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Why you shouldn't make a dark orbit copy/pserver
Discussion on Why you shouldn't make a dark orbit copy/pserver within the DarkOrbit forum part of the Browsergames category.
01/13/2026, 08:51
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#1
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Why you shouldn't make a dark orbit copy/pserver
More seriously: I'm tired of seeing the same Dark Orbit pservers, when is someone going to make something new/original ? I've been dreaming of a simple good space MMO to play but there is still no good alternative
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01/13/2026, 19:42
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#2
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I don't think there's going to be, this kind of MMORPG is always faded to fail asap because is too limited, think of what it has to offer, you start build up your ship farm farm, fight a bit, get bored, if you add something too much unique, veterans quit, if you don't, newbies won't see any appeal, and every dev around will look at DO as reference, there's no other viable alternative, since DO was once a great game.
I don't wanna be annoying by mentioning it since it's the only MMORPG game i've ever played rather than DO, but just take Albion Online as an example, it's world is GIANT, there are interesting backstories you could use in a mini-serie and which makes the game immersive [you want to know what's coming next, a mix of PvP and single player campaign], you can do 999 different tasks and be 999 characters, you can trade, you can monopolize and manipulate the marketplace trading cost, you can build and develop your own island, make up your own shopping to sell your customized items that you build from scratch, etc. Take that as reference, there's limitless things you can do, you'll never get bored.
Now compare DO to that, it's a joke, farm, get strong, fight, the end. No interesting backstory, no alternative gameplay style [An example ? i will give you a crazy one, "SPORE - BEAM DOWN" your character that you've created from scratch can beam down from your ship which you built from scratch], most quests resume to kill x, fly x miles, do x in cloak, etc, it's boring and limited, nobody wants to try something unique and new, maybe cuz missing creativity, or just cuz of the fear of losing the veteran community of sight.
Im right now playing SpaceAces, and im already bored, not cuz the game is bad, it's really good, but only cuz im tired of doing the same thing over and over without any options to alternate between them^^
Im no master of solutions, im just good at telling the truth no more nor less, do whatever you want with the info, no discussion needed.
Only thing we should expect till the rest of our days is that someone who never heard of DO will come out to surprise us out of nothing with something simillar but 1000% better in terms of gameplay, story, adversiment, engagement, etc
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01/14/2026, 03:48
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#3
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I think the dark orbit concept is genius: real time top down space action MMO. And I am amazed that up to today I only know 2 games that truly explored the concept: Dark Orbit from Bigpoint, and Warpfire from Gameforge. You could stretch to also Nova Raider and Pocket starships but those two don't feel like what you'd expect from an MMO.
Please comment if you know other original real time top down space action MMO that I missed.
Akame_Ga_Kill I will also take note of your comments in these related threads:

I will not talk about all the smaller DOpserver projects that are made by people that don't have the skills to make a game, don't know what they are doing and just want a quick project for fun, not really serious about it. Which is fine.
My focus will be on the top projects: the Space Aces, the WarUniverse, the Krypton and the future projects to come.
These projects have their uniqueness here and there they deserve credit for, but let's be real, they are all the same game: spaceship with equipment slots,2 configs, drones, laser x1 x2 x3 x4-rocket ammo, smartbomb, insta shield, lock+ctrl spinning npcs with 8bit AI grind hell.
They all lack profound innovation
Why are they just straight copies of DO ? Why none tried to make something better or different ? I think it's simple:
- It's easier to just stick with what you know
- Their goal was always to make a game for the DO players only
- Coming up with an original concept is actually very hard: requires a lot of creativity and concept making skills
- Most of these project leaders are devs and not artists, they lack creative and concept design skills
But it's a shame to stay stuck on this concept because there is really a lot of potential, you just need to look around at what other good games do like you said with Albion Online, there are so many good ideas to get inspired from.
