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[Sammelthread] Dayz Scripts!
Discussion on [Sammelthread] Dayz Scripts! within the DayZ forum part of the Shooter category.
09/21/2012, 19:26
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#121
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elite*gold: 14
Join Date: Mar 2012
Posts: 2,594
Received Thanks: 1,854
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Quote:
Originally Posted by Jalau
Für alle scripts brauche ich einen bypass oder??
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Ja, und ein Script Executer.
Auf ein Bypass kannst du verzichten, wenn du auf ein Server ohne Battleye gehst!
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09/21/2012, 20:47
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#122
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elite*gold: 10
Join Date: Jul 2011
Posts: 122
Received Thanks: 3
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Kann mir jemand ein Script Execute und ein Bypass schicken?
Oder hier rein schreiben , aber mit Virustotal bitte.
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09/22/2012, 10:51
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#123
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elite*gold: 140
Join Date: Aug 2012
Posts: 259
Received Thanks: 55
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Hier ein kleines Script von mir verhindert, dass Zombies spawnen:
PHP Code:
if (isNil "zombieshield") then {zombieshield = true;} else {zombieshield = !zombieshield};
if(zombieshield) then {titleText ["Zombie Spawning deactivated!","PLAIN DOWN"]; titleFadeOut 4;};
while {zombieshield} do {
_pos = getPos player;
_zombies = _pos nearEntities ["zZombie_Base",16000];
_count = count _zombies;
for "_i" from 0 to (_count -1) do
{
_zombie = _zombies select _i;
_zombie setDamage 1;
};
};
titleText ["Zombie Spawning Activated!","PLAIN DOWN"]; titleFadeOut 4;
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09/22/2012, 14:35
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#124
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elite*gold: 92
Join Date: Sep 2012
Posts: 696
Received Thanks: 96
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Suche ein GodMode Script wo man nicht sterben kann und auch nicht mit Player Shield von anderen Hackern.
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09/22/2012, 14:52
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#125
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elite*gold: 16
Join Date: Jun 2011
Posts: 1,356
Received Thanks: 172
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Könntet ihr hier auch einen Bypass reinposten  Bitte
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09/22/2012, 14:56
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#126
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elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
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du kriegst kaum einen undecteten bypass und wenn schon geht es keine 2 tage und er ist detectet.
mfg
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09/22/2012, 14:58
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#127
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elite*gold: 0
Join Date: Jun 2012
Posts: 207
Received Thanks: 61
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genau perfect für @.Angel™
PHP Code:
if (isNil "AJ_fpsMonitor") then { AJ_fpsMonitor = true; } else { AJ_fpsMonitor = not AJ_fpsMonitor;};
hint format["Dayz Godmode = %1",AJ_fpsMonitor];
if (AJ_fpsMonitor) then { [] spawn { while { AJ_fpsMonitor } do {
//hintsilent format["Fps: %1", (diag_FPS/2)+149 ]; sleep 1.5;
//////////////////
//hintSilent format["Injured: %1\nUnconscious: %2 (%7)\nBlood: %5\nPain: %6\nMust Evac: %8\nHandler: %3\nAction: %4\nLeg Damage: %9\nArm Damage: %10\nInfected: %11",r_player_injured,r_player_unconscious,r_player_handler,r_action,r_player_blood,r_player_inpain,r_player_timeout,r_player_dead, player getVariable ["hit_legs",0], player getVariable ["hit_arms",0],r_player_infected];
