just to report the bot keeps trying to collect pet lvl 15 and it follows a pusat.. i loled when i see the bot following that pusat xD
am i making something wrong? :v
Works pretty well, however the bot (very frequently) skips over a ton of boxes to gather another box on the other side of the map. At first I did not mind about it, but after an hour, I began to realize that the bot is terribly efficient compared to manual boxing.
I would like to see the bot collect ALL boxes it sees on the game screen.
Guys, I know that this version of the bot have some bugs, like following some design/ship/pet etc.. or clicking gate or booty some times. But I released this version beacuse is better than collect 4 boxes/hour. I will try to find a better solution at this tomorrow If you can put the browser in 1280x720 that is my browser resolution, I don't have some of these bugs with this.
Yeah, I left mine on 1280x720; much better than 800x600 but the bot still skips over a tons of boxes.
So after about... let's see... 5 hours of botting with this...? I can conclude this:
COMMON BUGS
- Bot skips over boxes or sometimes does not even detect them at all
- Booty does get clicked multiple times, even though it was already clicked before
- Bot sometimes stop completely for about 1 - 2 minutes and resumes even though the setting is checked not to do this
UNCOMMON BUGS
- The minimap is not detected occasionally
- Hard time locating the minimap to begin with
RARE BUGS
- At times, if you do set a pathway, the bot will sometimes travel to the radiation zone. Like very deep into the radiation zone
- Changing some settings causes the entire bot client to freeze and even crash on some occasions
ANNOYING THINGS
- Bot takes too long to collect a box (it takes only ~200ms to collect a box).
- Once a bot reaches at the point it clicks on a map, it stays there too long. (perhaps a setting for this...?)
SUGGESTION
- Make a memorization function! In PBDO-Bot, you can code to where you can have the bot remember boxes it has seen before. So once it finished a task, it would go back to the last place it has seen a box and collect the box if it is still there. This would improve the efficiency of the bot by a lot.
Other than that, this bot has a lot of potential compared to the other bots. Keep up the good work! :thumbsup:
Thanks for this big report We need this kind of post to make the bot better and better! We are working hard on this!
#Released v1.6! Bug with boxes and event box should be fixed. The bot doesn't recognize anymore booty. Maybe some times can detec jumpgate, but it will fly away in few seconds I will improve it to make it avoid completely the gate in next version!
I dont know english very well but here`s the problem. When i start it everything is okay utill it sees a base. when my ship sees a base he stays at it infinite time like the bases on 4-x maps
COMMON BUGS
- Bot sometimes stop completely for about 1 - 2 minutes and resumes even though the setting is checked not to do this
UNCOMMON BUGS
- The minimap is not detected occasionally
- Hard time locating the minimap to begin with
Yup,totally agreed.I'm still getting error number 8 and the minimap is clearly visible..In the 1.4 version,the bot was randomly stopping for like 2 minutes.
I dont know english very well but here`s the problem. When i start it everything is okay utill it sees a base. when my ship sees a base he stays at it infinite time like the bases on 4-x maps
also with v1.6?
Quote:
Originally Posted by agentk232
Yup,totally agreed.I'm still getting error number 8 and the minimap is clearly visible..In the 1.4 version,the bot was randomly stopping for like 2 minutes.
The icon of the minimap must be visible not the minimap itself.
I dont know english very well but here`s the problem. When i start it everything is okay utill it sees a base. when my ship sees a base he stays at it infinite time like the bases on 4-x maps
I also have this problem but I solved using minimap path
I also left the bot to run overnight, and apparently it stopped completely.
Another bug is that when an enemy enters X-2 maps, the bot just completely stops, rather then run to a gate. Even so, I did not set the option for the bot to do this.
I also left the bot to run overnight, and apparently it stopped completely.
Another bug is that when an enemy enters X-2 maps, the bot just completely stops, rather then run to a gate. Even so, I did not set the option for the bot to do this.
No the error in your picture is because of IE, anyway, try the new version and tell me
Guys, you have to understand that is very difficult try to find a correct pixel. Anyway you can avoid this problem by using minimap path. If someone can post the point where the bot get stucks will help me alot
[Beta Release] FsBot BG by fuso98 06/16/2015 - DarkOrbit - 317 Replies Hi guys, finnally i can say that the beta version of my FsBot is complete.
No it don't work with trapDoor or any external DLL that allow browser management and things like that. It is a pure pixelbot! Cause this version is not released as official version but it's just a beta you can't find any help or FAQ page on our web site!
As I've written some week ago all users that have bought a Premium version of FsBot Desktop until 20th November have got a Premium version of this background version....
[Release] FsBot Crack by Sinlyu 08/24/2014 - DarkOrbit - 28 Replies Hi,
Place "FsBot Crack.exe" in your FsBot folder, run it. Done!
Download:
Sinlyu.