The DO veterans are pushing these creators to make the same game over and over, it's human psychology, people are reluctant to change and like to stay in their habits/comfort, but it's just getting boring now. There is a silent majority that is inactive and bored for something fresh. And that's the purpose of this post, to inform creators that we are tired of playing the same game. Don't listen to the Veterans that say to remake a DO 2009 or 2010 or 2011 or 2012 or +. We've tried all of them and they will point out how one minor feature/detail can change everything but it wont, it's always going to be 90% Dark Orbit recipe and that's the problem. Trying to fix dark orbit by taking dark orbit base concept and adding changes is not going to work. It's the base that is broken. It's a 2006 pay2win browser game concept, it was never intended to be a good game, the concept is designed to be a wallet sucker, that's why it's boring to the core especially by today's standard.
To future devs, It's time to move on, don't cling to DO veterans expectations, they are rusted, there is way way way more upside outside the DO community for such a game.
Be creative, explore and try new things, people will be hyped to play something different , Surprise us !
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01/15/2026, 03:45
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#4
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you are a joke and anyone who spends a cent on your new game after what you did to space age is an idiot
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01/15/2026, 14:00
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#5
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Hello, everything is not dead but now then flashplayer is dead we need to do everything from begining. Actually my project is going on good way
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01/15/2026, 18:47
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#6
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Quote:
Originally Posted by NullPointerException.
you are a joke and anyone who spends a cent on your new game after what you did to space age is an idiot
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Where did I mention a new game I'm making or space age? Read the subject of the topic before posting you're making a fool of yourself hating out of nowhere. Kid go back toying with your chatgpt generated game you are spamming everywhere and let the adults have real discussions here.
Quote:
Originally Posted by permet04
Hello, everything is not dead but now then flashplayer is dead we need to do everything from begining. Actually my project is going on good way
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You are doing exactly what I am discussing what not to do, why ? x')
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01/15/2026, 23:27
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#7
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Disagree. I feel like many people would be happy if they had the chance to enjoy a nostalgia server be it from 2009,2010,2011 or 2012. It just has to be a reliable server that stays online forever. This is still missing. A certain other game has proven that classic servers can be a success too.
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01/16/2026, 01:11
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#8
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Quote:
Originally Posted by MankarCamoran
Disagree. I feel like many people would be happy if they had the chance to enjoy a nostalgia server be it from 2009,2010,2011 or 2012. It just has to be a reliable server that stays online forever. This is still missing. A certain other game has proven that classic servers can be a success too.
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Well people here have had that chance already. I've been active here since 2011 and i've seen all sorts of pservers of every version of dark orbit, look at this epvp forum, half the threads are pservers. A lot of bad ones but a few good ones. I myself made a 2009 pserver. And what i've observed is that they all share the same fate: Players are hyped at the start, get good nostalgia, play a few weeks, get bored, stop playing and move on, server is empty and dies. But then people come with the excuse "yeah but that server wasn't 100% like what i expected" bro changing the color of the laser animation is not going to make a dead server be alive, those are details, wake up.
You disagree and say "just has to be reliable", ofcourse ! And that's the problem ! I explained why it can't be reliable !
You say other games have successful classic servers, well yeah but they are not dark orbit they don't have the same boring concept/design issues
When i made my pserver i aimed to make it as close as possible as original DO: people enjoyed it but always the same problems "it's too grindy we can't spend hours farming we have life now, change this change that please", then when players are full "we are bored please add this, add that", and before you know it you end up with a frankeinstein of a game and then the same guys will say "it was better before the changes". Alright then if you prefer without changed than why is everyone quitting the game and asking for changes !
Sorry to sound salty but I see this broken logic cycle of hell all the time and it drives me nuts that people don't understand that doing the same game for the 20th time will end up the same outcome a 20th time, we are in 2026 now come on guys it's time to move on a make/play better things, I don't want to talk about this again in 2027
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01/16/2026, 05:28
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#9
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Quote:
Originally Posted by gueuledange
Well people here have had that chance already. I've been active here since 2011 and i've seen all sorts of pservers of every version of dark orbit, look at this epvp forum, half the threads are pservers. A lot of bad ones but a few good ones. I myself made a 2009 pserver. And what i've observed is that they all share the same fate: Players are hyped at the start, get good nostalgia, play a few weeks, get bored, stop playing and move on, server is empty and dies. But then people come with the excuse "yeah but that server wasn't 100% like what i expected" bro changing the color of the laser animation is not going to make a dead server be alive, those are details, wake up.
