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DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source

Discussion on DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source within the DarkOrbit forum part of the Browsergames category.

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Old 09/28/2021, 07:54   #301
 
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The problem is if I paste the capabilities into another function.php file then these errors are
What exactly should I copy to the function.php file?
I think I'm doing something wrong
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Old 09/30/2021, 06:46   #302
 
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Talking help skilltree

Quote:
Originally Posted by -=Flavio=- View Post
These files are exclusively for version 10.0 of this source only.
I haven't tested it on another version, try this: make a backup of your functions and then replace them with this one, and let's see what happens.
Anything update me.


I did everything add in emulator without any error and
in web and in db but nothing I could do I send you a private message
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Old 09/30/2021, 11:07   #303
 
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I added but the skills don’t work for me for some reason
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Old 09/30/2021, 15:07   #304
 
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The functions.php has 2 "parts"
This:
Code:
  public static function GetSkillDescription($skill, $level) {
    $array = [
      'Engineering' => 'Lets your repair bots repair '.($level <= 1 ? '5' : ($level == 2 ? '10' : ($level == 3 ? '15' : ($level == 4 ? '20' : ($level == 5 ? '30' : '0'))))).'% more HP<br> per second',
      'Shield Engineering' => 'Increases your shield strength by '.($level <= 1 ? '4' : ($level == 2 ? '8' : ($level == 3 ? '12' : ($level == 4 ? '18' : ($level == 5 ? '25' : '0'))))).'%',
      'Detonation I' => 'Makes your mines cause '.($level <= 1 ? '7' : ($level == 2 ? '14' : 0)).'% more damage',
      'Detonation II' => 'Makes your mines cause '.($level <= 1 ? '21' : ($level == 2 ? '28' : ($level == 3 ? '50' : 0))).'% more damage',
      'Heat-seeking Missiles' => 'Increases hit probability of your rockets by '.($level <= 1 ? '1' : ($level == 2 ? '2' : ($level == 3 ? '4' : ($level == 4 ? '6' : ($level == 5 ? '10' : '0'))))).'%',
      'Rocket Fusion' => 'Makes your rockets cause '.($level <= 1 ? '2' : ($level == 2 ? '2' : ($level == 3 ? '4' : ($level == 4 ? '6' : ($level == 5 ? '10' : '0'))))).'% more damage',
      'Cruelty I' => 'Gives you '.($level <= 1 ? '4' : ($level == 2 ? '8' : 0)).'% more honor points',
      'Cruelty II' => 'Gives you '.($level <= 1 ? '12' : ($level == 2 ? '18' : ($level == 3 ? '25' : 0))).'% more honor points',
      'Explosives' => 'Increases the radius of mine explosions by '.($level <= 1 ? '4' : ($level == 2 ? '8' : ($level == 3 ? '12' : ($level == 4 ? '18' : ($level == 5 ? '25' : '0'))))).'%',
      'Luck I' => 'Gives you '.($level <= 1 ? '2' : ($level == 2 ? '4' : 0)).'% more bonus-box Uridium',
      'Luck II' => 'Gives you '.($level <= 1 ? '6' : ($level == 2 ? '8' : ($level == 3 ? '12' : 0))).'% more bonus-box Uridium',
	  'Bounty Hunter I' => 'Gives you '.($level <= 1 ? '2' : ($level == 2 ? '4' : 0)).'% damage done in PvP battles',
	  'Bounty Hunter II' => 'Gives you '.($level <= 1 ? '6' : ($level == 2 ? '8' : ($level == 3 ? '12' : 0))).'% damage done in PvP battles',
	  'Shield Mechanics' => 'Lets your shields withstand '.($level <= 1 ? '2' : ($level == 2 ? '4' : ($level == 3 ? '6' : ($level == 4 ? '8' : ($level == 5 ? '12' : '0'))))).'% more damage',
      'Electro-optics' => 'Makes your lasers '.($level <= 1 ? '2' : ($level == 2 ? '4' : ($level == 3 ? '6' : ($level == 4 ? '8' : ($level == 5 ? '12' : '0'))))).'% more accurate',
	  'Ship Hull I' => 'Gives you '.($level <= 1 ? '5.000' : ($level == 2 ? '10.000' : 0)).' Extra max HP',
	  'Ship Hull II' => 'Gives you '.($level <= 1 ? '15.000' : ($level == 2 ? '25.000' : ($level == 3 ? '50.000' : 0))).' Extra max HP'
    ];

    return $array[$skill];
  }
And this one:

