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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/19/2012, 22:03
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#91
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Join Date: May 2011
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Habe dich in Skype geaddet.
Hat das ein Grund warum Musiktitel in der Rar Datei Datei ist?
Und warum ist es bei bit.ly als Warnung aufgezeigt?
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09/19/2012, 23:08
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#92
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Join Date: Jun 2009
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Gibts es eig. auch ein Script das den Zoom von z.B einer Sniper vergrößert ?
Das wäre ja mega geil *_*
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09/19/2012, 23:32
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#93
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Join Date: Apr 2007
Posts: 107
Received Thanks: 15
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Quote:
Originally Posted by .Kirano
Credits Fehlen 
Ansonsten.. mache ich mich mal an die Arbeit
3D / 2D Map Script:
PRO:
Zeigt alles ingame auf der Map an.
Kontra:
Performance Lastig.. crashes vorrausgeplant, für diejenigen unter euch die kein Quadcore haben.
Code:
if (isNil "markPos") then {markPos = true;} else {markPos = !markPos};
if(markPos) then {titleText [".Kirano's Markers added to Map!","PLAIN DOWN"]; titleFadeOut 4;};
if(isNil "markers") then { markers = []};
player addweapon "ItemMap";
player addweapon "ItemGPS";
GlobalSleep=4;
AddPlayersToMap=true;
AddPlayersToScreen=true;
PlayersMarkerType=["x_art"];
PlayerMarkerColor=[0,1,1,1];
PlayerShowBloodInt=true;
PlayerShowDistance=true;
TheThicknessOfThePointPlayer=0.7;
AddZombieToMap=true;
ZombieVisibleDistance=100;
ZombieMarkerType="vehicle";
ZombieMarkerColor="ColorGreen";
ZombieName="Zombie";
AddVehicleToMap=true;
VehicleMarkerType="vehicle";
VehicleMarkerColor="ColorBlue";
AddTentsToMap=true;
TentsMarkerType="vehicle";
TentsMarkerColor="ColorYellow";
AddCrashesToMap=true;
CrashesMarkerType="vehicle";
CrashesMarkerColor="ColorRed";
While {markPos} do {
If (AddPlayersToMap) then {
{
(group _x) addGroupIcon PlayersMarkerType;
if (PlayerShowBloodInt && PlayerShowDistance) then {
BloodVal=round(_x getVariable["USEC_BloodQty",12000]);
/*
If (BloodVal>=11000) then {
ColorHp="#5ED533";
};
If (BloodVal>=8000 && BloodVal<11000) then {
ColorHp="#C3EE4F";
};
If (BloodVal>=4000 && BloodVal<8000) then {
ColorHp="#CE6F27";
};
If (BloodVal>=2000 && BloodVal<4000) then {
ColorHp="#CD480F";
};
If (BloodVal>=1000 && BloodVal<2000) then {
ColorHp="#CE0F35";
};
If (BloodVal<1000) then {
ColorHp="#FF0303";
};
_text=parseText format ["%1(<t color='%4'>%2</t>)<br/><t align='center'>%3</t>",name _x, BloodVal,round(player distance _x),(str ColorHp)];
*/
(group _x) setGroupIconParams [PlayerMarkerColor, format["%1(%2)-%3",name _x,BloodVal,round(player distance _x)],TheThicknessOfThePointPlayer,true];
};
If (PlayerShowBloodInt && !PlayerShowDistance) then {
BloodVal=round(_x getVariable["USEC_BloodQty",12000]);
/*
If (BloodVal>=11000) then {
ColorHp="#5ED533";
};
If (BloodVal>=8000 && BloodVal<11000) then {
ColorHp="#C3EE4F";
};
If (BloodVal>=4000 && BloodVal<8000) then {
ColorHp="#CE6F27";
};
If (BloodVal>=2000 && BloodVal<4000) then {
ColorHp="#CD480F";
};
If (BloodVal>=1000 && BloodVal<2000) then {
ColorHp="#CE0F35";
};
If (BloodVal<1000) then {
ColorHp="#FF0303";
};
_text=parseText format ["%1(<t color='ColorHP'>%2</t>)",name _x, BloodVal];
*/
(group _x) setGroupIconParams [PlayerMarkerColor, format ["%1(%2)",name _x, BloodVal],TheThicknessOfThePointPlayer,true];
};
If (PlayerShowDistance && !PlayerShowBloodInt) then {
//_text=parseText format ["%1<br/><t align='center'>%2</t>",name _x,round(player distance _x)];
(group _x) setGroupIconParams [PlayerMarkerColor, format["%1-%2", name _x,round(player distance _x)],TheThicknessOfThePointPlayer,true];
};
if (!PlayerShowBloodInt && !PlayerShowDistance) then {
//_text=parseText format ["%1",name _x];
