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DarkBOT - Bonus Box Bot
Discussion on DarkBOT - Bonus Box Bot within the DarkOrbit forum part of the Browsergames category.
11/26/2018, 13:17
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#46
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elite*gold: 0
Join Date: Dec 2011
Posts: 155
Received Thanks: 602
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Well, i don't know when i will finish it because i have other things to do... But, i discovered how to iterate between arrays only reading memory  0% of cpu usage
But array structure change because of key and size, so, it will be a bit harder
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11/26/2018, 15:18
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#47
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elite*gold: 0
Join Date: Mar 2013
Posts: 7
Received Thanks: 0
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Awesome job, it's great to hear that You are making progress, I can't wait for the next update. 
What are You planning to add to this bot?
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11/26/2018, 17:37
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#48
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elite*gold: 0
Join Date: Feb 2014
Posts: 328
Received Thanks: 126
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not worth to use, add auto revive ship or something. A lot of bugs.
But poor kids without money will say 'its mega super bot awesome job'.
Bugged exo bot is still better.
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11/26/2018, 18:07
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#49
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elite*gold: 0
Join Date: Nov 2013
Posts: 37
Received Thanks: 9
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Quote:
Originally Posted by xRaxo.
not worth to use, add auto revive ship or something. A lot of bugs.
But poor kids without money will say 'its mega super bot awesome job'.
Bugged exo bot is still better.
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XDDD really?
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11/26/2018, 18:44
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#50
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elite*gold: 0
Join Date: May 2011
Posts: 224
Received Thanks: 67
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Quote:
Originally Posted by xRaxo.
not worth to use, add auto revive ship or something. A lot of bugs.
But poor kids without money will say 'its mega super bot awesome job'.
Bugged exo bot is still better.
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Did you really read this thread ?
"Hey guys, i'm developing an bot, just for test now"
"**TEST, he don't revive, don't change map, only collect bonus boxes, in background"
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11/26/2018, 18:54
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#51
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elite*gold: 0
Join Date: Dec 2011
Posts: 155
Received Thanks: 602
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0.3% of CPU
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11/26/2018, 19:48
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#52
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elite*gold: 0
Join Date: Jun 2013
Posts: 486
Received Thanks: 86
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Is the Browser invisble or not?(like a packetbot)
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11/26/2018, 20:02
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#53
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elite*gold: 0
Join Date: Dec 2011
Posts: 155
Received Thanks: 602
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Quote:
Originally Posted by Basti1507
Is the Browser invisble or not?(like a packetbot)
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I use ShowWindow from user32.dll to toggle browser visibility...
(I'm my computer, when visible, use 20% of cpu, and invisible, use 9%)

(3 min full)
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11/26/2018, 20:37
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#54
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elite*gold: 0
Join Date: Nov 2018
Posts: 32
Received Thanks: 8
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Quote:
Originally Posted by Freshek
ezpz just use pattern-based memory scanning.
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well not if you dont know what you are looking for like hero positions, ids and so on. if you make them non-static and move them to another place that would be easy. you could also add random "memory junk" dynamically when game opens, that will be easy when as3 is as dynamic as it is.
Anyways no hate i just wanted to ask about it
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11/26/2018, 20:46
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#55
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elite*gold: 0
Join Date: Jan 2013
Posts: 37
Received Thanks: 2
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vertex is no longer a factor
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11/26/2018, 20:54
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#56
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elite*gold: 0
Join Date: Nov 2018
Posts: 32
Received Thanks: 8
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Quote:
Originally Posted by crossak
vertex is no longer a factor
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lol it can not even do half and it is already better? let us at least see how long it will hold if bp does something and when it can do more things
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11/26/2018, 21:31
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#57
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elite*gold: 0
Join Date: Aug 2015
Posts: 803
Received Thanks: 1,359
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Quote:
Originally Posted by Lmono
well not if you dont know what you are looking for like hero positions, ids and so on. if you make them non-static and move them to another place that would be easy. you could also add random "memory junk" dynamically when game opens, that will be easy when as3 is as dynamic as it is.
Anyways no hate i just wanted to ask about it 
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You never make a pattern for an address of a value. You should rather sig the pointer pointing to it. There are usually some pointers that never change (ok, they do on a game update and that's why we have pattern-based memory scanning). You can even inject a library and call whatever you want using it (in this case the 'decryptVar' method).
It all depends on how avm stores stuff in the memory.
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11/26/2018, 23:31
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#58
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elite*gold: 0
Join Date: Dec 2011
Posts: 155
Received Thanks: 602
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Well, i found the deathscreen 
3 means current local repair, if i change to two, is portal repair, to 1 base repair..
The other 1, if is 1, i'm dead, of 0, i'm alive
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11/27/2018, 00:20
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#59
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elite*gold: 0
Join Date: Nov 2018
Posts: 32
Received Thanks: 8
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Quote:
Originally Posted by Freshek
You never make a pattern for an address of a value. You should rather sig the pointer pointing to it. There are usually some pointers that never change (ok, they do on a game update and that's why we have pattern-based memory scanning). You can even inject a library and call whatever you want using it (in this case the 'decryptVar' method).
It all depends on how avm stores stuff in the memory.
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yes if you have a library like that which can call something like "decryptVar" then that is good. because what i meant is right now you can just do something like this for example:
hero.value = encryptValue(value)
and then you can no longer just memory read unless you have a library like this.
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11/27/2018, 14:00
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#60
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elite*gold: 0
Join Date: Jan 2013
Posts: 37
Received Thanks: 2
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cron1003 can you send me source code from old version
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Hello iam play this game im brazil then i need change the configuration to me and i cant know how to find this adress:
Global $GlobalPointer = 0x1057f2a4
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