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Ok danke
Ok mein server ist jetzt online komme aber iergendwie nich weiter zur lobby also da steht immer wait for host und das die ganze zeit und wenn ich ihn auswähle in der ingame server liste steht da status:Creating
aber ich weis nicht wieso und wie ich das beheben kann ich poste mal die ganzen configs die ich bearbeiten kann:
arma2.cfg:
MinBandwidth=104857600;
MaxBandwidth=104857600;
MaxMsgSend=1024;
MaxSizeGuaranteed=512;
MaxSizeNonguaranteed=64;
MinErrorToSendNear=0.03;
MinErrorToSend=0.003;
MaxCustomFileSize=0;
Windowed=0;
adapter=-1;
3D_Performance=1;
Resolution_Bpp=32;
server_dayz.cfg:
//
// server.cfg
//
// comments are written with "//" in front of them.
// GLOBAL SETTINGS
hostname = "De 1234957 (v1.7.2.5/Beta 95168) [REGULAR|3DP:ON|CH:ON][GMT+2] dayzmod.com - hosted by Yourname here"; // The name of the server that shall be displayed in the public server list
password = ""; // Password for joining, eg connecting to the server
passwordAdmin = "*********"; // Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead
logFile = "cfgdayz\server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
// WELCOME MESSAGE ("hi")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
"Server provided for DayZ community!",
"The DAYZ team are hugely appreciative of the hoster of this server!",
"DayZ is in alpha and as such bugs and frequent server restarts may occur!",
};
motdInterval = 5; // Time interval (in seconds) between each message
// JOINING RULES
maxPlayers = 50; // Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1; // Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
requiredBuild = 93616; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
// VOTING
voteMissionPlayers = 1; // Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 1; // 33% or more players need to vote for something, for example an admin or a new map, to become effective
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 10; // Quality from 1 to 10
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
// SCRIPTING ISSUES
onUserConnected = ""; //
onUserDisconnected = ""; //
doubleIdDetected = ""; //
regularcheck = "";
// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)"; // unsigned data detected
onHackedData = "kick (_this select 0)"; //"ban (_this select 0)"; // tampering of the signature detected
onDifferentData = ""; // data with a valid signature, but different version than the one present on server detected
// MISSIONS CYCLE (see below)
class Missions
{
class DayZ {
template = dayz_YOURIDHERE.Chernarus;
difficulty = "regular"; // change this for other difficulty settings, regular, expert is valid
};
};
dayzarma2oaprofile:
class Difficulties
{
class Recruit
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=1;
HUD=1;
HUDPerm=1;
HUDWp=1;
HUDWpPerm=1;
WeaponCursor=1;
AutoAim=1;
AutoGuideAT=1;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=1;
UltraAI=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.34999999;
skillEnemy=0.34999999;
precisionFriendly=0.2;
precisionEnemy=0.2;
};
class Regular
{
class Flags
{
Armor=1;
FriendlyTag=1;
EnemyTag=0;
HUD=0;
HUDPerm=0;
HUDWp=0;
HUDWpPerm=0;
WeaponCursor=1;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1;
ClockIndicator=1;
Map=1;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=1;
NetStats=1;
VonID=1;
};
skillFriendly=0.44999999;
skillEnemy=0.44999999;
precisionFriendly=0.34999999;
precisionEnemy=0.34999999;
};
class Veteran
{
class Flags
{
Armor=1;
FriendlyTag=0;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=1;
HUDWpPerm=0;
WeaponCursor=1;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=1;
ClockIndicator=0;
Map=0;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=0;
NetStats=1;
VonID=1;
};
skillFriendly=0.75;
skillEnemy=0.75;
precisionFriendly=0.75;
precisionEnemy=0.75;
};
class Expert
{
class Flags
{
Armor=0;
FriendlyTag=0;
EnemyTag=0;
HUD=1;
HUDPerm=0;
HUDWp=1;
HUDWpPerm=1;
WeaponCursor=0;
AutoAim=0;
AutoGuideAT=0;
3rdPersonView=0;
ClockIndicator=1;
Map=0;
Tracers=1;
AutoSpot=0;
UltraAI=0;
DeathMessages=0;
NetStats=1;
VonID=0;
};
skillFriendly=0.94999999;
skillEnemy=0.94999999;
precisionFriendly=0.94999999;
precisionEnemy=0.94999999;
};
};
shadingQuality=7;
shadowQuality=3;
singleVoice=0;
maxSamplesPlayed=32;
activeKeys[]=
{
"BIS_IAmBeingNaughty1",
"BIS_IAmBeingNaughty2",
"BIS_IAmBeingNaughty3",
"BIS_IAmBeingNaughty4",
"BIS_IAmBeingNaughty5",
"BIS_IAmBeingNaughty6",
"BIS_IAmBeingNaughty7",
"BIS_IAmBeingNaughty8",
"BIS_IAmBeingNaughty9",
"BIS_IAmBeingNaughty10",
"BIS_IAmBeingNaughty11",
"BIS_IAmBeingNaughty12",
"BIS_IAmBeingNaughty13",
"BIS_IAmBeingNaughty14",
"BIS_IAmBeingNaughty15",
"BIS_IAmBeingNaughty16",
"BIS_IAmBeingNaughty17",
"BIS_IAmBeingNaughty18",
"BIS_IAmBeingNaughty19",
"BIS_IAmBeingNaughty20",
"BIS_IAmBeingNaughty21"
};
volumeCD=6.5;
volumeFX=6.5;
volumeSpeech=6.5;
volumeVoN=6.5;
vonRecThreshold=0.029999999;
sceneComplexity=300000;
viewDistance=1600;
terrainGrid=25;
Beserver_activate_1cad.cfg:
RConPassword YOUR_PASSWORD
MaxPing 1000
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