013, 19:20
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#21
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Join Date: Jun 2009
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my bot dont open script window pot window skill window help plz
Quote:
Originally Posted by jota332
my bot dont open script window pot window skill window help plz
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forget im a noob xD i know now
hmm can u make a script for buy each hour for buy a autofishing rod for one hour and sell fish and bk to fishing
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01/19/2013, 23:40
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#22
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Join Date: Sep 2007
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I don't make scripts. I will help you debug one, but you have to show me that you have made some effort of making a script yourself. Its very easy to learn. The hardest part is the logic.
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01/20/2013, 01:28
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#23
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Join Date: Jun 2009
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can u give me your email or something
*i,125,-i,
*l,125,-l,
mov;510;323,ldn,mov;510;323,250,lup,
nomatch;1581089;995;602;1,esc,
now im thinking how i put only sell's fish and no mavric and argates
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01/20/2013, 02:54
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#24
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Join Date: Sep 2007
Posts: 311
Received Thanks: 137
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Quote:
Originally Posted by jota332
can u give me your email or something
*i,125,-i,
*l,125,-l,
mov;510;323,ldn,mov;510;323,250,lup,
nomatch;1581089;995;602;1,esc,
now im thinking how i put only sell's fish and no mavric and argates
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I would rather not hand out my email. We should be fine in the thread. That way, others can learn also.
I see you are using the recording device. Though this works, you can simplify the script and make it faster. For example, a simplified version of what you have:
Code:
i, => (opens inventory)
l, => (Not sure why you want this...)
mov;510;323,lck, => (Move to a certain location and left click)
nomatch;1581089;995;602;1,esc, => (if color does not match, skip the next 1 command [which is esc])
(remove all my comments so it doesn't mess up the code. I just do it to see what each step of the script is doing)
Now to select certain items, you are going to want to use the "scan" command. I would grab 2 or 3 colors of each item you want to sell. The more colors you have, the better off you'll be. Also remember, most items (all fish do) have a 'glow' to them every now and then. These will change the color codes.
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01/20/2013, 03:28
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#25
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Join Date: Jun 2009
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i have one ideia and its at ardeca u have a fisher near from water so the character dont need to move to sell things.. that script will check if at last slot have any item for see if are full or not and if bag are full he will do esc
ohh i dont understand how delay works can u do a eg
i was trying, and i take one hour for only one slot for check if it is a fish or argate.. but im a little stupid its more easy if do the inverse check if its argate if not click left for sell
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01/21/2013, 00:08
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#26
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I suggest using scan to check if the last row is filled instead of notcol for the last object.
The rational behind this is that the color of the object can easily change (weather in game, you could move, and a few other things) and I say last row because the last object could be an argate. Either one of those would cause the selling portion to fire constantly and it would not be as efficient.
I don't think you understand what the scan function does. It will search for multiple colors (separated by ":") and then execute the code until endscript is found.
For example, this is part of the fishing script I use:
Code:
here;f, => Difines position F in the script
scan;112;128;184;168;210, => Scans for the color 210 within 112:128 and 184:168
mov;sx;sy, => Move mouse where the color was found
rck, => Right click
mov;450;450, => Move the mouse
lck => Left click
mov;672;436, lck, => Move the mouse to a button and click it
endscan, => End loop.
As long as the color 210 is found within those 2 coords, the script will loop. It will only move past the scan loop when the color(s) is(are) not found anymore.
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01/24/2013, 15:40
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#27
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Join Date: Oct 2009
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Think its bypassed, can you please update it? Ty
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01/24/2013, 15:42
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#28
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Yeah, I'm working on it. They did something out of the normal so I have to track it down.
Impulse Resurgence Ver 3.1.12 - 24 Jan 2013
- Updated version as of block.
- Changed default pot setting from "N2" to "F1"
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01/24/2013, 22:02
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#29
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Join Date: May 2008
Posts: 19
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skydrag0n i have a little problem... i start impulse resurcence 3.1.13 and i start game ... etc. after i chose char and i start i got d/c with no explication or error code... can you tell me what i can do pls?
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01/25/2013, 02:13
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#30
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Join Date: Jul 2009
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Quote:
Originally Posted by galati112
skydrag0n i have a little problem... i start impulse resurcence 3.1.13 and i start game ... etc. after i chose char and i start i got d/c with no explication or error code... can you tell me what i can do pls?
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It's because it is patched. Be patient and SkyDragOn will update it when he gets the chance.
EDIT, Sorry I didn't notice he already did the update. This is WORKING fine. Have you tried again? Did you have anything else running in the background? No other hacks, or program?
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