unitList = allUnits;
j = count unitList;
i = 0;
markPos = true;
while {AJ_fpsMonitor} do
{
_v =player;
_v setDammage 0;
"dynamicBlur" ppEffectAdjust [0];"dynamicBlur" ppEffectCommit 0.1;"colorCorrections" ppEffectAdjust [1, 1, 0, [1, 1, 1, 0.0], [1, 1, 1, 1], [1, 1, 1, 1]];"colorCorrections" ppEffectCommit 0.1;
r_interrupt = false;
r_doLoop = false;
r_self = false;
r_drag_sqf = false;
r_action = false;
r_action_unload = false;
r_player_handler = false;
r_player_handler1 = false;
r_player_dead = false;
r_player_unconscious = false;
r_player_infected = false;
r_player_injured = false;
r_player_inpain = false;
r_player_loaded = false;
r_player_cardiac = false;
r_fracture_legs = false;
r_fracture_arms = false;
r_player_blood = 12000;
r_player_lowblood = false;
r_player_timeout = 0;
r_handlerCount = 0;
dayz_hunger = 0;
dayz_thirst = 0;
dayz_temperatur = 100;
//player setVariable ["hit_legs",0,false]; player setVariable ["hit_arms",0,false];
//_v setVariable ["NORRN_unconscious", false, true];
//_v setVariable ["USEC_isCardiac",false,true];
// player setVariable["medForceUpdate",true,true];
//////////////////
unitList = AllUnits;
j = count unitList;
i = 0;
for "i" from 0 to j do
{
};
sleep 0.8;
};
i = 0;
for "i" from 0 to 1000 do
{
veh = unitList select i;
deleteMarkerLocal ("playerMarker"+ (str i));
};
};};};
wünsch dir damit viel spaß
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09/22/2012, 15:09
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#128
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elite*gold: 92
Join Date: Sep 2012
Posts: 696
Received Thanks: 96
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Klappt nicht -.-
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09/22/2012, 15:48
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#129
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elite*gold: 25
Join Date: Mar 2009
Posts: 625
Received Thanks: 108
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Ja der von Deekay klappt leider nicht ....
also das mit den Anti-Playershield kick
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09/22/2012, 17:06
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#130
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elite*gold: 16
Join Date: Jun 2011
Posts: 1,356
Received Thanks: 172
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und wo Kriege ich einen Executor her ?
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09/22/2012, 18:48
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#131
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elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
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was bringt Speed up in der fun sektion deiner hacks? sowas wie speedbost nur ohne auto?
mfg
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09/22/2012, 18:54
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#132
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elite*gold: 1
Join Date: Nov 2010
Posts: 3,808
Received Thanks: 1,486
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Hmm telefriends, will bei mir nicht mehr klappen, dass crasht nur immer mein Spiel :/
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09/22/2012, 19:53
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#133
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elite*gold: 25
Join Date: Mar 2009
Posts: 625
Received Thanks: 108
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Quote:
Originally Posted by Mannke94
Hmm telefriends, will bei mir nicht mehr klappen, dass crasht nur immer mein Spiel :/
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Bei mir auch ^^
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09/22/2012, 20:11
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#134
