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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/21/2012, 19:26
#121
elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
Quote:
Originally Posted by
Jalau
Für alle scripts brauche ich einen bypass oder??
Ja, und ein Script Executer.
Auf ein Bypass kannst du verzichten, wenn du auf ein Server ohne Battleye gehst!
09/21/2012, 20:47
#122
elite*gold: 10
Join Date: Jul 2011
Posts: 122
Received Thanks: 3
Kann mir jemand ein Script Execute und ein Bypass schicken?
Oder hier rein schreiben , aber mit Virustotal bitte.
09/22/2012, 10:51
#123
elite*gold: 140
Join Date: Aug 2012
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Hier ein kleines Script von mir verhindert, dass Zombies spawnen:
PHP Code:
if ( isNil "zombieshield" ) then { zombieshield = true ;} else { zombieshield = ! zombieshield };
if( zombieshield ) then { titleText [ "Zombie Spawning deactivated!" , "PLAIN DOWN" ]; titleFadeOut 4 ;};
while { zombieshield } do {
_pos = getPos player ;
_zombies = _pos nearEntities [ "zZombie_Base" , 16000 ];
_count = count _zombies ;
for "_i" from 0 to ( _count - 1 ) do
{
_zombie = _zombies select _i ;
_zombie setDamage 1 ;
};
};
titleText [ "Zombie Spawning Activated!" , "PLAIN DOWN" ]; titleFadeOut 4 ;
09/22/2012, 14:35
#124
elite*gold: 92
Join Date: Sep 2012
Posts: 696
Received Thanks: 96
Suche ein GodMode Script wo man nicht sterben kann und auch nicht mit Player Shield von anderen Hackern.
09/22/2012, 14:52
#125
elite*gold: 16
Join Date: Jun 2011
Posts: 1,356
Received Thanks: 172
Könntet ihr hier auch einen Bypass reinposten
Bitte
09/22/2012, 14:56
#126
elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
du kriegst kaum einen undecteten bypass und wenn schon geht es keine 2 tage und er ist detectet.
mfg
09/22/2012, 14:58
#127
elite*gold: 0
Join Date: Jun 2012
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genau perfect für @.Angel™
PHP Code:
if ( isNil "AJ_fpsMonitor" ) then { AJ_fpsMonitor = true ; } else { AJ_fpsMonitor = not AJ_fpsMonitor ;};
hint format [ "Dayz Godmode = %1" , AJ_fpsMonitor ];
if ( AJ_fpsMonitor ) then { [] spawn { while { AJ_fpsMonitor } do {
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits ;
j = count unitList ;
i = 0 ;
markPos = true ;
while { AJ_fpsMonitor } do
{
_v = player ;
_v setDammage 0 ;
"dynamicBlur" ppEffectAdjust [ 0 ]; "dynamicBlur" ppEffectCommit 0.1 ; "colorCorrections" ppEffectAdjust [ 1 , 1 , 0 , [ 1 , 1 , 1 , 0.0 ], [ 1 , 1 , 1 , 1 ], [ 1 , 1 , 1 , 1 ]]; "colorCorrections" ppEffectCommit 0.1 ;
r_interrupt = false ;
r_doLoop = false ;
r_self = false ;
r_drag_sqf = false ;
r_action = false ;
r_action_unload = false ;
r_player_handler = false ;
r_player_handler1 = false ;
r_player_dead = false ;
r_player_unconscious = false ;
r_player_infected = false ;
r_player_injured = false ;
r_player_inpain = false ;
r_player_loaded = false ;
r_player_cardiac = false ;
r_fracture_legs = false ;
r_fracture_arms = false ;
r_player_blood = 12000 ;
r_player_lowblood = false ;
r_player_timeout = 0 ;
r_handlerCount = 0 ;
dayz_hunger = 0 ;
dayz_thirst = 0 ;
dayz_temperatur = 100 ;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////
unitList = AllUnits ;
j = count unitList ;
i = 0 ;
for "i" from 0 to j do
{
};
sleep 0.8 ;
};
i = 0 ;
for "i" from 0 to 1000 do
{
veh = unitList select i ;
deleteMarkerLocal ( "playerMarker" + ( str i ));
};
};};};
wünsch dir damit viel spaß
09/22/2012, 15:09
#128
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Klappt nicht -.-
09/22/2012, 15:48
#129
elite*gold: 25
Join Date: Mar 2009
Posts: 625
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Ja der von Deekay klappt leider nicht ....
also das mit den Anti-Playershield kick
09/22/2012, 17:06
#130
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Join Date: Jun 2011
Posts: 1,356
Received Thanks: 172
und wo Kriege ich einen Executor her ?
