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DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source
Discussion on DarkOrbit 7.5.3 / 9.0 / 10.0 - Open Source within the DarkOrbit forum part of the Browsergames category.
04/27/2020, 12:01
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#136
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elite*gold: 0
Join Date: Dec 2016
Posts: 1
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Hello! Keep up doing this good work, this code is really good. 
I have a question, how can i make the equipment and the spacemap, so the swf elements to work on a https domain?
I'm changed the defined DOMAIN to my domain with https prefix, everything is work except the flash elements.
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04/28/2020, 18:04
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#137
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elite*gold: 0
Join Date: May 2013
Posts: 316
Received Thanks: 26
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Quote:
Originally Posted by Labodidavid14
Hello! Keep up doing this good work, this code is really good. 
I have a question, how can i make the equipment and the spacemap, so the swf elements to work on a https domain?
I'm changed the defined DOMAIN to my domain with https prefix, everything is work except the flash elements.
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pm me
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04/28/2020, 20:16
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#138
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elite*gold: 0
Join Date: Jul 2019
Posts: 5
Received Thanks: 0
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guys please i'm going crazy, i can't find a solution to this problem can you help me ??
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04/29/2020, 08:16
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#139
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elite*gold: 0
Join Date: May 2013
Posts: 316
Received Thanks: 26
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Quote:
Originally Posted by Jhoe093

guys please i'm going crazy, i can't find a solution to this problem can you help me ??
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use f12 and configure, add swf
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05/01/2020, 16:42
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#140
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elite*gold: 0
Join Date: Mar 2020
Posts: 24
Received Thanks: 2
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How to publish, in darkorbit pvp Server in web?
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05/03/2020, 00:16
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#141
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elite*gold: 0
Join Date: Dec 2011
Posts: 71
Received Thanks: 9
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05/05/2020, 04:58
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#142
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elite*gold: 0
Join Date: Apr 2020
Posts: 6
Received Thanks: 2
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Great work by the collaborators of this project, quite clean and organized, easy and didactic to understand. Keep doing this great job, at this point it is a great achievement.
At this point I had the question of how to open the 3D texture files in adobe ATF format? I was also unable to display the .SWFs well even using a decompiler for SWF, ActionScript files and their proper resources do not load in Adobe Flash Professional CS6. If anyone knows how to open these files, reply this post, I'll be attentive 
Happy coding!
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05/05/2020, 10:55
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#143
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elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
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Quote:
Originally Posted by L34NDR02020
Great work by the collaborators of this project, quite clean and organized, easy and didactic to understand. Keep doing this great job, at this point it is a great achievement.
At this point I had the question of how to open the 3D texture files in adobe ATF format? I was also unable to display the .SWFs well even using a decompiler for SWF, ActionScript files and their proper resources do not load in Adobe Flash Professional CS6. If anyone knows how to open these files, reply this post, I'll be attentive 
Happy coding!
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Hey there!
You can export the models/textures using  . There are some issues when trying to install the program, check out  for more information.
About opening the SWF your best option is to use any flash decompiler like  (My personal favorite).
Regards.-
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05/06/2020, 06:32
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#144
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elite*gold: 0
Join Date: Apr 2020
Posts: 6
Received Thanks: 2
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Problem adding new ship
Thanks to S7K Yuuki for the help, it works perfectly  if someone wanna take a look or edit on that 3D Files.
New question:
I added a new ship into the DB, I used the Goliath Gold Design because it is already declared in the XML resource, and the 3D files are in there 
(screenshot of the ship added in phpMyAdmin -> server_ships:  )
Problem:
When I add the ship in the DB, the equipment begins to load infinitely (screenshoot:  ), so, I don't know what is the reason. I tried to register in inventory.php (in the GetDesignsLootIds() function) the new lootId name of 'ship_goliath_design_gold' (Screenshoot:  ) but nothing works, even I added the description,fullname,category,code and short data of the ship in traslationItems.php and resourceItems.xml
Maybe could be the wrong shipId, but if I'm configuring the xml resources, why am I still getting the infinite loading window in the equipment if in the in-game emulator all works fine? Someone has some updated game.xml or the shipIds?
A nice idea:
I don't know if it exists, but it would be great if we could debug compiled swf files running in the browser to diagnose what is happening inside the swf execution source.
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05/06/2020, 11:51
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#145
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elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
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Quote:
Originally Posted by L34NDR02020
Thanks to S7K Yuuki for the help, it works perfectly  if someone wanna take a look or edit on that 3D Files.