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elite*gold: 0
Join Date: Nov 2009
Posts: 52
Received Thanks: 5
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gibts dazu noch ein bypass das man nicht gebannt wird oder wie kann ich das verhintern ?
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09/22/2012, 20:28
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#135
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elite*gold: 40
Join Date: Aug 2010
Posts: 2,801
Received Thanks: 544
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hab auch noch eins: Changed die Stats / Status: keine ahnung
Stats = "";
changestats =
[
["",true],
["Add Zombie Kills", [2], "#USER:addzombiekillsmenu", -5, [["expression", ""]], "1", "1"],
["Add Zombie Headshots", [3], "#USER:addzombieheadshotsmenu", -5, [["expression", ""]], "1", "1"],
["Add Murders", [4], "#USER:addhumankillsmenu", -5, [["expression", ""]], "1", "1"],
["Add Bandit Kills", [5], "#USER:addbanditkillsmenu", -5, [["expression", ""]], "1", "1"],
["Add Humanity", [6], "#USER:addhumanitymenu", -5, [["expression", ""]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addzombiekillsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "ZombieKillsAmount=1;Stats='AddZombieKills';"]], "1", "1"],
["5", [3], "", -5, [["expression", "ZombieKillsAmount=5;Stats='AddZombieKills';"]], "1", "1"],
["10", [4], "", -5, [["expression", "ZombieKillsAmount=10;Stats='AddZombieKills';"]], "1", "1"],
["25", [5], "", -5, [["expression", "ZombieKillsAmount=25;Stats='AddZombieKills';"]], "1", "1"],
["50", [6], "", -5, [["expression", "ZombieKillsAmount=50;Stats='AddZombieKills';"]], "1", "1"],
["100", [7], "", -5, [["expression", "ZombieKillsAmount=100;Stats='AddZombieKills'; "]], "1", "1"],
["250", [8], "", -5, [["expression", "ZombieKillsAmount=250;Stats='AddZombieKills'; "]], "1", "1"],
["500", [9], "", -5, [["expression", "ZombieKillsAmount=500;Stats='AddZombieKills'; "]], "1", "1"],
["1000", [10], "", -5, [["expression", "ZombieKillsAmount=1000;Stats='AddZombieKills' ;"]], "1", "1"],
["5000", [11], "", -5, [["expression", "ZombieKillsAmount=5000;Stats='AddZombieKills' ;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addzombieheadshotsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "ZombieHeadshotsAmount=1;Stats='AddZombieHeadshots ';"]], "1", "1"],
["5", [3], "", -5, [["expression", "ZombieHeadshotsAmount=5;Stats='AddZombieHeadshots ';"]], "1", "1"],
["10", [4], "", -5, [["expression", "ZombieHeadshotsAmount=10;Stats='AddZombieHeadshot s';"]], "1", "1"],
["25", [5], "", -5, [["expression", "ZombieHeadshotsAmount=25;Stats='AddZombieHeadshot s';"]], "1", "1"],
["50", [6], "", -5, [["expression", "ZombieHeadshotsAmount=50;Stats='AddZombieHeadshot s';"]], "1", "1"],
["100", [7], "", -5, [["expression", "ZombieHeadshotsAmount=100;Stats='AddZombieHeadsho ts';"]], "1", "1"],
["250", [8], "", -5, [["expression", "ZombieHeadshotsAmount=250;Stats='AddZombieHeadsho ts';"]], "1", "1"],
["500", [9], "", -5, [["expression", "ZombieHeadshotsAmount=500;Stats='AddZombieHeadsho ts';"]], "1", "1"],
["1000", [10], "", -5, [["expression", "ZombieHeadshotsAmount=1000;Stats='AddZombieHeadsh ots';"]], "1", "1"],
["5000", [11], "", -5, [["expression", "ZombieHeadshotsAmount=5000;Stats='AddZombieHeadsh ots';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addhumankillsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "HumanKillsAmount=1;Stats='AddHumanKills';"]], "1", "1"],
["5", [3], "", -5, [["expression", "HumanKillsAmount=5;Stats='AddHumanKills';"]], "1", "1"],
["10", [4], "", -5, [["expression", "HumanKillsAmount=10;Stats='AddHumanKills';"]], "1", "1"],
["25", [5], "", -5, [["expression", "HumanKillsAmount=25;Stats='AddHumanKills';"]], "1", "1"],
["50", [6], "", -5, [["expression", "HumanKillsAmount=50;Stats='AddHumanKills';"]], "1", "1"],
["100", [7], "", -5, [["expression", "HumanKillsAmount=100;Stats='AddHumanKills';"]], "1", "1"],
