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DayzNavigator v3.8

Discussion on DayzNavigator v3.8 within the DayZ forum part of the Shooter category.

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Old   #1
 
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DayzNavigator v3.8

Der DayzNavigator v3.8 wurde soeben released!

Credits to sd333221

Detected!!!

[Features]
Fully opensource
Based on the great dayzdb map
Javascript-based, runs in browser
Easily adaptable to new Arma versions
Zoom function
Displays Players
Displays Vehicles
Displays Tents
Displays Corpses
Auto-center function

[License]
You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.

[Instructions]
Update to at least Arma 97239 (by hand!)
Extract somewhere
(To use Lingor Island version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll")
Launch firefox (or a different 32bit-process named 'foo.exe')
Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
In your system browser a log window should open
Launch DayZ (Doesn't matter how, SixLauncher, Dayzcommander, Custom shortcut etc...)
Never open the plugin-container.exe while Battle-Eye is active! (Open the plugin-container.exe before going to lobby)



[Note]
The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.

[Faq]
It doesn't work!
In case of missing dll's/crashes you need the Visual Studio 2010 CRT !
Did you start it as the administrator? Is the version outdated? (see below).

What map does it support?
At the moment it only supports Chernarus and Lingor Island, but that doesn't mean it won't show anything on the other maps, the map image won't just match, that's all.

How do I add custom vehicles?
This link has literally everything you need to add a custom vehicle (except the vehicles class-ids).

How do I add custom player skins?
This Link shows you what file to edit and where to edit.

Ok, I edited everything like the instructions, and still it doesn't show vehicles/players that I added
Have you compiled the new sources? Are you sure you're injecting the new DLL? Are you sure you've edited the correct part/file? If you have truly done everything like the instructions says, and still having the problem... Post it in this thread, and be AS SPECIFIC AS YOU CAN, we can't read your minds...

when will "insert any function" be added?
If you're lucky then maybe next patch, If not? Then never... Simple as that, you have the source code, you have the permission to edit/modify it... So do it, if you can't then try to learn, because you're lucky enough sd333221 decided to release a source code.

How can I be sure this is undetected?
You can't, simple as that. Use it at your own risk.

Can server admin uses *insert anti-cheat/hack* to detect dayznavigator?
No, simple as that... Only Battleye can detect this, because it is an external, with a lot of anti-detection features... Unless, server's admin caught you red-handed(using spectating tools or their own navigator).

[Known bugs]

[How to report a problems/issues/bugs/bans]
First of all, be as specific as you can!

How did it happened?
What you did before it happened?
What were you doing at the time?
What map were you using?
Was it original navigator or did you modified it? If so what did you do?
How long into the game did it happened?
What OS are you using?
and whatever you think may help to fix/analyze the problem.

[Shoutouts (alphabetical order)]
Darky.hax
fatboy88 - Thanks for the DirectX stuff
James - Without him the v3.6 would have not been possible
m101jay - Method of getting player names & entity table locations. Also general item idea and code.
tSpartak - Player directions

Code:
Code:
[Changelog]
v1.0 - Initial release

v2.0 - Undetected again!
Autorefresh is enabled by default to make the hack more intuitive.
This now operates as a manually mapped dll, all script-files get dynamically generated with random names.
No more console window - Log gets displayed as a html-page too.
Added direction indicator for local player. 
Local player will now also be displayed when inside a vehicle.

v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again

v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.

v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"
- Updated to Arma beta 96751

v2.4 - Updated offsets for Arma v. 96836
- Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.
- Added a lot of cars
- Some minor fixes suggested by the community (unfortunately i lost the specific credit list)

v2.5 - Offsets will now be calculated automatically at program start via pattern scan

v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420

v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds

v2.8 - Fixed that enemys were misplaced because of the rotation code.
Fixed a bug that could occur when enemys looked north (reported by tSpartak)

v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator

v3.1 - Fixed for arma 97239 and newer

v3.2 - The main-thread is called via a gate to make it impossible to get the eip of the main module

v3.3 - Fixed the problem with an 'invalid API-key'. Added a button to draw markers outside of the map (following a suggestion by tSpartak). This greatly slows the drawing down, therefore it is recommended to use in combination with 'Manual Refresh' only

v3.4 - Fixed a couple of major leaks detected by unkn

v3.5 - Shows the currently selected gun/item of enemy players

v3.6 - Undetected again. Added Register-Masks to cover the state of the program while sleeping. While executing the player-scan the game will paused to avoid register-scans - this can still have performance issues so report back how it performs for you.

v3.7 - Changed the method to freeze the game (in tests this fixed the Gamehack kicks and improved the performance). Fixed the protection against new threads being applied in the wrong order sometimes.

v3.8 - Added a method that will encrypt the application while Arma is running with a polymorphic routine, the module is thus completely concealed while BE scans. Fixed autocenter.




Attached Files
File Type: rar DayzNavigator-v3.8.rar (197.4 KB, 38 views)
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Old   #2
 
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Leechen und dann keine Credits angeben ..
Credits to sd333221
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Old   #3
 
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Oh.. habe ich vergessen, wird auch nicht mehr vorkommen
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