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[LOOKING FOR] DarkOrbit 3D main.swf with Native In-Game Hangar UI + Matching XMLs/PHP

Discussion on [LOOKING FOR] DarkOrbit 3D main.swf with Native In-Game Hangar UI + Matching XMLs/PHP within the DarkOrbit forum part of the Browsergames category.

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Exclamation [LOOKING FOR] DarkOrbit 3D main.swf with Native In-Game Hangar UI + Matching XMLs/PHP

Hi everyone,

I am currently working on a DarkOrbit 3D private server emulator project based on .NET 8, and I've run into a client-side architecture bottleneck.

I am looking for a specific main.swf (preferably from version 1.1.100 or a compatible build) that has the full Hangar UI natively compiled inside the Flash client, along with its corresponding XML configuration templates or PHP files.

Here is the technical situation on my current build:
* My current main.swf only contains the native window for hangarCannons (Item Upgrade UI).
* Clicking the main Hangar feature button triggers a ToggleWindowCommand, but the actual full hangar window asset does not exist in my build.
* Since I am running the client locally using the standalone Flash Player debug projector (flashplayer_32_sa_debug.exe), there is no built-in HTML renderer (StageWebView/HTMLLoader), so the old 2D HTTP request / indexInternal.es?action=internalDock web-view mechanism is out of the question.

I need a setup where the full hangar opens completely as a native Flash UI window inside the space map screen, populated locally via server-side HTTP responses (XML/PHP).

If anyone happens to have this specific v1.1.100 main.swf, a modified client-side asset pack, or the matching XML/PHP structures for an in-game hangar, please share it! Any custom UIs or old developer shares would be highly appreciated.

Thanks in advance!
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