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DarkOrbit on the right direction?
Discussion on DarkOrbit on the right direction? within the DarkOrbit forum part of the Browsergames category.
06/04/2017, 15:57
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#31
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Quote:
Originally Posted by -=Flavio=-
A human can change his tactics during a fight, while an Ai, however good he is, will try to make the best decision for that moment, since trying to predict exactly what a human is going to do is practically impossible (Especially if he knows what he is fighting against).
Anyone with game ability can predict and induce a bot to do something (BECAUSE HE IS A BOT!)
This is my opinion.
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You know nothing about AI, a proper coded AI is able to do any tactic, predict any tactic, and change tactic mid battles to increase chances of winning. An AI can do everything a human can do and more, all it needs is training.
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06/04/2017, 22:08
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#32
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If you think he can do ...
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06/04/2017, 22:32
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#33
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Quote:
Originally Posted by -popcorn-
You know nothing about AI, a proper coded AI is able to do any tactic, predict any tactic, and change tactic mid battles to increase chances of winning. An AI can do everything a human can do and more, all it needs is training.
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AIs can, on a long-term development and learning beat any DarkOrbit player for sure!
AlphaGo is a good example: https://en.wikipedia.org/wiki/AlphaGo
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06/05/2017, 01:03
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#34
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Quote:
Originally Posted by 0wnix
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Comparing a board game to DarkOrbit... Just like others comparing shooter to DO... Useless. Tell me when you have found an AI which beat everyone in EveOnline.
Sorry for the off-topic, but this is more interesting discussion than DarkOrbit.
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06/05/2017, 12:13
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#35
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Quote:
Originally Posted by :thonking:
Comparing a board game to DarkOrbit... Just like others comparing shooter to DO... Useless. Tell me when you have found an AI which beat everyone in EveOnline.
Sorry for the off-topic, but this is more interesting discussion than DarkOrbit.
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Never played EveOnline but it seems harder to master than DarkOrbit - most DarkOrbit players have the same tactics: EMP + cloack, flying away etc. some patterns that an AI could easily detect and counter.
Actually, a good way to make an AI beat a DarkOrbit player would be to watch many fight videos, identify those patterns and create "counters" moves (requires DarkOrbit to be a skilled game tho  ) and then using min-max algorithms and some prediction, you could easily use the best counter(s) to defeat the player.
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06/05/2017, 12:44
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#36
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As was already mentioned good AI can beat a human if it is well trained. But I think that nobody will write something like this for dying game. It is not worth.
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06/05/2017, 13:38
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#37
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Quote:
Originally Posted by ssamko
As was already mentioned good AI can beat a human if it is well trained. But I think that nobody will write something like this for dying game. It is not worth.
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That's the answer, there is no intelligent bots for DO because AI experts won't waste their time on such game, and not because it is hard or impossible
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06/05/2017, 15:26
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#38
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Quote:
Originally Posted by 0wnix
Never played EveOnline but it seems harder to master than DarkOrbit - most DarkOrbit players have the same tactics: EMP + cloack, flying away etc. some patterns that an AI could easily detect and counter.
Actually, a good way to make an AI beat a DarkOrbit player would be to watch many fight videos, identify those patterns and create "counters" moves (requires DarkOrbit to be a skilled game tho  ) and then using min-max algorithms and some prediction, you could easily use the best counter(s) to defeat the player.
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And then humans are able either to trick the bot or learn to fight better than the bot.
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06/05/2017, 15:59
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#39
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This game is random as **** anyway, lol. You can do perfect fight, and then in the end hit 4 times in row "MISS" and lose xD
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06/05/2017, 22:47
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#40
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Quote:
Originally Posted by anjesh12
bot develops, evolves around what is needed. if you can only get more "items" by killing people. develops will eventually make bots that will kill people. it will be slow but it will get better.
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i will just post an example! another game like LOL [league of legends], there's not bots (i mean programs) the players loves to play the game, there could be cheaters but is still the same thing in DO!
Anyway i don't really think that BP will try this! i was waiting a better game when chineses bought the game! but it is just worst and worst!
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06/05/2017, 23:44
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#41
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Quote:
Originally Posted by ~Demetrio~
i will just post an example! another game like LOL [league of legends], there's not bots (i mean programs) the players loves to play the game, there could be cheaters but is still the same thing in DO!
Anyway i don't really think that BP will try this! i was waiting a better game when chineses bought the game! but it is just worst and worst!
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yup, most is not everyone like league who play it those who bot is to sell the account for profit. when the RAF(refer a friend) was out. lots of people botted to get the bonuses, the rp was good
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06/06/2017, 16:21
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#42
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Quote:
Originally Posted by nikola99
If they just focused on quality before quantity just one time...
AND FU***NG LISTEN TO THE DAMN COMMUNITY
->>>
Game was removed due to expensive maintenance, and low income.
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I see what you did there. :P
Quote:
Originally Posted by nikola99
You guys remember when there was captcha authentication for every "x" number of boxes collected. Why not introduce that again, but make it pop up every 30 minutes etc.
It would not be too annoying, but it would make any bot useless.
But on the other hand -reduce games insane need for grinding.
I play video games for over 20 years, and NEVER i saw a game that comes even close to amount of time DarkOrbit requires for things that will buff your damage to 6% etc. It's ridiculous.
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I'd break my PC is every 30s I ahve to write some captcha mate.
Quote:
Originally Posted by anjesh12
yup, most is not everyone like league who play it those who bot is to sell the account for profit. when the RAF(refer a friend) was out. lots of people botted to get the bonuses, the rp was good
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lel getting banned for 500 refs was fun  had so many skins rip.:c
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