Well, i don't know when i will finish it because i have other things to do... But, i discovered how to iterate between arrays only reading memory 0% of cpu usage
But array structure change because of key and size, so, it will be a bit harder
not worth to use, add auto revive ship or something. A lot of bugs.
But poor kids without money will say 'its mega super bot awesome job'.
Bugged exo bot is still better.
Did you really read this thread ?
"Hey guys, i'm developing an bot, just for test now"
"**TEST, he don't revive, don't change map, only collect bonus boxes, in background"
well not if you dont know what you are looking for like hero positions, ids and so on. if you make them non-static and move them to another place that would be easy. you could also add random "memory junk" dynamically when game opens, that will be easy when as3 is as dynamic as it is.
Anyways no hate i just wanted to ask about it
well not if you dont know what you are looking for like hero positions, ids and so on. if you make them non-static and move them to another place that would be easy. you could also add random "memory junk" dynamically when game opens, that will be easy when as3 is as dynamic as it is.
Anyways no hate i just wanted to ask about it
You never make a pattern for an address of a value. You should rather sig the pointer pointing to it. There are usually some pointers that never change (ok, they do on a game update and that's why we have pattern-based memory scanning). You can even inject a library and call whatever you want using it (in this case the 'decryptVar' method).
It all depends on how avm stores stuff in the memory.
Well, i found the deathscreen
3 means current local repair, if i change to two, is portal repair, to 1 base repair..
The other 1, if is 1, i'm dead, of 0, i'm alive
You never make a pattern for an address of a value. You should rather sig the pointer pointing to it. There are usually some pointers that never change (ok, they do on a game update and that's why we have pattern-based memory scanning). You can even inject a library and call whatever you want using it (in this case the 'decryptVar' method).
It all depends on how avm stores stuff in the memory.
yes if you have a library like that which can call something like "decryptVar" then that is good. because what i meant is right now you can just do something like this for example:
hero.value = encryptValue(value)
and then you can no longer just memory read unless you have a library like this.
Metin2 Box - Auch bonus DR bonus ? 12/08/2011 - Metin2 - 5 Replies Guten Tag Liebe e*pvpers,
Ich wollte ma fragen ob man 20% Mehr DR mit dem Gutschein in der Box kriegt.
Oder kriegt man allgemein nur für 25 Euro
freue mich über jede antwort
Mfg
Last Chaos DarkBot helpe 03/10/2008 - Last Chaos - 0 Replies Hello iam play this game im brazil then i need change the configuration to me and i cant know how to find this adress:
Global $GlobalPointer = 0x1057f2a4
;4 bytes
Global $EnemyOffset = 0x0FA91F5
;float
Global $EnemyTargetOffset = 0x000f9200
Please i waiting reply