09/22/2012, 18:48
#131
elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
was bringt Speed up in der fun sektion deiner hacks? sowas wie speedbost nur ohne auto?
mfg
09/22/2012, 18:54
#132
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Hmm telefriends, will bei mir nicht mehr klappen, dass crasht nur immer mein Spiel :/
09/22/2012, 19:53
#133
elite*gold: 25
Join Date: Mar 2009
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Received Thanks: 108
Quote:
Originally Posted by
Mannke94
Hmm telefriends, will bei mir nicht mehr klappen, dass crasht nur immer mein Spiel :/
Bei mir auch ^^
09/22/2012, 20:11
#134
elite*gold: 0
Join Date: Nov 2009
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Received Thanks: 5
gibts dazu noch ein bypass das man nicht gebannt wird oder wie kann ich das verhintern ?
09/22/2012, 20:28
#135
elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
hab auch noch eins: Changed die Stats / Status: keine ahnung
Stats = "";
changestats =
[
["",true],
["Add Zombie Kills", [2], "#USER:addzombiekillsmenu", -5, [["expression", ""]], "1", "1"],
["Add Zombie Headshots", [3], "#USER:addzombieheadshotsmenu", -5, [["expression", ""]], "1", "1"],
["Add Murders", [4], "#USER:addhumankillsmenu", -5, [["expression", ""]], "1", "1"],
["Add Bandit Kills", [5], "#USER:addbanditkillsmenu", -5, [["expression", ""]], "1", "1"],
["Add Humanity", [6], "#USER:addhumanitymenu", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addzombiekillsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "ZombieKillsAmount=1;Stats='AddZombieKills';"]], "1", "1"],
["5", [3], "", -5, [["expression", "ZombieKillsAmount=5;Stats='AddZombieKills';"]], "1", "1"],
["10", [4], "", -5, [["expression", "ZombieKillsAmount=10;Stats='AddZombieKills';"]], "1", "1"],
["25", [5], "", -5, [["expression", "ZombieKillsAmount=25;Stats='AddZombieKills';"]], "1", "1"],
["50", [6], "", -5, [["expression", "ZombieKillsAmount=50;Stats='AddZombieKills';"]], "1", "1"],
["100", [7], "", -5, [["expression", "ZombieKillsAmount=100;Stats='AddZombieKills'; "]], "1", "1"],
["250", [8], "", -5, [["expression", "ZombieKillsAmount=250;Stats='AddZombieKills'; "]], "1", "1"],
["500", [9], "", -5, [["expression", "ZombieKillsAmount=500;Stats='AddZombieKills'; "]], "1", "1"],
["1000", [10], "", -5, [["expression", "ZombieKillsAmount=1000;Stats='AddZombieKills' ;"]], "1", "1"],
["5000", [11], "", -5, [["expression", "ZombieKillsAmount=5000;Stats='AddZombieKills' ;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addzombieheadshotsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "ZombieHeadshotsAmount=1;Stats='AddZombieHeadshots ';"]], "1", "1"],
["5", [3], "", -5, [["expression", "ZombieHeadshotsAmount=5;Stats='AddZombieHeadshots ';"]], "1", "1"],
["10", [4], "", -5, [["expression", "ZombieHeadshotsAmount=10;Stats='AddZombieHeadshot s';"]], "1", "1"],
["25", [5], "", -5, [["expression", "ZombieHeadshotsAmount=25;Stats='AddZombieHeadshot s';"]], "1", "1"],
["50", [6], "", -5, [["expression", "ZombieHeadshotsAmount=50;Stats='AddZombieHeadshot s';"]], "1", "1"],
["100", [7], "", -5, [["expression", "ZombieHeadshotsAmount=100;Stats='AddZombieHeadsho ts';"]], "1", "1"],
["250", [8], "", -5, [["expression", "ZombieHeadshotsAmount=250;Stats='AddZombieHeadsho ts';"]], "1", "1"],
["500", [9], "", -5, [["expression", "ZombieHeadshotsAmount=500;Stats='AddZombieHeadsho ts';"]], "1", "1"],
["1000", [10], "", -5, [["expression", "ZombieHeadshotsAmount=1000;Stats='AddZombieHeadsh ots';"]], "1", "1"],
["5000", [11], "", -5, [["expression", "ZombieHeadshotsAmount=5000;Stats='AddZombieHeadsh ots';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addhumankillsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "HumanKillsAmount=1;Stats='AddHumanKills';"]], "1", "1"],
["5", [3], "", -5, [["expression", "HumanKillsAmount=5;Stats='AddHumanKills';"]], "1", "1"],
["10", [4], "", -5, [["expression", "HumanKillsAmount=10;Stats='AddHumanKills';"]], "1", "1"],
["25", [5], "", -5, [["expression", "HumanKillsAmount=25;Stats='AddHumanKills';"]], "1", "1"],
