you guys cant know that.. just beacuse current packet bots are banable doesnt mean it will have to be like this for ever.. there must be a way.. and who knows.. maybe they got it.
btw if you have one spot for testing free hit me up
Why create a packet bot in 2016?
Accounts will be banned in no time, it will happen whatever happened with the merkava.
Your bio says 'The best way to predict the future is to create it' i take it you don't believe your own words. These devs are shaping the future of bots my trying new things.
Pixel boxes went far enough, then the creators of golem, fs etc came along and changed that game. The game is constantly changing, and the bot developers are only getting smarter, have some faith.
WHEN you would knew it , why your not creating some paid bots?
stop this useless
I'm not creating any paid bots because this game is at it's downfall. With other words: No point in doing this.
My point of view is not to lose time over a bot for dead game but create a server when the game was at it's peak and improve things that they've ruined.
I'm not creating any paid bots because this game is at it's downfall. With other words: No point in doing this.
My point of view is not to lose time over a bot for dead game but create a server when the game was at it's peak and improve things that they've ruined.
NeoxCo - Version: 5611 [Beta Tests 28 Dec] 01/28/2013 - CO2 PServer Archive - 29 Replies Two month ago I have posted that I'm looking to build a team of talented individuals who want and love to work with C# and Conquer Online in general.
Soon after that post I have been contacted by several users, including some well know and respected ePvP members and I want to thank you to everyone who joined my jurney and helped me to craft NeoxCo.
So enough with the "un-important" stuff, lets talk about NeoxCo. What is and what is not.
First of all NeoxCo is running on C# with MySQL. This...
UO Alpha and Beta Tests [GER/ENG] 02/13/2011 - General Gaming Discussion - 0 Replies Hallo!
Ich für den Maschinen-Übersetzung entschuldigen.
Das vereinfachte UO Timeline sieht wie folgt aus:
1) UO Pre-Alpha
2) Alpha
3) Beta
4) Final Release
Beta tests 08/30/2004 - User Submitted News - 0 Replies GameZone.com hat einen Artikel über die Fans von MMORPGs geschrieben. Der Artikel soll vor allem aufzeigen, wie sich Beta Tester zu große Hoffnungen machen. Auch soll er zeigen, das immernoch Meilenweite Unterschiede zwischen Beta und Retail bestehen und das meist Fans von MMORPGs oft enttäuscht werden, weil diese meist unvollständig sind.
Hier ein Auszug:
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