["250", [8], "", -5, [["expression", "HumanKillsAmount=250;Stats='AddHumanKills';"]], "1", "1"],
["500", [9], "", -5, [["expression", "HumanKillsAmount=500;Stats='AddHumanKills';"]], "1", "1"],
["1000", [10], "", -5, [["expression", "HumanKillsAmount=1000;Stats='AddHumanKills';"]], "1", "1"],
["5000", [11], "", -5, [["expression", "HumanKillsAmount=5000;Stats='AddHumanKills';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addbanditkillsmenu =
[
["",true],
["1", [2], "", -5, [["expression", "BanditKillsAmount=1;Stats='AddBanditKills';"]], "1", "1"],
["5", [3], "", -5, [["expression", "BanditKillsAmount=5;Stats='AddBanditKills';"]], "1", "1"],
["10", [4], "", -5, [["expression", "BanditKillsAmount=10;Stats='AddBanditKills';"]], "1", "1"],
["25", [5], "", -5, [["expression", "BanditKillsAmount=25;Stats='AddBanditKills';"]], "1", "1"],
["50", [6], "", -5, [["expression", "BanditKillsAmount=50;Stats='AddBanditKills';"]], "1", "1"],
["100", [7], "", -5, [["expression", "BanditKillsAmount=100;Stats='AddBanditKills'; "]], "1", "1"],
["250", [8], "", -5, [["expression", "BanditKillsAmount=250;Stats='AddBanditKills'; "]], "1", "1"],
["500", [9], "", -5, [["expression", "BanditKillsAmount=500;Stats='AddBanditKills'; "]], "1", "1"],
["1000", [10], "", -5, [["expression", "BanditKillsAmount=1000;Stats='AddBanditKills' ;"]], "1", "1"],
["5000", [11], "", -5, [["expression", "BanditKillsAmount=5000;Stats='AddBanditKills' ;"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
addhumanitymenu =
[
["",true],
["10", [2], "", -5, [["expression", "HumanityAmount=10;Stats='AddHumanity';"]], "1", "1"],
["20", [3], "", -5, [["expression", "HumanityAmount=20;Stats='AddHumanity';"]], "1", "1"],
["50", [4], "", -5, [["expression", "HumanityAmount=50;Stats='AddHumanity';"]], "1", "1"],
["250", [5], "", -5, [["expression", "HumanityAmount=250;Stats='AddHumanity';"]], "1", "1"],
["500", [6], "", -5, [["expression", "HumanityAmount=500;Stats='AddHumanity';"]], "1", "1"],
["1000", [7], "", -5, [["expression", "HumanityAmount=1000;Stats='AddHumanity';"]], "1", "1"],
["2500", [8], "", -5, [["expression", "HumanityAmount=2500;Stats='AddHumanity';"]], "1", "1"],
["5000", [9], "", -5, [["expression", "HumanityAmount=5000;Stats='AddHumanity';"]], "1", "1"],
["10000", [10], "", -5, [["expression", "HumanityAmount=10000;Stats='AddHumanity';"]], "1", "1"],
["50000", [11], "", -5, [["expression", "HumanityAmount=50000;Stats='AddHumanity';"]], "1", "1"],
["", [-1], "", -5, [["expression", ""]], "1", "0"],
["Exit", [-1], "", -3, [["expression", ""]], "1", "1"]
];
showCommandingMenu "#USER:changestats";
WaitUntil{Stats != ""};
switch (Stats) do
{
case "AddZombieKills":
{
titleText [format["%1 Zombie Kills added to your stats.",ZombieKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_zombiekills = player getVariable["zombiekills",0];
player setVariable["zombiekills",_zombiekills+ZombieKillsAmount,t rue];
};
case "AddZombieHeadshots":
{
titleText [format["%1 Zombie Headshots added to your stats.",ZombieHeadshotsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_zombieheadshots = player getVariable["headShots",0];
player setVariable["headShots",_zombieheadshots+ZombieHeadshotsAmount ,true]
};
case "AddHumanKills":
{
titleText [format["%1 Murders added to your stats.",HumanKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_humankills = player getVariable["humanKills",0];
player setVariable["humanKills",_humankills+HumanKillsAmount,true];
};
case "AddBanditKills":
{
titleText [format["%1 Bandit Kills added to your stats.",BanditKillsAmount],"PLAIN DOWN"]; titleFadeOut 4;
_banditkills = player getVariable["banditKills",0];
player setvariable["banditKills",_banditkills+BanditKillsAmount,t rue];
};
case "AddHumanity":
{
titleText [format["%1 Humanity added to your stats.",HumanityAmount],"PLAIN DOWN"]; titleFadeOut 4;
_humanity = player getVariable["humanity",0];
player setVariable["humanity",_humanity+HumanityAmount,true]
mfg
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