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providing what help i can
Discussion on providing what help i can within the Dekaron Exploits, Hacks, Bots, Tools & Macros forum part of the Dekaron category.
03/17/2008, 23:48
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#31
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Join Date: Aug 2007
Posts: 227
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getting all types of mobs to stick right on you is easy. I havent tested on everything but this should work great. Use your csv file set for vac and also run theonly's script from his post a long time ago. It works great for me. Just follow the directions and select the mobs you want to stick right to you. Then run his script.
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03/17/2008, 23:57
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#32
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Join Date: Oct 2007
Posts: 15
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Quote:
Originally Posted by KrystalKarma
Yes, with wall hacks on they will most likely always wander a bit...what I usually do is turn wall hacks off and pin the mobs up against a wall...IF your connection can handle it this is a good way to go.
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Im also against the wall ... but i feel that without wallhack, it's so dangerous... jajajaja
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03/18/2008, 00:24
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#33
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
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the tradition vac hack that everyone knows makes the mobs run past but i tweaked it up a bit and voila! i have mobs running faster than me (run on 6) and they stick right on top of me no matter what. but i haven't been vac or wall hacking in 3 weeks. I'M SOBER! yay for me. feels good to play by the rules. but tmme is still my friend.
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03/18/2008, 00:26
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#34
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Join Date: Jul 2007
Posts: 59
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just use the TMME to change the monsters running speed
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03/18/2008, 01:51
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#35
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Join Date: Aug 2007
Posts: 1,357
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If you look in the 2m forums and see the hack pics you can see that the monsters are "around" the person. If I still have my pictures of my vac runs, you could see only my legs and the top portion of my body is covered by many "vibrating" mobs. If I have time, I can publish how to do the same so that you can AOE mobs more easily with them running off. Right now I'm working on what I can do with skills. So far all I've only come up with 1 useful modification, but everything else is serverside (cooldown, mp usage). Someone give me an idea with skills lols. I don't see how cursefield works though. I want to try it, but testing one skill may take 1-2 days due to the manual labor I have to put into adjusting numbers.
So what was this post about? I don't know. I'm just poking around the bush. *****.
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03/18/2008, 02:01
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#36
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Join Date: Jan 2008
Posts: 33
Received Thanks: 2
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strikeraid.....find what the value is for the cooldown of the skill u wanna test in ur .csv then open a UCE and search for that value...maybe this will have some positive effects.....let me know how it works out for ya
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03/18/2008, 03:43
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#37
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
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most .csv editing doesn't work. maybe its just me. the only ones that work are like the itemetc.csv and maplist.csv . i've tried to edit it put it in the right place and guess what? 2moons doesn't even look at the file. When running 2moons and trying to move the files around maplist.csv comes up with the error: the file cannot be moved because it is in use...or something like that. but when i drag and drop the skills in and out it doesn't say ****..meaning 2moons doesn't read those files. and yes i made sure they're in the right folder.
so when i try winhex guess what happens? i can repeatedly cast the spell but only the animation shows everytime att. when the "real" cooldown is done i can recast. also i changed the mp usage. what you see is 0 mp usage but in the game you are really using up what it 2moons has put.
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03/18/2008, 06:37
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#38
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Join Date: Oct 2007
Posts: 15
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Quote:
Originally Posted by strikeraid
so when i try winhex guess what happens? i can repeatedly cast the spell but only the animation shows everytime att. when the "real" cooldown is done i can recast. also i changed the mp usage. what you see is 0 mp usage but in the game you are really using up what it 2moons has put.
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Same with you, the only 1 i can edited is casting animation time... lolz
Btw, can anyone tell me how make let those mob stick with me ?? which value i need to change??
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03/18/2008, 09:58
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#39
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elite*gold: 0
Join Date: Nov 2007
Posts: 8
Received Thanks: 0
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Quote:
Originally Posted by someone0101
@revolver12......are u trying to vac hack?
if so i have found its much easier to just edit the monster.csv file in share/monster (you get this from the unpacked data.pak
theres a post somewhere on the forum that has the files already edited for vac hack...i belive the name of the post is "vac hack for those who dont know" or something like that. it works and has good info on what to do and a little bit on what to edit.
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I'm sorry i dont know what vac hack is.
I'm using the Monster Editor. As i mentioned in my other post, I'm trying to change the AI 7 (the one that makes the monsters braindead) to something that makes the monsters follow me without running through.
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03/18/2008, 10:10
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#40
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Join Date: Dec 2007
Posts: 182
Received Thanks: 15
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Quote:
Originally Posted by eric1983
Same with you, the only 1 i can edited is casting animation time... lolz
Btw, can anyone tell me how make let those mob stick with me ?? which value i need to change??
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I don't know which value it is, but what I would do if I were you is download a ready-to-go vac and wallhack .csv file and compare all the values to yours. Or you can just use the ready-to-go one instead ^^.
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03/18/2008, 10:22
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#41
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elite*gold: 21
Join Date: Nov 2006
Posts: 2,526
Received Thanks: 1,222
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pls not another thread with questions for vac this is so annoying!
too sad that this skill editing dont work like we want. i will try somethibgs out later when i am back from work.
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03/18/2008, 10:48
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#42
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Join Date: Dec 2007
Posts: 182
Received Thanks: 15
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I got some small results from messing with the skills in winhex, but was hesitant to post them because I believe there's a skill edit that works in epvp UG, so I didn't want to post my findings in public (unless a mod gives me permission ^^).
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03/18/2008, 15:36
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#43
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Join Date: Jan 2008
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Gotta problem attaching something to dekaron.exe
Well, i know the actual process starts up as dekaron.exe(2) when u are launching 2moons along with UCE. But, look at the speed attack AKA 1-hit-kill post, how do i attach the proxyfier to the actual....er....dekaron.exe? S'far, i just attach it to the Acclaim Launcher...is that correct?
=D
IknowsIknows...I am long-winded >.>
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03/18/2008, 22:30
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#44
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Join Date: Jan 2008
Posts: 33
Received Thanks: 2
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@Gankstuh...as far as i know unless u are actually in the UG u wont get in trouble for sharing info.....I belive if u are in the UG and share thier secrets is how u get in trouble........I may be wrong but u should check the rules if u really do want to share.
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03/19/2008, 00:13
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#45
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elite*gold: 20
Join Date: Aug 2007
Posts: 1,357
Received Thanks: 1,263
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yea. i'm still waiting for ug to open up registration until i release my finds. but talking to some people in ug. it sounds as if they've found out everything now. hope i get in before the bp so my work doesn't go to waste.
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