(group _x) setGroupIconParams [PlayerMarkerColor, format ["%1",name _x],TheThicknessOfThePointPlayer,true];
};
ParamsPlayersMarkers=[true,AddPlayersToScreen];
setGroupIconsVisible ParamsPlayersMarkers;
} forEach allUnits;
};
If (AddZombieToMap) then {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",ZombieVisibleDistance];
_zmcount= count _zombies;
k=0;
_markcount = count markers;
for "k" from 0 to (_markcount -1) do
{
deleteMarkerLocal ("zmMarker"+ (str k));
};
for "k" from 0 to _zmcount do {
_text = format ["zmMarker%1", k];
markers set [k, _text];
zm = _zombies select k;
if(alive zm) then {
pos = position zm;
deleteMarkerLocal ("zmMarker"+ (str k));
MarkerZm = "zmMarker" + (str k);
ParamsZm=[MarkerZm,pos];
MarkerZm = createMarkerLocal ParamsZm;
MarkerZm setMarkerTypeLocal ZombieMarkerType;
MarkerZm setMarkerPosLocal (pos);
MarkerZm setMarkerColorLocal(ZombieMarkerColor);
MarkerZm setMarkerTextLocal ZombieName;
};
};
};
If (AddVehicleToMap) then {
vehList = allmissionobjects "LandVehicle" + allmissionobjects "Air" + allmissionobjects "Boat";
j = count vehList;
i = 0;
for "i" from 0 to j do
{
veh = vehList select i;
_name = gettext (configFile >> "CfgVehicles" >> (typeof veh) >> "displayName");
pos = position veh;
deleteMarkerLocal ("vehMarker"+ (str i));
MarkerVeh = "vehMarker" + (str i);
ParamsVeh=[MarkerVeh,pos];
MarkerVeh = createMarkerLocal ParamsVeh;
MarkerVeh setMarkerTypeLocal VehicleMarkerType;
MarkerVeh setMarkerPosLocal (pos);
MarkerVeh setMarkerColorLocal(VehicleMarkerColor);
MarkerVeh setMarkerTextLocal format ["%1",_name];
};
};
If (AddTentsToMap) then {
tentList = allmissionobjects "Land_A_tent";
j1 = count tentList;
i1 = 0;
for "i1" from 0 to j1 do
{
tent = tentList select i1;
_name = gettext (configFile >> "CfgVehicles" >> (typeof tent) >> "displayName");
pos = position tent;
deleteMarkerLocal ("tentMarker"+ (str i1));
MarkerTent = "tentMarker" + (str i1);
ParamsTent=[MarkerTent,pos];
MarkerTent = createMarkerLocal ParamsTent;
MarkerTent setMarkerTypeLocal TentsMarkerType;
MarkerTent setMarkerPosLocal (pos);
MarkerTent setMarkerColorLocal(TentsMarkerColor);
MarkerTent setMarkerTextLocal format ["%1",_name];
};
};
If (AddCrashesToMap) then {
crashList = allmissionobjects "UH1Wreck_DZ";
j2 = count tentList;
i2 = 0;
for "i2" from 0 to j2 do
{
crash = crashList select i2;
_name = gettext (configFile >> "CfgVehicles" >> (typeof crash) >> "displayName");
pos = position crash;
deleteMarkerLocal ("crashMarker"+ (str i2));
MarkerCrash = "crashMarker" + (str i2);
ParamsCrash=[MarkerCrash,pos];
MarkerCrash = createMarkerLocal ParamsCrash;
MarkerCrash setMarkerTypeLocal CrashesMarkerType;
MarkerCrash setMarkerPosLocal (pos);
MarkerCrash setMarkerColorLocal(CrashesMarkerColor);
MarkerCrash setMarkerTextLocal format ["%1",_name];
};
};
sleep GlobalSleep;
{
clearGroupIcons (group _x);
} forEach allUnits;
};
if(!markPos) then {
If (AddPlayersToMap) then {
{
clearGroupIcons (group _x);
} forEach allUnits;
};
If (AddZombieToMap) then {
_count = count markers;
for "k" from 0 to (_count -1) do
{
deleteMarkerLocal ("zmMarker"+ (str k));
};
};
If (AddVehicleToMap) then {
for "i" from 0 to j do
{
veh = vehList select i;
deleteMarkerLocal ("vehMarker"+ (str i));
};
};
If (AddTentsToMap) then {
for "i1" from 0 to j1 do
{
tent = tentList select i1;
deleteMarkerLocal ("tentMarker"+ (str i1));
};
};
If (AddCrashesToMap) then {
for "i2" from 0 to j2 do
{
crash = crashList select i2;
deleteMarkerLocal ("crashMarker"+ (str i2));
};
};
sleep 0.5;
};
titleText [".Kirano's Markers removed!","PLAIN DOWN"]; titleFadeOut 4;
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na wo haben wir das denn geklaut
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09/20/2012, 00:00
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#94
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elite*gold: 27
Join Date: Apr 2012
Posts: 520
Received Thanks: 122
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Quote:
Originally Posted by rainbowCow
na wo haben wir das denn geklaut
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Vor sehr langer zeit mit jemanden ausm UC Forum Privat gemacht, er hats released
Vorher Informieren anstatt blamieren.
