So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so **** tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so **** tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
Hello,
Thanks for your post,
The nostromo and the leonov were added "as is" to the game without real tests : we wanted to provide alternatives to the goliath but we couldn't test them in "real environment".
We will change these 2 ships in a near future, we don't want to remove them from the game and also we still want them as an alternative to the goliath or the vengeance, but it's right to say that at the moment, they are overpowered
Ok thx for the fast answer . And im really glad that u dont remove them as i sometimes like to play other ships then goliath, for me its the vengeance in most cases. As a suggestion: you could add something like pusat from real DO that is a good counter part to the goliath and when it wouldnt have lock issues it wouldnt be overpowerd. Also there where "special" designs for nostromo: so u could add these or just use the stats of them. I really dont know how complicatet it is to add new "visuals" like new designs into the game but that would be a way to give more playable alternatives and the player can test them. If they arent good sombody report it . just use the playerbase with the real UO as a test server i think evryone is fine with that :P.
Here are some links if u dont know what i mean(but i think you do, just in case):
Pusat: Nostromo-Design:
and maybe something like the nextgen ships: Citadel (tank), aegis (support), spearhead (recoon, hit and run)
aegis:
But i dont know wether its possible or not. And as im not rich and dont have any programming skills, i try to help with some other stuff. As always thumbs up to UO team for the good work and ahead: happy new year to all.
Ok thx for the fast answer . And im really glad that u dont remove them as i sometimes like to play other ships then goliath, for me its the vengeance in most cases. As a suggestion: you could add something like pusat from real DO that is a good counter part to the goliath and when it wouldnt have lock issues it wouldnt be overpowerd. Also there where "special" designs for nostromo: so u could add these or just use the stats of them. I really dont know how complicatet it is to add new "visuals" like new designs into the game but that would be a way to give more playable alternatives and the player can test them. If they arent good sombody report it . just use the playerbase with the real UO as a test server i think evryone is fine with that :P.
Here are some links if u dont know what i mean(but i think you do, just in case):
Pusat: Nostromo-Design:
and maybe something like the nextgen ships: Citadel (tank), aegis (support), spearhead (recoon, hit and run)
aegis:
But i dont know wether its possible or not. And as im not rich and dont have any programming skills, i try to help with some other stuff. As always thumbs up to UO team for the good work and ahead: happy new year to all.
Hey,
Thank you We planned to add new designs Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game
Thank you We planned to add new designs Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game
Im on razers side here. Just stay with 2011 and just add the ship visuals and experiment with the stats . Like ctiadel much HP low dmg low speed etc.
So adapt them and when u think theyre ok release them into "live-test".
Except from the ship varity the server is yeah, i would even say nearly perfect.
Btw.: I recognized bug, that when u start firing with RSB it doesnt deals dmg but the RSB goes into cooldown. Anyone else having this?
Thank you We planned to add new designs Regarding the next-gen ships (aegis, citadel...) we don't know if we are going to add them or no because we would have to edit the game because the version we are using do not officially support those ships. We may add them without their special skills, or we may add them later if we move from 4.1 to a more recent version of the game
Why not? You want a server with 100% goli or what? oO
Other ships open up new tactics for solo and group hunt. When u want a only goli server u make a new old warrior :/.
Also its a Pv(E/P) server so ships that may focus on the diffrent playstyles are fine. When u fly all day with goli and u fight all day against goli i get bored and u have simply no specialisation abilitys.
For example: When the blue boxes camed, i switched to my vengeance lightning desgin for the tick more speed to run out enemys and search the area faster. It gaved me a bit of tactical advance and when these kind of adapting possebilitys are totally gone, a game gets bored i think.
So in the last week the use of leonov and nostromo increased like about 500%. And as these ships are, sry for the bad words now but it is the fact: OP as f*ck. They have high dmg, are fast, Hp is unlogic. But this arent even the things that are disturbing me cause the goliath is (luckily) better in raw stats like gens and lasers and HP stuff. But the real issue is that the "hit-box" where u can click the leonov and nostromo are so **** tiny. Ive tested it already. Goliath "hit-box" is like more then double the size. And in game the leo and nostromo wiggle really hard when they are in full speed config so theyre movig very fast for the eye. That in combination with the lock issues makes both yea: OP as f*ck. And for me it kinda destroys the PvP in this server :I. Would be very nice if u can "fix" nostromo and leonov to their real stats.
Greetings: Optimus.
That's completely true, if you check game.xml that is being used on uberorbit you will see on <ships> that leonov has 30 clickRadius, nostromo has 45 clickRadius and goliath has 70 clickRadius.
To developers: an option is to change that values...
Can u maybe delete clan alliance all the big clans send eachother alliance so they can shoot all the new/low/players with no clan easy, verry retarded if u ask me.
Please reintroduce blue bootys back into game soon, If not then at least refund me some of my uridium i spent enough uri to get 350 keys that was about 1mil uri.
Today we modified the ships :
- Leonov & Nostromo were "nerfed", we lowered their HP amount and increased their hitbox size
- The Vengeance was "buffed", we increased its HP amount by 10k and changed vengeance bonuses
- Many goliaths designs bonuses were changed, some were buffed
These values may change if they are too overpowered or too weak, we need reviews
acid_buRn CA Public [MENU + NEW FEATURES] 06/24/2010 - Combat Arms Hacks, Bots, Cheats & Exploits - 7 Replies Hey Guys
How To Use:
Inject with any good injector.
Press insert AFTER CA has finished loading.
NOTE: Text will probably dissapear. You will manually need to recreate the font. Just press DELETE and it will create again and you can use the menu
http://yfrog.com/jccombat33j
Cyniu Public, Some Hot Features /18/04\10\ 04/19/2010 - WarRock Hacks, Bots, Cheats & Exploits - 26 Replies http://img202.imageshack.us/img202/8762/hack1n.jpg
CyniuPublic.rar ... at uploaded.to - Free File Hosting, Free Image Hosting, Free Music Hosting, Free Video Hosting, ...
Virustotal. MD5: 65736c386acccfbb9232fdc72f880bdb Reser.Reputation.1 Trojan.Crypt.TPM.Gen TR/Crypt.TPM.Gen
kein Virus da findet er nur etwas weil es mit Thermida verpackt wurde^^
[Maxn Public V8] - Hack with many Features! 02/06/2010 - WarRock Hacks, Bots, Cheats & Exploits - 40 Replies Hi liebe WarRock Section ,
STATUS: DETECTED
Vorwort!
Ich habe die Suchfunktion genutzt und mich hier umgeschaut ob dieser Hack hier schon gepostet wurde! Habe aber nichts gefunden!
Wenn doch , tut es mir Leid und es kann geschlossen werden!
Dieser Hack funktioniert einwandfrei! Mehrere Freunde von mir inklusive Mir haben ihn Getestet!