Difference in dmg compared to upgraded lf4s if both are upgraded: 8,5%
So if you deal 80.000 dmg with x4 with lf4s now with those new lf4s you will deal over 86k so lets say 6k more dmg on x4 ammo for ufe player.
Cost:
400 logfiles = 96k uri with rebate+prem
350 ores which you can get from cubes (2 from 1 cube) so for 1 lf4 u need to kill 175 cubes
160 ores which you can get from ggs - 16 alphas/lambdas = 160 ores (1 gate 10 ore)
300 ores from daily quests - this one look ok, but well you get only 10 from one quest so you will have to wait many days to get enough to make lf4.
So for 45 LF4s PVP/PVE/HP to be UFE you need:
18.000 logfiles = 4,3 milions uri (rebate+prem)
7875 cubes killed
720 gates finished (Alpha or lambda)
2 years to be able to get enough resources from quests to make the lf4s
Now Imagine that you need 3 times more if you want all 3 sets that means:
54.000 logfiles = 12,9 milions uri (rebate+prem)
23.625 cubes killed
2160 gates finished (Alpha or lambda)
6 years to be able to get enough resources from quests to make the lf4s
Were they drunk or drugged during creating this new LF4s and ways to get them?
Ofc you can choose diff npc than cubes but well other npcs dont have 100% drop rate but only 25% or so.
Also you can choose diff GGs but well those 2 are one of the cheapest.
Those were only calculations of how it will result and whats the difference/calculations to get them, the original (official) info with all the tables with informations from which I calculated those informations is here:
Good luck to Non-botting people lmao, this is getting ridiculous af.
Edit: Update
DO Update Released
New 3 types of lf4 are in-game now! (you can find them in assembly)
New boosters interface/design (booster tab in-game)
Missions/quests in nyx have now yellow collor and interface/design changed too
New Daily missions: 3 types - Easy, Medium, Hard
Warning: You can do only 1 daily mission per day so if you want to have the most ores do the hard one.
For the easiest one you get 2 ores only and you need 300 ores to get 1 new LF4 thats 150 days for 1 LF4
We need a good Private Server which will last long time as fast as possible tho :P BP ******** more and more even when we thought its not possible to be worse with this game.
So basically I loose my upgrades of 6% more damage to "enhance" them by 5% more pvp or pve damage.
Am I missing something or is this a bad joke?
You can use non-upgraded LF4s instead to get them. Also the new LF4s are not upgradable now but will be upgradable later. Do not waste your upgraded LF4s cause it would loose your levels 16 on it just use non upgraded.
Complain and complain Atleast its not something you can just buy right off you have to actually work to get the new lf4s. So people who play will be rewarded, and not people who pay.
Complain and complain Atleast its not something you can just buy right off you have to actually work to get the new lf4s. So people who play will be rewarded, and not people who pay.
Payment option coming soon, trust me
Either they will put some payment boosters to get more ores than normally or they will put ores into some package or for every uridium bought.
I doubt they would make a single one event without payment, also anyway without payment its still ridiculous time and life consuming doing all the time same thing all over (cubes, gates) to get the lf4s.
When they will finally release something for PVP too? Not just gate things... This is another event connected with more and more gates to be done. They keep ripping the pvp even more and want more ppl to do gates instead of pvp fighting.
We will see later how it will end - if they make some changes or leave it like that.
Edit:
Also why they are constantly focusing on lasers only? There are so many new types of lasers but no new shields or ship or map or missions or npcs etc...
Either they will put some payment boosters to get more ores than normally or they will put ores into some package or for every uridium bought.
I doubt they would make a single one event without payment, also anyway without payment its still ridiculous time and life consuming doing all the time same thing all over (cubes, gates) to get the lf4s.
When they will finally release something for PVP too? Not just gate things... This is another event connected with more and more gates to be done. They keep ripping the pvp even more and want more ppl to do gates instead of pvp fighting.
We will see later how it will end - if they make some changes or leave it like that.
Edit:
Also why they are constantly focusing on lasers only? There are so many new types of lasers but no new shields or ship or map or missions or npcs etc...
If I'm not wrong, in the last twitch stream they referred to something regarding new ships, npcs&maps (and shields too) coming out in events starting from march
Problem with HP calculations 08/03/2014 - CO2 Private Server - 1 Replies Sup people! I've been searching over and over but I still can't find the solution. I'm working on a public source to get better in C# (Fixing the bugs etc..) and now I'm stuck with the JiangHu system. It seems that when I train and get for example Max~HP+450(Epic) it shows the HP bonus in the red balloon but it's stuck at 20.000 on 30.000. I mean that when I take potions, the HP doesn't fill up.
Can anyone give me an advice please?
Thanks. :)
Stamina calculations 04/13/2014 - Archlord - 19 Replies Hello,
I was wondering what the exact stamina calculation were, and is there anything else that effects this.
Also I was wondering how the hp% were calculated does it go off the base HP with a naked toon and raw stats or does it calculate with the other added bonuses.
I remember my old stats that I had posted but I think there seems to be some other factor in this now.
( referring to the bold )
Exp Calculations 01/19/2013 - CO2 Private Server - 3 Replies I'm trying to calculate Experience per hit/kill here. I'm having a bit of trouble. I'm using something similar to this.
if (damage >= maxhp)
exp = maxhp;
else if (damage < maxhp)
exp = damage;
From what I remember this is sort of how it used to work before potency, etc...
But this is not coming out correctly at all. It seems when I hit a mob for 8k, i get 28k exp.
Calculations with Accuracy 02/12/2011 - CO2 Private Server - 1 Replies Hello.
I was wondering how you are calculating AttackRate chance. Using Accuracy from Items and FuryGems.
If i remember well in my last source i was doing something like:
double Acc = (Agility * 0.1)
Acc = (Acc + ((Accuracy from item * FuryGemPercent) * 0.1))
then doing a percent succes with Acc, and if its true I return 0 as Damage.
[HELP] ATTACK CALCULATIONS 02/10/2009 - CO2 Private Server - 10 Replies hi im pete,
yeah im too lazy to do this so can someone just give me some pretty good calculations.. you dont need to if you dont want to just dont post anything, but dont flame
=]