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09/20/2012, 01:27
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#95
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elite*gold: 0
Join Date: Jun 2012
Posts: 207
Received Thanks: 61
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um den Hero skin zu bekommen
PHP Code:
[dayz_playerUID,dayz_characterID,"Survivor3_DZ"] spawn player_humanityMorph;
oder um kühe vom himmel regnen zu lassen mit fallschirm
PHP Code:
if (isnil "fsdandposanpsdaon" ) then {fsdandposanpsdaon=0};
if (fsdandposanpsdaon==0) then
{
player addweapon "ItemGPS";
fsdandposanpsdaon=1;
};
closedialog 0;
sleep 0.5;
TitleText [format["Click on the map where you want paracows"], "PLAIN DOWN"];
openMap [true, false];
sCode = 'hint "cows incoming";';
sCode = sCode + ' _pos = [(cTargetPos select 0) + random 100, (cTargetPos select 1) + random 100, 100];';
sCode = sCode + ' PLANE1 = createVehicle ["C130J", [(_pos) select 0,(_pos) select 1,500], [], 0, "FLY"];';
sCode = sCode + 'cpbLoops = 15;';
sCode = sCode + 'cpLoopsDelay = 0.13;';
sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
sCode = sCode + ' _pos1 = [(cTargetPos select 0)+random 100, (cTargetPos select 1)+random 100];';
sCode = sCode + ' _chute= createvehicle ["ParachuteC", [(_pos1) select 0,(_pos1) select 1], [], 0, "FLY"];';
sCode = sCode + ' _cow=group player createunit ["Cow04", [(_pos1) select 0,(_pos1) select 1,152], [], 0, "FORM"];';
sCode = sCode + ' _cow attachTo [ _chute, [0,0,0]];' ;
sCode = sCode + 'sleep cpLoopsDelay;};';
sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';
onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";
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09/20/2012, 08:33
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#96
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elite*gold: 0
Join Date: Apr 2012
Posts: 3,106
Received Thanks: 813
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Ich würde mit den Scripts aufpassen  wenn jemand ein Script von wo anders herholt, es dir gibt & diese Person, der das eigentlich gehört das mitkriegt, kann's zu stress kommen.
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09/20/2012, 12:47
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#97
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elite*gold: 0
Join Date: Aug 2012
Posts: 1
Received Thanks: 1
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Danke für die ganzen Script´s
Funktionieren auch alle außer das Kriegsschiff auf einem Private Fun server ohne Battleeye,
jetz brauche ich nurnoch einen Bypass für einen Offi-Server denn ich wurde von einem Hacker teleportiert und nun bin ich mitten im Wald und würde mich gerne rausporten. 
Wer einen kennt link schicken oder in skype adden  skype: timm336
//edit
Die riesen Waffenbox funktioniert auch nicht auf dem server, die Medbox schon.
Habe noch Vehicle Script und GOdmode Script die auf dem Server funktionieren
Vehicle Script, einfach vehicleToSpawn = ' ATV_CZ_EP1'; <--- Durch ein beliebiges Fahrzeug ändern.
PHP Code:
'Goat' createunit [[(getpos player select 0), (getpos player select 1), 50], group player,'beeeh = this', 1.0, 'PRIVATE'];
beeeh addMPEventHandler ['mpkilled',
{
vehicleToSpawn = 'ATV_CZ_EP1';
if (isServer) then
{
(vehicleToSpawn createVehicle (position beeeh))setVariable ['ObjectID', 521, true];
dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,getPos beeeh nearestObject vehicleToSpawn];
};
}];
Godmode:
PHP Code:
TitleText [format["You are GOD"], "PLAIN DOWN"];
player removeAllEventHandlers "handleDamage";
(vehicle player) removeAllEventHandlers "handleDamage";
player addEventHandler ["handleDamage",{false}];
(vehicle player) addEventHandler ["handleDamage",{false}];
Hier die carlist:
PHP Code:
Vehicle Name...................ClassName
UH1H Heli.........................UH1H_DZ
Motorcycle........................M1030
Motorcycle........................M1030_US_DES_EP1
UAZ...............................UAZ_CDF
Ural..............................Ural_CDF
UAZ...............................UAZ_RU
PBX...............................PBX
Motorcycle........................TT650_Ins
Ural..............................Ural_INS.