Code:
  public static function GetSkillTooltip($skillName, $currentLevel, $maxLevel) {
    return 'Name: <span style=\'color: #a4d3ef;\'>'.$skillName.'</span><br>Level: <span style=\'color: #a4d3ef;\'>'.$currentLevel.'/'.$maxLevel.'</span>'.($currentLevel != 0 ? '<br>Current Level: <span style=\'color: #a4d3ef;\'>'.Functions::GetSkillDescription($skillName, $currentLevel).'</span>' : '').''.($currentLevel != $maxLevel ? '<br>Next Level: <span style=\'color: #a4d3ef;\'>'.Functions::GetSkillDescription($skillName, $currentLevel + 1).'</span>' : '').'';
  }

  public static function GetSkills($skillPoints) {
    return [
      'engineering' => [
        'name' => 'Engineering',
        'currentLevel' => $skillPoints->engineering,
        'maxLevel' => 5
      ],
      'shieldEngineering' => [
        'name' => 'Shield Engineering',
        'currentLevel' => $skillPoints->shieldEngineering,
        'maxLevel' => 5
      ],
      'detonation1' => [
        'name' => 'Detonation I',
        'currentLevel' => $skillPoints->detonation1,
        'maxLevel' => 2,
        'nextSkill' => 'detonation2'
      ],
      'detonation2' => [
        'name' => 'Detonation II',
        'currentLevel' => $skillPoints->detonation2,
        'maxLevel' => 3,
        'baseSkill' => 'detonation1'
      ],
      'heatseekingMissiles' => [
        'name' => 'Heat-seeking Missiles',
        'currentLevel' => $skillPoints->heatseekingMissiles,
        'maxLevel' => 5
      ],
      'rocketFusion' => [
        'name' => 'Rocket Fusion',
        'currentLevel' => $skillPoints->rocketFusion,
        'maxLevel' => 5
      ],
      'cruelty1' => [
        'name' => 'Cruelty I',
        'currentLevel' => $skillPoints->cruelty1,
        'maxLevel' => 2,
        'nextSkill' => 'cruelty2'
      ],
      'cruelty2' => [
        'name' => 'Cruelty II',
        'currentLevel' => $skillPoints->cruelty2,
        'maxLevel' => 3,
        'baseSkill' => 'cruelty1'
      ],
      'explosives' => [
        'name' => 'Explosives',
        'currentLevel' => $skillPoints->explosives,
        'maxLevel' => 5
      ],
      'luck1' => [
        'name' => 'Luck I',
        'currentLevel' => $skillPoints->luck1,
        'maxLevel' => 2,
        'nextSkill' => 'luck2'
      ],
      'luck2' => [
        'name' => 'Luck II',
        'currentLevel' => $skillPoints->luck2,
        'maxLevel' => 3,
        'baseSkill' => 'luck1'
      ],
      'bountyhunter1' => [
        'name' => 'Bounty Hunter I',
        'currentLevel' => $skillPoints->bountyhunter1,
        'maxLevel' => 2,
        'nextSkill' => 'bountyhunter2'
      ],
      'bountyhunter2' => [
        'name' => 'Bounty Hunter II',
        'currentLevel' => $skillPoints->bountyhunter2,
        'maxLevel' => 3,
        'baseSkill' => 'bountyhunter1'
      ],
      'shieldMechanics' => [
        'name' => 'Shield Mechanics',
        'currentLevel' => $skillPoints->shieldMechanics,
        'maxLevel' => 5,
      ],
      'electroOptics' => [
        'name' => 'Electro-optics',
        'currentLevel' => $skillPoints->electroOptics,
        'maxLevel' => 5,
      ],
      'shiphull1' => [
        'name' => 'Ship Hull I',
        'currentLevel' => $skillPoints->shiphull1,
        'maxLevel' => 2,
        'nextSkill' => 'shiphull2'
      ],
      'shiphull2' => [
        'name' => 'Ship Hull II',
        'currentLevel' => $skillPoints->shiphull2,
        'maxLevel' => 3,
        'baseSkill' => 'shiphull1'
      ]
    ];
  }
Did you use both?
In addition, the skill_points table inside player_equipment must have the following code within its default values:

