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[PUBLIC] UberOrbit v² (15+ new features)
Discussion on [PUBLIC] UberOrbit v² (15+ new features) within the DarkOrbit forum part of the Browsergames category.
12/29/2015, 19:32
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#736
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elite*gold: 0
Join Date: Jul 2012
Posts: 614
Received Thanks: 268
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Quote:
Originally Posted by cellia
pls i need help.. i changed company and i've lost my delta gate that was already on the map.. can an admin help me
ID: 5753
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Delta gate is not working so it does not appear on all maps
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12/29/2015, 21:11
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#737
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elite*gold: 0
Join Date: Dec 2015
Posts: 33
Received Thanks: 35
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So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so **** tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
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12/29/2015, 21:34
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#738
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elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
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Quote:
Originally Posted by †Ťøxī癆TΔC
So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so **** tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
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Hello,
Thanks for your post,
The nostromo and the leonov were added "as is" to the game without real tests : we wanted to provide alternatives to the goliath but we couldn't test them in "real environment".
We will change these 2 ships in a near future, we don't want to remove them from the game and also we still want them as an alternative to the goliath or the vengeance, but it's right to say that at the moment, they are overpowered 
Regards,
UOV²'s team
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12/29/2015, 21:54
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#739
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elite*gold: 0
Join Date: Dec 2015
Posts: 33
Received Thanks: 35
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Ok thx for the fast answer  . And im really glad that u dont remove them as i sometimes like to play other ships then goliath, for me its the vengeance in most cases. As a suggestion: you could add something like pusat from real DO that is a good counter part to the goliath and when it wouldnt have lock issues it wouldnt be overpowerd. Also there where "special" designs for nostromo: so u could add these or just use the stats of them. I really dont know how complicatet it is to add new "visuals" like new designs into the game but that would be a way to give more playable alternatives and the player can test them. If they arent good sombody report it  . just use the playerbase with the real UO as a test server i think evryone is fine with that :P.
Here are some links if u dont know what i mean(but i think you do, just in case):
Pusat:  Nostromo-Design: 
and maybe something like the nextgen ships: Citadel (tank), aegis (support), spearhead (recoon, hit and run)
aegis:
But i dont know wether its possible or not. And as im not rich and dont have any programming skills, i try to help with some other stuff. As always thumbs up to UO team for the good work and ahead: happy new year to all.
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12/29/2015, 22:40
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#740
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elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
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Quote:
Originally Posted by †Ťøxī癆TΔC
Ok thx for the fast answer  . And im really glad that u dont remove them as i sometimes like to play other ships then goliath, for me its the vengeance in most cases. As a suggestion: you could add something like pusat from real DO that is a good counter part to the goliath and when it wouldnt have lock issues it wouldnt be overpowerd. Also there where "special" designs for nostromo: so u could add these or just use the stats of them. I really dont know how complicatet it is to add new "visuals" like new designs into the game but that would be a way to give more playable alternatives and the player can test them. If they arent good sombody report it  . just use the playerbase with the real UO as a test server i think evryone is fine with that :P.
Here are some links if u dont know what i mean(but i think you do, just in case):
Pusat:  Nostromo-Design: 
and maybe something like the nextgen ships: Citadel (tank), aegis (support), spearhead (recoon, hit and run)
aegis:
But i dont know wether its possible or not. And as im not rich and dont have any programming skills, i try to help with some other stuff. As always thumbs up to UO team for the good work and ahead: happy new year to all.
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Hey,
Thank you We planned to add new designs Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game 
Thanks for your ideas 
UOV²'s team
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12/29/2015, 22:53
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#741
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elite*gold: 650
Join Date: Jul 2013
Posts: 484
Received Thanks: 172
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Quote:
Pls not... DarkOrbit like time 2011 best
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12/29/2015, 23:11
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#742
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elite*gold: 0
Join Date: Dec 2015
Posts: 33
Received Thanks: 35
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Quote:
Originally Posted by razerFTW
Pls not... DarkOrbit like time 2011 best 
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Im on razers side here. Just stay with 2011 and just add the ship visuals and experiment with the stats  . Like ctiadel much HP low dmg low speed etc.
So adapt them and when u think theyre ok release them into "live-test".
Except from the ship varity the server is yeah, i would even say nearly perfect.
Btw.: I recognized bug, that when u start firing with RSB it doesnt deals dmg but the RSB goes into cooldown. Anyone else having this?
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12/29/2015, 23:11
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#743
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elite*gold: 0
Join Date: Oct 2012
Posts: 8
Received Thanks: 2
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Quote:
please dont add aegis and more.. plz..
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12/29/2015, 23:22
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#744
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elite*gold: 0
Join Date: Dec 2015
Posts: 33
Received Thanks: 35
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Quote:
Originally Posted by EroMt2
please dont add aegis and more.. plz..
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Why not? You want a server with 100% goli or what? oO
Other ships open up new tactics for solo and group hunt. When u want a only goli server u make a new old warrior :/.
Also its a Pv(E/P) server so ships that may focus on the diffrent playstyles are fine. When u fly all day with goli and u fight all day against goli i get bored and u have simply no specialisation abilitys.
For example: When the blue boxes camed, i switched to my vengeance lightning desgin for the tick more speed to run out enemys and search the area faster. It gaved me a bit of tactical advance and when these kind of adapting possebilitys are totally gone, a game gets bored i think.
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12/30/2015, 02:27
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#745
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elite*gold: 0
Join Date: Aug 2011
Posts: 6
Received Thanks: 0
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im on backpage but in game page i cant find the start button the only thing that ive done is resoultion full screen
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12/30/2015, 08:49
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#746
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elite*gold: 0
Join Date: Apr 2012
Posts: 182
Received Thanks: 128
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Quote:
Originally Posted by †Ťøxī癆TΔC
So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so **** tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
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That's completely true, if you check game.xml that is being used on uberorbit you will see on <ships> that leonov has 30 clickRadius, nostromo has 45 clickRadius and goliath has 70 clickRadius.
To developers: an option is to change that values...
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12/30/2015, 13:15
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#747
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elite*gold: 0
Join Date: Dec 2013
Posts: 100
Received Thanks: 38
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Can u maybe delete clan alliance all the big clans send eachother alliance so they can shoot all the new/low/players with no clan easy, verry retarded if u ask me.
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12/30/2015, 17:54
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#748
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elite*gold: 0
Join Date: Dec 2015
Posts: 40
Received Thanks: 15
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Please reintroduce blue bootys back into game soon, If not then at least refund me some of my uridium i spent enough uri to get 350 keys that was about 1mil uri.
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12/30/2015, 17:54
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#749
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elite*gold: 62
Join Date: Jun 2014
Posts: 57
Received Thanks: 48
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12/30/2015, 22:24
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#750
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elite*gold: 1506
Join Date: Aug 2012
Posts: 592
Received Thanks: 1,020
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Hello,
Today we modified the ships :
- Leonov & Nostromo were "nerfed", we lowered their HP amount and increased their hitbox size
- The Vengeance was "buffed", we increased its HP amount by 10k and changed vengeance bonuses
- Many goliaths designs bonuses were changed, some were buffed 
These values may change if they are too overpowered or too weak, we need reviews 
Regards,
UOV²'s Team
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