Ural (Open).......................UralOpen_INS
Motorcycle........................TT650_Gue
Bus...............................Ikarus
Car (Blue)........................SkodaBlue
Car (Green).......................SkodaGreen
Car (Red).........................SkodaRed
Car (White).......................Skoda
Hatchback.........................VWGolf
Police car........................policecar
Motorcycle........................TT650_Civ
Offroad (Red).....................hilux1_civil_2_covered
Offroad (Tan).....................hilux1_civil_1_open
Offroad (White)...................hilux1_civil_3_open
Old Hatchback.....................car_hatchback
Pick-Up...........................datsun1_civil_1_open
Pick-Up (Covered).................datsun1_civil_2_covered
Pick-Up (Tube frame)..............datsun1_civil_3_open
Praha V3S.........................V3S_Civ
Sedan.............................car_sedan
Tractor...........................Tractor
Ural (Civil)......................UralCivil
Ural (Civil 2)....................UralCivil2
VAZ...............................Lada_base
VAZ (Militia).....................LadaLM
VAZ (Red).........................Lada2
VAZ (White).......................Lada1
Fishing Boat......................Fishing_Boat
Small boat........................Smallboat_1
Small boat II.....................Smallboat_2
ATV...............................ATV_US_EP1
ATV...............................ATV_CZ_EP1
Land Rover........................LandRover_CZ_EP1
Motorcycle........................TT650_TK_EP1
SUV...............................SUV_TK_EP1
UAZ...............................UAZ_Unarmed_TK_EP1
Old Bike..........................Old_bike_TK_INS_EP1
UAZ...............................UAZ_Unarmed_UN_EP1
Bus...............................Ikarus_TK_CIV_EP1
Lada TK...........................Lada1_TK_CIV_EP1
Lada TK2..........................Lada2_TK_CIV_EP1
Land Rover........................LandRover_TK_CIV_EP1
Motorcycle........................TT650_TK_CIV_EP1
Old Bike..........................Old_bike_TK_CIV_EP1
Old Motorcycle....................Old_moto_TK_Civ_EP1
Pickup............................hilux1_civil_3_open_EP1
S1203.............................S1203_TK_CIV_EP1
SUV...............................SUV_TK_CIV_EP1
SUV...............................SUV_PMC
UAZ...............................UAZ_Unarmed_TK_CIV_EP1
Ural..............................Ural_TK_CIV_EP1
Volha (Blue)......................Volha_1_TK_CIV_EP1
Volha (Grey)......................Volha_2_TK_CIV_EP1
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09/20/2012, 14:18
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#98
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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Ich suche auch nach nem Bypass wenn wer nen Hat und den hergibt bitte in Skype adden: Itemcraft
PS: hat noch wer eine anleitung zum script menü erstellen?
mfg
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09/20/2012, 15:32
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#99
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elite*gold: 0
Join Date: Apr 2012
Posts: 2,685
Received Thanks: 375
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Quote:
Originally Posted by Itemcraft
Ich suche auch nach nem Bypass wenn wer nen Hat und den hergibt bitte in Skype adden: Itemcraft
PS: hat noch wer eine anleitung zum script menü erstellen?
mfg
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Hier der link zum Tutorial wie man ein Script menü erstellt :
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09/20/2012, 16:39
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#100
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by -_Coke_-
Habe dich in Skype geaddet.
Hat das ein Grund warum Musiktitel in der Rar Datei Datei ist?
Und warum ist es bei bit.ly als Warnung aufgezeigt?
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Musik: Die ist nice^^
Warnung: Frag ich mich auch^^
Thread wir bald geupdadet!
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09/20/2012, 20:16
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#101
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by Sonax1000
Gibts es eig. auch ein Script das den Zoom von z.B einer Sniper vergrößert ?
Das wäre ja mega geil *_*
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press +
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09/20/2012, 20:23
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#102
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elite*gold: 7
Join Date: Oct 2011
Posts: 532
Received Thanks: 78
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Ist sniper Packet detected? Will nicht dass ich gebannt werde^^
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09/20/2012, 21:02
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#103
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by depp15
Ist sniper Packet detected? Will nicht dass ich gebannt werde^^
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kann ich dir morgen sagen, ich hoffe du hast ein bypass?
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09/20/2012, 22:14
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#104
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elite*gold: 0
Join Date: May 2011
Posts: 583
Received Thanks: 35
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Stimmt, was mir gerade einfällt.
Ein Bypass mit Daily Update o.ä würde hier gut reinpassen
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09/20/2012, 22:35
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#105
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elite*gold: 91
Join Date: Jan 2010
Posts: 1,689
Received Thanks: 355
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Quote:
Originally Posted by depp15
Ist sniper Packet detected? Will nicht dass ich gebannt werde^^
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Habe nicht geschaut was drin ist.
Wenn Blacklisted Waffen drin sind ist es detected.
Wenn zB eine AS50 TWS drin ist wird sie geloggt.
Genauso wie der Coyote Backpack.
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