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[Release]Python Vack[BMR]

Discussion on [Release]Python Vack[BMR] within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.

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Old 05/17/2008, 07:26   #136
 
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Does it work in doomed maze and oreads tomb ?
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Old 05/17/2008, 07:29   #137
 
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piranda, can u make one for requies beach, lvl 77. less ppl there, lesser chance to get banned ^^
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Old 05/17/2008, 07:56   #138
 
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Piranda, do I have to edit the AI Key of every monster that I want to non-aggro?
Like set the AI to 3? I noticed you did not change the AI, what field causes the non-aggro part?
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Old 05/17/2008, 08:38   #139
 
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Quote:
Originally Posted by Piranda69 View Post
Before Editing :::

2204,Aeries,1,19,100,49739,0,632,903,30,80,2,6,0,0 ,0,0,0,0,55,0,0,0,2.2,4.8,1,1,eris,AU¦Aÿ,8539,640, 864,30100,1,1,3,86,86,76,76,3,20,19,1437,1797,40,9 5,3,2100,1000101,0,0,0,0,0,0,0,0,0,0,40,95,0,0,0,0 ,0,0,0,0,0,0,19,1437,1797,40,95,3,1800,1100307,320 ,0,0,0,6026,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,10,38,200,40,200 ,40,167,40,100,114,178,115,178,115,148,115,89,507, 14,408,40,0,0,463,70,314,4,0,0,0,0,0,0



After Editing ::

2204,Aeries,1,19,100,49739,0,632,903,30,80,2,6,0,0 ,0,0,0,0,55,0,0,0,2.2,4.8,1,1,eris,AU¦Aÿ,8539,640, 864,30100,1,1,3,86,86,76,76,0,20,00,1437,1797,40,9 5,0,2100,1000101,0,0,0,0,0,0,0,0,0,0,40,95,0,0,0,0 ,0,0,0,0,0,0,00,1437,1797,40,95,0,1800,1100307,320 ,0,0,0,6026,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,6,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,464,00,38,200,40,200 ,40,167,40,100,114,178,115,178,115,148,115,89,507, 14,408,40,0,0,463,70,314,4,0,0,0,0,0,0

After you edit these your done.. compare them and see
So you have to do this with all the mobs u want to be non-aggro and change them the same numbers u changed for Aeries or there are different numbers to change? Like if u put 0 and 10 numbers in the Aeries one, do you have to the same for other mobs? The non-aggro is really complicated one for me >.<
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Old 05/17/2008, 08:41   #140
 
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no idea
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Old 05/17/2008, 08:56   #141
 
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I studied those lines that Piranda69 posted. From what I observed, he didn't change the AIKey which is Column #34. I also noticed that he changed the AttackMaterial_Melee which is Column #43 and the CellRange_Melee on Column #48.
AttackMaterial_Power_Melee = Column #58 and so on. I'm waiting for Piranda69's confirmation if the AIKey should be left untouched.
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Old 05/17/2008, 11:11   #142
 
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so did u fix the aggro yet?
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Old 05/17/2008, 12:26   #143
 
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read posts pls...
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Old 05/17/2008, 13:41   #144
 
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how can i make it work for doomed maze ?
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Old 05/17/2008, 15:00   #145
 
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Piranda, thank you so much for putting time and effort into this and for posting what u did to the public...be sure that MANY ppl appreciate it.
you cant imagine how happy i felt knowing that we can use the old usa for manipulation (to be honest WinHex is a blur to me).

I do have one question though...after i unpack the data.pak file and manipulate my data, how do i repack the file again?

i have tried to repack the file useing winrar and winzip, but the compressed file becomes around 800mb instead of 1.9gb. When i tried running the game with the file unpacked, the game crashed.

If there is a program that does that i would really appreciate it if you let me know.

Thank you for your time and effort.

PS: dont be discouraged by the ignorant ppl that no nothing about helping others
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Old 05/17/2008, 15:22   #146



 
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OMG WTH are u doing?? Just put in the usa folder, These method works again. So stop telling the ppl bullshit about editing data.pak even u cant do it right on ur own!



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Old 05/17/2008, 15:58   #147
 
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Quote:
Originally Posted by Mastershouter View Post
OMG WTH are u doing?? Just put in the usa folder, These method works again. So stop telling the ppl bullshit about editing data.pak even u cant do it right on ur own!



When im logging on my char , 2moons turning off why ;x?

Sry for bad english ; )
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Old 05/17/2008, 20:03   #148
 
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Quote:
Originally Posted by Piranda69 View Post
LOL <.>_<.> well you extract it from winrar .. then you drag and drop into winhex . And wala vack hack enabled in BMR after patch of 3.0.3 this works 100% wait for some time if it freezes .. Cause maybe your computer is low cpu but just give it some minute and it will work .
please help me, its not working, im doing everything right
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Old 05/17/2008, 22:16   #149
 
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Piranda, thx for coming through and posting the info. Question: are the monsters supposed to be visible or not with the changes made?
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Old 05/18/2008, 05:58   #150
 
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What is the mob limit i can lure with vac hack in Python?
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