You disagree and say "just has to be reliable", ofcourse ! And that's the problem ! I explained why it can't be reliable !
You say other games have successful classic servers, well yeah but they are not dark orbit they don't have the same boring concept/design issues
When i made my pserver i aimed to make it as close as possible as original DO: people enjoyed it but always the same problems "it's too grindy we can't spend hours farming we have life now, change this change that please", then when players are full "we are bored please add this, add that", and before you know it you end up with a frankeinstein of a game and then the same guys will say "it was better before the changes". Alright then if you prefer without changed than why is everyone quitting the game and asking for changes !
Sorry to sound salty but I see this broken logic cycle of hell all the time and it drives me nuts that people don't understand that doing the same game for the 20th time will end up the same outcome a 20th time, we are in 2026 now come on guys it's time to move on a make/play better things, I don't want to talk about this again in 2027
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1. Just because its your opinion doesnt mean it others. Maybe you should get that through your thick skull.
2. Nobody is going to pay you to play another one of your games. Drop the holier then thou act, go improve space age or stfu
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01/16/2026, 05:37
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#10
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Quote:
Originally Posted by NullPointerException.
1. Just because its your opinion doesnt mean it others. Maybe you should get that through your thick skull.
2. Nobody is going to pay you to play another one of your games. Drop the holier then thou act, go improve space age or stfu
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1. You're first point is flat, what i'm stating are facts not opinions
2. Again you're off topic, learn to read, you're just being senseless and toxic as usual it's ridiculous, stop being a mad crybaby and a pain in my neck, move on
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01/16/2026, 05:44
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#11
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1. Then how come nostalgia servers have a following still? Is it fact that since you say something it makes it true? How come you are here trying to capitalize?
2. Nothing more on topic imo. And any time i see you i will remind ppl of this fact in case they dont know your involvement with space age. I see you trying to craft an image of yourself and I will say the real facts whenever I see you. Hopefully saving a couple people from playing your new game which will desperately try to pull a couple hundred out of peoples wallets and then be boring after a month once you abandon it (because of your mindset to video game creation.)
Also "Why you shouldn't make a dark orbit copy/pserver"?
Because this idiot is the one who bought the Doserverlistings page and he will delist your server. Talking about how the "concept is dead." �� Dont give him a cent to advertise your server there! (he scammed me)
time to go get a real job kkarnage
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01/16/2026, 05:57
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#12
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Quote:
Originally Posted by NullPointerException.
1. Then how come nostalgia servers have a following still? Is it fact that since you say something it makes it true? How come you are here trying to capitalize?
2. Nothing more on topic imo. And any time i see you i will remind ppl of this fact in case they dont know your involvement with space age. I see you trying to craft an image of yourself and I will say the real facts whenever I see you.
Also "Why you shouldn't make a dark orbit copy/pserver"?
Because this idiot is the one who bought the Doserverlistings page and he will delist your server. Talking about how the "concept is dead." ��
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For context this NullPointerException guy is mad because his project was cut off from the Doserverlisting page because of his very toxic behavior as you can notice and since then he has made his soul purpose to be a pain in my neck.
I don't even need to reply him, everyone reading this will see that what he write makes absolutely no sense at all. He'll just keep spamming everywhere as usual. I'll just ignore him he's a waste of time talking to a broken record on repeat.
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01/16/2026, 06:06
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#13
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Quote:
Originally Posted by gueuledange
For context this NullPointerException guy is mad because his project was cut off from the Doserverlisting page because of his very toxic behavior as you can notice and since then he has made his soul purpose to be a pain in my neck.
I don't even need to reply him, everyone reading this will see that what he write makes absolutely no sense at all. He'll just keep spamming everywhere as usual. I'll just ignore him he's a waste of time talking to a broken record on repeat.
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Another one of your "facts?"
You invited me to your discord to share my server, then called me "despicable" and "listen to me or everyone willl turn their back on you." for sharing it? So i left your server (thus removing "my toxicity"). Which prompted you to remove a service I paid for? Whos the toxic one again lol? (hint hint, its you scammer)
I would be entirely happy if I never saw your name again.
