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[dev] Toshinou – open-source DarkOrbit tool/bot

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Old   #1
 
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Arrow [dev] Toshinou – open-source DarkOrbit tool/bot

Toshinou/としのう

Hi,
since few days I'm working on a great tool for the well known browser game DarkOrbit. The tool uses ExternalInterface API to communicate directly with the main.swf through JavaScript events.

Warning: I don't think it's a good bot/tool for daily usage. It's still under heavy development and mistakes happen. Don't use it on big accounts! I warned you!

So why do I publish it? I'm looking for people who can test it and contribute to the GitHub repo.

You can contribute to/download the tool on .

Related Discord (development + questions):

How to setup on Chromium/Chrome on Linux Kubuntu:

Windows & English tutorial by @
Community-made banners:



Freshek is offline  
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Old 10/14/2017, 14:41   #2
 
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Thank you for the release! I'll test it


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Old 10/14/2017, 14:48   #3

 
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amazing :P
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Old 10/14/2017, 14:51   #4

 
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This is truly amazing! Well done!


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Old 10/14/2017, 16:08   #5
 
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Hello ! So this is not a batch bot? How accurate will he be able to work and beat mobs? What are its advantages? Can it work just as accurately as batch bots?
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Old 10/14/2017, 16:17   #6
 
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Originally Posted by oleg-19952008 View Post
Hello ! So this is not a batch bot? How accurate will he be able to work and beat mobs? What are its advantages? Can it work just as accurately as batch bots?
It's as accurate as packetbots, because it can have all the data that a real client does.
The main advantage is fact that it can work on Linux/Mac OS/Windows. No bot (except Golem) runs on every platform.
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Old 10/14/2017, 16:28   #7
 
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Originally Posted by Freshek View Post
It's as accurate as packetbots, because it can have all the data that a real client does.
The main advantage is fact that it can work on Linux/Mac OS/Windows. No bot (except Golem) runs on every platform.
I compared preloader.swf files with the original and yours, in the original 88 classes, in your 93, you changed the code in it and now have access to all the game variables? How much will the introduction of new encryption (if the developers do it) affect this bot?
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Old 10/14/2017, 16:31   #8
 
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Originally Posted by oleg-19952008 View Post
I compared preloader.swf files with the original and yours, in the original 88 classes, in your 93, you changed the code in it and now have access to all the game variables? How much will the introduction of new encryption (if the developers do it) affect this bot?
I simply patched preloader.swf to load unencrypted main.swf. Don't know why it says 93 classes, but I guess it's JPEXS' job.

A new encryption would do nothing. We just have to keep up variable names and swf files up to date.

The main.swf communicats with the JS side by executing JS events. Take a look at EventManager.
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Old 10/14/2017, 16:34   #9
 
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Quote:
Originally Posted by Freshek View Post
It's as accurate as packetbots, because it can have all the data that a real client does.
The main advantage is fact that it can work on Linux/Mac OS/Windows. No bot (except Golem) runs on every platform.
Quote:
Originally Posted by Freshek View Post
I simply patched preloader.swf to load unencrypted main.swf. Don't know why it says 93 classes, but I guess it's JPEXS' job.

A new encryption would do nothing. We just have to keep up variable names and swf files up to date.

The main.swf communicats with the JS side by executing JS events. Take a look at EventManager.
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Old 10/14/2017, 16:36   #10
 
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Originally Posted by oleg-19952008 View Post
Main.swf encryption got changed in past few days… and preloader changed too.

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Old 10/14/2017, 16:37   #11
 
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The setup is too complicated for me lol. But anyway I love this and looks really good. Nice job
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Old 10/14/2017, 16:38   #12
 
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The setup is too complicated for me lol. But anyway I love this and looks really good. Nice job
You can join the Discord server. We will try our best to help you. I'll add Windows tutorial later or so.
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Old 10/14/2017, 16:53   #13
 
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Originally Posted by Freshek View Post
You can join the Discord server. We will try our best to help you. I'll add Windows tutorial later or so.
That is, you found a vulnerability? I do not think that the developers wanted to leave the opportunity to work through api js directly with the flash.
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Old 10/14/2017, 17:06   #14
 
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That is, you found a vulnerability? I do not think that the developers wanted to leave the opportunity to work through api js directly with the flash.
Content script sandbox, in fact, isolates the script, we can't access the Flash DOM object directly. Take a look at Injector.js. A simple hack that works.

And well, ExternalInterface is just a part of the Flash API, not a vulnerability.
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Old 10/14/2017, 17:41   #15
 
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Originally Posted by Freshek View Post
You can join the Discord server. We will try our best to help you. I'll add Windows tutorial later or so.
Can you send me a discord link?


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