Code:
{"engineering":0,"shieldEngineering":0,"detonation1":0,"detonation2":0,"heatseekingMissiles":0,"rocketFusion":0,"cruelty1":0,"cruelty2":0,"explosives":0,"luck1":0,"luck2":0,"bountyhunter1":0,"bountyhunter2":0,"shieldMechanics":0,"electroOptics":0,"shiphull1":0,"shiphull2":0}
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Old 09/30/2021, 16:14   #305
 
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Thumbs up thanks

thanks
succeeded
are there more abilities that can be added?
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Old 09/30/2021, 16:18   #306
 
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Quote:
Originally Posted by mano79 View Post
thanks
succeeded
are there more abilities that can be added?
I'll keep adding them from time to time, I'm currently fixing some other little issues, yesterday I did a new git update to fix a visual error with the ships in their basemaps (Leonov's effect was active on all ships).


I just finished this ship, I will upload it soon
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Old 09/30/2021, 17:47   #307
 
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The truth I do not know what happens I have everything but still remains the same in emulator add everything I do not know that I can be missing the same as in functions the two lines and same as in database
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Old 09/30/2021, 18:19   #308
 
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Quote:
Originally Posted by papepipo View Post
The truth I do not know what happens I have everything but still remains the same in emulator add everything I do not know that I can be missing the same as in functions the two lines and same as in database
Post a print of the error please
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Old 09/30/2021, 19:48   #309
 
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Quote:
Originally Posted by Beaper View Post
Hello guys.

I always wanted to do a Private server for fun and also to train my programming knowledge, but since flash is down i don't know if it possible to do it anymlore, if so could anyone help me on that case, thanks have a nice day
Use an older version of your browser (before 01/2021)
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Old 09/30/2021, 21:40   #310
 
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Unhappy skilltree

Quote:
Originally Posted by -=Flavio=- View Post
Post a print of the error please


look that I have everything and in the same emulator without any error and functions, everything is also there but nothing I keep shooting thick
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Old 09/30/2021, 21:44   #311
 
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Leonov is now 100% functional, it took longer than I expected.


Quote:
Originally Posted by papepipo View Post


look that I have everything and in the same emulator without any error and functions, everything is also there but nothing I keep shooting thick
Your CMS is definitely different from mine Could you check if the normal laser files are even there? And are you sure you are using the latest version uploaded on github?
I'm testing this at the moment and it's definitely working fine for me.
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Old 09/30/2021, 21:58   #312
 
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Quote:
Originally Posted by -=Flavio=- View Post
Leonov is now 100% functional, it took longer than I expected.




Your CMS is definitely different from mine Could you check if the normal laser files are even there? And are you sure you are using the latest version uploaded on github?
I'm testing this at the moment and it's definitely working fine for me.
if it is 10.0 but modified with many more things but if the lasers are fine and everything is in its place as I told you everything is in emu and cms
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Old 09/30/2021, 22:05   #313
 
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Quote:
Originally Posted by papepipo View Post
if it is 10.0 but modified with many more things but if the lasers are fine and everything is in its place as I told you everything is in emu and cms
So I don't know, maybe some client modification, try a clean htdocs and see if it works, if it works then there's something wrong in your main.swf

Even as you can see in one of Leonov's prints above, it's working as it should, the only visual effects that aren't working yet are the shield ones.
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Old 09/30/2021, 22:09   #314
 
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Quote:
Originally Posted by -=Flavio=- View Post
So I don't know, maybe some client modification, try a clean htdocs and see if it works, if it works then there's something wrong in your main.swf

Even as you can see in one of Leonov's prints above, it's working as it should, the only visual effects that aren't working yet are the shield ones.
It is that I look for is what Bounty Hunter leonovo no
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Old 09/30/2021, 22:15   #315
 
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Quote:
Originally Posted by papepipo View Post
It is that I look for is what Bounty Hunter leonovo no
leonov is literally firing the "skinny" lasers you talked about not working.

And guess what? She has no points in the bounty hunt 2

But if I give 5 points on Hunt 1 and 2, here it is:
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10.0, 7.5.3, 9.0, darkorbit, emulators

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