After a long break, I’m happy to announce that I’ve been working for quite some time on a more advanced and expanded version of Andromeda
This new project introduces a deeper configuration system, many different types of shields and lasers, clan features, and ships with special designs that grant unique bonuses (such as Goliath Enforcer and Bastion-style effects). The objective is to enhance the gameplay experience while staying true to the original spirit of the game.
As one of the original creators of Andromeda back in 2017, I would also like to acknowledge and thank the people who continued developing and maintaining the server over the years . Thanks to them, many players were able to keep enjoying the game for a long time.
Today, I’m introducing Andromeda Reborn.
The game runs directly in any modern web browser and does not rely on Flash in any way. This makes the experience smooth and stable. To achieve this, I rebuilt the entire client from scratch.
Here is a short video showcasing both the website and the game:
There is no official release date yet, as I prefer to fix all remaining issues first, even though there aren’t many left. My priority is to make sure everything is fully stable before launch. After that, I will focus on adding new features and expanding the content.
You will begin your journey in a Phoenix, and just like in DarkOrbit 2010, you will need to destroy NPCs to progress and develop your account step by step. The progression system is designed to feel rewarding and faithful to the classic gameplay experience.
More updates will be shared soon.