New question:
I added a new ship into the DB, I used the Goliath Gold Design because it is already declared in the XML resource, and the 3D files are in there 
(screenshot of the ship added in phpMyAdmin -> server_ships:  )
Problem:
When I add the ship in the DB, the equipment begins to load infinitely (screenshoot:  ), so, I don't know what is the reason. I tried to register in inventory.php (in the GetDesignsLootIds() function) the new lootId name of 'ship_goliath_design_gold' (Screenshoot:  ) but nothing works, even I added the description,fullname,category,code and short data of the ship in traslationItems.php and resourceItems.xml
Maybe could be the wrong shipId, but if I'm configuring the xml resources, why am I still getting the infinite loading window in the equipment if in the in-game emulator all works fine? Someone has some updated game.xml or the shipIds?
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Hello again!
I never seen how this specific server/CMS/whatever works (just seen the github code and there are a thousand of SQL injections / problems) so I don't know how the inventory was implemented. But I can tell you how it is supposed to work. The inventory swf makes an api call to `inventory.php` and retrieves "your inventory" as a json string base64 encoded. What does that mean?
If you base64 decode that response you will get the json (in this case real DO) is sending to me. Take a look to the json structure and figure out what does it need in order to work properly, it's pretty easy to guess.
One thing that you can do is try to see the differences between the json before adding the gold goliath and after.
Quote:
Originally Posted by L34NDR02020
A nice idea:
I don't know if it exists, but it would be great if we could debug compiled swf files running in the browser to diagnose what is happening inside the swf execution source.
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You can totally do that, just open the swf with any decompiler like the one I mentioned in the previous post and add some traces. Take a look to  .
Code:
ExternalInterface.call("console.log", "My variable = " + variable);
Regards.-
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05/06/2020, 12:23
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#146
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elite*gold: 0
Join Date: Mar 2020
Posts: 24
Received Thanks: 2
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how to create a combat base?
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05/06/2020, 20:13
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#147
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elite*gold: 0
Join Date: Apr 2020
Posts: 6
Received Thanks: 2
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Quote:
Originally Posted by S7K Yuuki
Hello again!
I never seen how this specific server/CMS/whatever works (just seen the github code and there are a thousand of SQL injections / problems) so I don't know how the inventory was implemented. But I can tell you how it is supposed to work. The inventory swf makes an api call to `inventory.php` and retrieves "your inventory" as a json string base64 encoded. What does that mean?
If you base64 decode that response you will get the json (in this case real DO) is sending to me. Take a look to the json structure and figure out what does it need in order to work properly, it's pretty easy to guess.
One thing that you can do is try to see the differences between the json before adding the gold goliath and after.
You can totally do that, just open the swf with any decompiler like the one I mentioned in the previous post and add some traces. Take a look to  .
Code:
ExternalInterface.call("console.log", "My variable = " + variable);
Regards.-
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Thank you again, problem fixed 
Sent you my invitation from Discord, check for EH | Mirame
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05/06/2020, 20:17
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#148
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elite*gold: 0
Join Date: Apr 2015
Posts: 246
Received Thanks: 398
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Quote:
Originally Posted by L34NDR02020
Thank you again, problem fixed 
Sent you my invitation from Discord, check for EH | Mirame 
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Glad to hear that
Regards.-
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05/09/2020, 13:40
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#149
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elite*gold: 0
Join Date: Dec 2014
Posts: 341
Received Thanks: 224
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Quote:
Originally Posted by S7K Yuuki
Hello again!
I never seen how this specific server/CMS/whatever works (just seen the github code and there are a thousand of SQL injections / problems) so I don't know how the inventory was implemented. But I can tell you how it is supposed to work. The inventory swf makes an api call to `inventory.php` and retrieves "your inventory" as a json string base64 encoded. What does that mean?
If you base64 decode that response you will get the json (in this case real DO) is sending to me. Take a look to the json structure and figure out what does it need in order to work properly, it's pretty easy to guess.
One thing that you can do is try to see the differences between the json before adding the gold goliath and after.
You can totally do that, just open the swf with any decompiler like the one I mentioned in the previous post and add some traces. Take a look to  .
Code:
ExternalInterface.call("console.log", "My variable = " + variable);
Regards.-
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Hi there, inventory is actually designed to just keep 1 row in database for each user and thats makes it so so fast but also not easy to control. All these items in the inventory just created in php so not in database, every user has same items and how the placement of these items in the database is with item id, you are also right there are lots of injection & sql errors maybe because of i had to do the whole cms in few days while also trying to work for emulator, i also like your explanation
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05/11/2020, 10:26
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#150
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elite*gold: 0
Join Date: Apr 2020
Posts: 1
Received Thanks: 0
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HELP!
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