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[Multiplayer] [Clone] ADION - BETA

Discussion on [Multiplayer] [Clone] ADION - BETA within the DarkOrbit forum part of the Browsergames category.

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Old 03/22/2015, 00:36   #121
 
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where is the download link XDD
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Old 03/22/2015, 02:45   #122
 
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Quote:
Originally Posted by Chirdo View Post
where is the download link XDD


Beta 2.0 with all those new updates posted in my last post will be here tomorrow! I can't wait to see all of you guys on there, it will be amazing. I will do my best to deliver the best website functions and features that I possibly can give you!

Kindest regards & a warmful night,
Jake

Goodnight Adionians! (:

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Originally Posted by FinalSpace View Post


really nice work! my respect
I'd like to take this moment, and thank you for your active support and feedback to Adion. You've been one person that I've seen always posting on pretty much every page of this thread, giving feedback and responses to not only me, but other users and Alexis himself.

Thank you all, thanks for all you've done, thanks for making the community grow so much, with Beta 2.0 invite all your friends, lets make the server big, make it grow! It'll be amazing, I promise you all! It won't be a let down, there will be no crashes unless the emulator crashes, but I have a work around for that, thanks to "Restart on Crash" (Not made by me), I will give to Alexis.

Blessed night Adionians,
Jake
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Old 03/22/2015, 07:26   #123
 
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I don't know why but during the attack on the stranger I have one shot and it will no longer
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Old 03/22/2015, 08:26   #124
 
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This is because the server is crashed, just wait a restart ^^
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Old 03/22/2015, 08:43   #125
 
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Originally Posted by aureolebigben View Post
This is because the server is crashed, just wait a restart ^^
when restart?
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Old 03/22/2015, 09:59   #126
 
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i don't know , just wait the admin ^^
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Old 03/22/2015, 10:48   #127
 
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Nice work guys. It's running great and movement is smooth. I like the speed build up on the ships when you move, nice little touch. The only thing I don't like is that enemies get their HP/Shields back instantly if they go on their base even if they are attacking you/you attacking them. People just run back and forth taking no damage.

Also the PKing is a bit annoying. The OP generals flying around killing you on sight and everything in sight lol. Makes it hard to do anything at all.
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Old 03/22/2015, 12:56   #128
 
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Originally Posted by AsunaChidori View Post
The only thing I don't like is that enemies get their HP/Shields back instantly if they go on their base even if they are attacking you/you attacking them. People just run back and forth taking no damage.

Also the PKing is a bit annoying. The OP generals flying around killing you on sight and everything in sight lol. Makes it hard to do anything at all.
Than stay near the base if a general shows up. This is the matter of the healing base.
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Old 03/22/2015, 13:18   #129
 
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Originally Posted by MankarCamoran View Post
Than stay near the base if a general shows up. This is the matter of the healing base.
Yeah because that's fun. Having to sit on base for 30 or 40 minutes straight and not being able to play. It's just cheap is all. I can deal with it, it's just annoying.
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Old 03/22/2015, 13:42   #130

 
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Originally Posted by AsunaChidori View Post
Yeah because that's fun. Having to sit on base for 30 or 40 minutes straight and not being able to play. It's just cheap is all. I can deal with it, it's just annoying.
Hey, thanks for your feedback! In the 2.0 update that will be released today, you won't have this problem anymore : If someone is attacking you while beeing at his base, he won't regenerate his hp/shd.

Also, as I said by the past, this update will also make the game more balanced, I'll tell more about this when the 2.0 version will be released (in few hours )
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Old 03/22/2015, 13:50   #131


 
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I got a new Idea
My Idea is that a Ranking where the best 10 Guys or what ever show.
In this Ranking three areas EXP Honor and Kills.
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Old 03/22/2015, 15:12   #132
 
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Hello users,
Sorry such late responses, Alexis beat me too it on responding this time. I overslept due to staying up really late last night working on the website for you guys. I want to sincerely apologize for not doing my job and giving y'all the quickest responses I can possibly give. When clearly, I had the time to do it all -- Yet I let y'all down.

The beta 2.0 update as Alexis said, is to be released in a few hours (Maybe less, I don't know -- Still just woke up). You will never have the lag experiences again. If I'm still posting about the release and when it's here, I'll let y'all know every detail I'm allowed to give.

Sincerest regards,
Jake
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Old 03/22/2015, 18:38   #133
 
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how to make a normal font as you
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Old 03/22/2015, 18:57   #134
 
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Code:
class Entity:
	def ReceiveDamages(self, damages, useShield=True):
        #...
        destroy = False
		if(self.health < 0):
			self.health = 0
			destroy = True
        #...
	if(destroy):
			self.Destroy()

class Client(ConnectionListener):
	def Network_destroy(self, data):
        #...
Why does the client decide wether to play an explosion effect or not to, if the server tells the client when something is destroyed ? That's basically duplicated code on the client and server side (as far as I can tell that).
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Old 03/22/2015, 19:20   #135
 
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2 days and no 2.0 link
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