Quote:
Originally Posted by cashgrabdetector69000
Boss Kristallin shoots laser instead of correct projectile.
Bosses are 4x as powerful as normal enemies, grant 4x rewards, but count only 2x for achievements.
Idk how opposed you're towards new/modern features especially since some core stuff is missing (like promised auctions), but groups are cool, skylab (can remove seprom if you want to keep it as super elite resource).
With multiplied rewards from aliens resource trading is still on old prices and is very bad value wise.
Ammo drops from boxes are low compared to other boosted rewards, could at least boost x1 and x2 singificantly. X2 maybe even could be for credits idk.
Aliens dont leave you at portals, they continue chasing.
No resources at x-1, x-2, x-3, x-4.
As I mentioned earlier pvp flagging, getting griefed and unable to play because 2 guys camp you is not fun and I will just go do or play something else instead of this nonsense.
I do enjoy logging in every now and then to shoot some alien bastards, pvp in this type of game doesnt interest me at all and I hope dev will accomodate for both pvp enjoyers and pve enjoyers.
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Changelog 23.04
-Fixed an issue where NPCs could keep chasing players for too long instead of disengaging correctly after combat inactivity
-Fixed an issue where NPCs could move too close to jump gates while roaming instead of avoiding the gate area
-Fixed multiple Galaxy Gate isolation issues that could cause interference between players running the same gate
-Fixed an issue where players could hear combat sounds or laser effects from another player inside the same Galaxy Gate type
-Fixed an issue where players could receive ghost damage inside Galaxy Gates
-Fixed an issue in the Ship window where shield values could be displayed incorrectly in some configurations
-Added EMP-01 break NPC target lock temporarily
-Added a new special rank for the strongest player among the three top faction leaders
-Fixed an issue where AROL-CPU could disable itself unexpectedly instead of remaining active correctly
-Fixed an issue where the auto Hellstorm launcher (RLLB-1) could reset when switching configurations
-Fixed an issue with RSB cooldown
-Fixed an issue where group members on the same map were not visible at long distance
-Fixed an issue where Boss Kristallin used a standard laser instead of the same projectile type as the normal Kristallin
-Rebalanced Boss NPCs so they are now correctly set to 2x the normal NPC instead of 4x (this rebalance includes strength, rewards, and cargo)
Kept the existing global x3 credits and uridium multiplier intact while applying the Boss x2 rebalance
-Increased ore selling prices in the Trade window by x3