Thanks to S7K Yuuki for the help, it works perfectly if someone wanna take a look or edit on that 3D Files.
New question:
I added a new ship into the DB, I used the Goliath Gold Design because it is already declared in the XML resource, and the 3D files are in there
(screenshot of the ship added in phpMyAdmin -> server_ships: )
Problem:
When I add the ship in the DB, the equipment begins to load infinitely (screenshoot: ), so, I don't know what is the reason. I tried to register in inventory.php (in the GetDesignsLootIds() function) the new lootId name of 'ship_goliath_design_gold' (Screenshoot: ) but nothing works, even I added the description,fullname,category,code and short data of the ship in traslationItems.php and resourceItems.xml
Maybe could be the wrong shipId, but if I'm configuring the xml resources, why am I still getting the infinite loading window in the equipment if in the in-game emulator all works fine? Someone has some updated game.xml or the shipIds?
A nice idea:
I don't know if it exists, but it would be great if we could debug compiled swf files running in the browser to diagnose what is happening inside the swf execution source.
Can you send a output of your ship table so that I can help with what is wrong?
Can you send a output of your ship table so that I can help with what is wrong?
I experienced this problem when I tested the source some time ago, apparently the inventory doesn't like some ids, you can still add new ships and NPCs, but you have to test the inventory every time to see if it accepted the id, I even tried to look for the source of the problem but I ran out of time before I had a chance to find it.
I experienced this problem when I tested the source some time ago, apparently the inventory doesn't like some ids, you can still add new ships and NPCs, but you have to test the inventory every time to see if it accepted the id, I even tried to look for the source of the problem but I ran out of time before I had a chance to find it.
True, I had the same issue. The most important thing is that you dont miss a number between ID's, this will for sure **** the inventory up.
Today is a holiday here in Brazil so I spent this morning digging through this source code, I added Bounty Hunter to skilltree and fixed the neutral zone in the portals, later I plan to take a look at the "new" ships (Aegis, Citadel and Searhead), I was wondering if anyone is interested enough for me to post the source with updates here?
Today is a holiday here in Brazil so I spent this morning digging through this source code, I added Bounty Hunter to skilltree and fixed the neutral zone in the portals, later I plan to take a look at the "new" ships (Aegis, Citadel and Searhead), I was wondering if anyone is interested enough for me to post the source with updates here?
Hello, good could you help me so that this clientselection appears on my server since I have tried in all the ways and nothing I could do
sorry for my English