["50", [6], "", -5, [["expression", "HumanKillsAmount=50;Stats='AddHumanKills';"]], "1", "1"],
["100", [7], "", -5, [["expression", "HumanKillsAmount=100;Stats='AddHumanKills';"]], "1", "1"],
["250", [8], "", -5, [["expression", "HumanKillsAmount=250;Stats='AddHumanKills';"]], "1", "1"],
["500", [9], "", -5, [["expression", "HumanKillsAmount=500;Stats='AddHumanKills';"]], "1", "1"],
["1000", [10], "", -5, [["expression", "HumanKillsAmount=1000;Stats='AddHumanKills';"]], "1", "1"],
["5000", [11], "", -5, [["expression", "HumanKillsAmount=5000;Stats='AddHumanKills';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addbanditkillsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "BanditKillsAmount=1;Stats='AddBanditKills';"]], "1", "1"],
["5", [3], "", -5, [["expression", "BanditKillsAmount=5;Stats='AddBanditKills';"]], "1", "1"],
["10", [4], "", -5, [["expression", "BanditKillsAmount=10;Stats='AddBanditKills';"]], "1", "1"],
["25", [5], "", -5, [["expression", "BanditKillsAmount=25;Stats='AddBanditKills';"]], "1", "1"],
["50", [6], "", -5, [["expression", "BanditKillsAmount=50;Stats='AddBanditKills';"]], "1", "1"],
["100", [7], "", -5, [["expression", "BanditKillsAmount=100;Stats='AddBanditKills'; "]], "1", "1"],
["250", [8], "", -5, [["expression", "BanditKillsAmount=250;Stats='AddBanditKills'; "]], "1", "1"],
["500", [9], "", -5, [["expression", "BanditKillsAmount=500;Stats='AddBanditKills'; "]], "1", "1"],
["1000", [10], "", -5, [["expression", "BanditKillsAmount=1000;Stats='AddBanditKills' ;"]], "1", "1"],
["5000", [11], "", -5, [["expression", "BanditKillsAmount=5000;Stats='AddBanditKills' ;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addhumanitymenu =
[
["",true],
["10", [2], "", -5, [["expression", "HumanityAmount=10;Stats='AddHumanity';"]], "1", "1"],
["20", [3], "", -5, [["expression", "HumanityAmount=20;Stats='AddHumanity';"]], "1", "1"],
["50", [4], "", -5, [["expression", "HumanityAmount=50;Stats='AddHumanity';"]], "1", "1"],
["250", [5], "", -5, [["expression", "HumanityAmount=250;Stats='AddHumanity';"]], "1", "1"],
["500", [6], "", -5, [["expression", "HumanityAmount=500;Stats='AddHumanity';"]], "1", "1"],
["1000", [7], "", -5, [["expression", "HumanityAmount=1000;Stats='AddHumanity';"]], "1", "1"],
["2500", [8], "", -5, [["expression", "HumanityAmount=2500;Stats='AddHumanity';"]], "1", "1"],
["5000", [9], "", -5, [["expression", "HumanityAmount=5000;Stats='AddHumanity';"]], "1", "1"],
["10000", [10], "", -5, [["expression", "HumanityAmount=10000;Stats='AddHumanity';"]], "1", "1"],
["50000", [11], "", -5, [["expression", "HumanityAmount=50000;Stats='AddHumanity';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:changestats";
WaitUntil{Stats != ""};
switch (Stats) do
{
case "AddZombieKills":
{
titleText [format["%1 Zombie Kills added to your stats.",ZombieKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_zombiekills = player getVariable["zombiekills",0];
player setVariable["zombiekills",_zombiekills+ZombieKillsAmount,t rue];
};
case "AddZombieHeadshots":
{
titleText [format["%1 Zombie Headshots added to your stats.",ZombieHeadshotsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_zombieheadshots = player getVariable["headShots",0];
player setVariable["headShots",_zombieheadshots+ZombieHeadshotsAmount ,true]
};
case "AddHumanKills":
{
titleText [format["%1 Murders added to your stats.",HumanKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_humankills = player getVariable["humanKills",0];
player setVariable["humanKills",_humankills+HumanKillsAmount,true];
};
case "AddBanditKills":
{
titleText [format["%1 Bandit Kills added to your stats.",BanditKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_banditkills = player getVariable["banditKills",0];
player setvariable["banditKills",_banditkills+BanditKillsAmount,t rue];
};
case "AddHumanity":
{
titleText [format["%1 Humanity added to your stats.",HumanityAmount],"PLAIN DOWN"]; titleFadeOut 4;
_humanity = player getVariable["humanity",0];
player setVariable["humanity",_humanity+HumanityAmount,true]
mfg
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