Quote:
Originally Posted by Jhoe093
hi everyone can anyone tell me how to fix this ??
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first of all, find the swf image and code of the cyborg ship.
Therefore: go spacemap/graphics/ships
Then come to the database "ships" part of the code anyway add it. For example: if the code of a ship named Goliath is 10, you will save it as 10.
then open resources in the spacemap / xml section, and add
<file version="1" type="swf" name="ship10" location="graphics_ships" id="ship10" hash="6d5a2d29a41f874e6bd7c6d80c3f9000" debugView= "false"/>
This is an example of the code i gave you, you're just going to change the ship10 part. if the code is 26, you write ship26.
code( swf name )