Again why are you here if the concept is dead?
Putting other people down wont make your work somehow better.
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01/16/2026, 16:10
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#14
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@  Gyula ?
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01/19/2026, 23:50
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#15
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Quote:
Originally Posted by gueuledange
Well people here have had that chance already. I've been active here since 2011 and i've seen all sorts of pservers of every version of dark orbit, look at this epvp forum, half the threads are pservers. A lot of bad ones but a few good ones. I myself made a 2009 pserver. And what i've observed is that they all share the same fate: Players are hyped at the start, get good nostalgia, play a few weeks, get bored, stop playing and move on, server is empty and dies. But then people come with the excuse "yeah but that server wasn't 100% like what i expected" bro changing the color of the laser animation is not going to make a dead server be alive, those are details, wake up.
You disagree and say "just has to be reliable", ofcourse ! And that's the problem ! I explained why it can't be reliable !
You say other games have successful classic servers, well yeah but they are not dark orbit they don't have the same boring concept/design issues
When i made my pserver i aimed to make it as close as possible as original DO: people enjoyed it but always the same problems "it's too grindy we can't spend hours farming we have life now, change this change that please", then when players are full "we are bored please add this, add that", and before you know it you end up with a frankeinstein of a game and then the same guys will say "it was better before the changes". Alright then if you prefer without changed than why is everyone quitting the game and asking for changes !
Sorry to sound salty but I see this broken logic cycle of hell all the time and it drives me nuts that people don't understand that doing the same game for the 20th time will end up the same outcome a 20th time, we are in 2026 now come on guys it's time to move on a make/play better things, I don't want to talk about this again in 2027
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Alright we have different goals here. You mention dead servers a lot which probably means you put high profit first. Then you are right. Nostalgia servers will not bring high profit and they will not be as full as Waruniverse or something like that.
And you say that the concept of Darkorbit is bad and always the same. You call it an "issue".
This is where we fundamentally disagree. I like the concept of Darkorbit as it was unique with a unique gameplay and setting. Most other games are a balancing hell where the devs try for decades to make different classes play the same and be equally as strong - rendering all classes useless as they are the same at the end of the day. Meanwhile in Darkorbit 8 Iris Goliath was the obvious elite status. No other game is like this and that is good. Every elite player was quite similar except for use of different design. It had some appeal. This elite status gave Darkorbit an identity. You saw them flying around and obliterating you when you were a noob and immediately it becomes your goal to reach this status too. It can take years for non-payment players and it is very satisfying to reach it. This was the golden era of 2008-2012, before BP looked at other games trying to copy their concepts and failing in the process. And it was full of players before and most of them are still alive. It was a great game to play no matter how much time you have be it 20 mins or 8 hours per day. You login and just go and can go offline whenever you want. There was no big changes and a full elite player going inactive for a few months will not become a total noob just for not playing the game. Unthinkable in modern games. It was perfect for a certain kind of player and until 2012 there were many of them.
They all stopped because the game was not like this anymore. Because BP changed it too much too quickly and introduced new items costing 15 million uridium within 1 year from mid 2011 to 2012(from PET to Hercules design), rendering all players to noob status again except the uber whales.
All the people asking for changes were wrong as it turns out people using the forums don´t represent the overall playerbase.
Mind you Darkorbit was one of the few games where old and young people could play together because it offered a variety of gameplay from calm pve gameplay and action packed pvp at the same time with a social aspect of clans - the real story of Darkorbit is the clans. It is almost like a roleplaying game but where people take it completely serious. I never saw this somewhere else and will never see it again. Same goes for the other people from back then. Especially the old players are not really interested in ADHD flashy new tiktok tier mobile games. The old samey Darkorbit was perfect for a quite large demographic. And a Darkorbit server just needs 200 players online to feel very active. I think something close to this is achievable. It might not align with your goal of making lots of money but I think it is a goal worth pursuing for other people. And if the server only has 10 players after 5 months then so be it. At least people know it´s there waiting for them to return in case they want to relive the old times again.
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