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[Alpha] DarkOrbit NewGen | Offline clone

Discussion on [Alpha] DarkOrbit NewGen | Offline clone within the DarkOrbit forum part of the Browsergames category.

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Old 11/01/2014, 12:20   #31
 
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Alpha 0.2.1

Here I give you new version! I don't know if it will work, but you may try it.




Changelog:
RSB-75 and SAB-50
Balancing ammo price
Clickable hotbar
Highlighting of selected ammo
Demilitarized zones on jumpgates
Correcting some jumpgates destinations
And probably something I forget

I'll release Android 0.1 which is between 0.2 and 0.2.1, I wanted to release it yesterday, but I wasn't able to export it as .apk. I am trying it now.
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Old 11/01/2014, 12:31   #32
 
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I would love to see a clone at 1920x1080 or 1600x900. Not sure if this is possible.
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Old 11/01/2014, 13:13   #33
 
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Android 0.1

Here we go! This is probably first android DO clone ever made (Correct me if not). I am so proud of it!




You you know/agree that:

Version info:
This version (0.1) should include everything from version 0.2.1 except for hit counter.

AsunaChidori: resolution settings are in queue
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Old 11/01/2014, 14:06   #34
 
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Quote:
Originally Posted by katil0172 View Post
PLEASE ONLİE AND MULTİPLaYER
It's written on first page, but I'll copy it for you:
Technology don't let me make something like server, because even without npcs and other things, ping would be over 1000 ms. As I said, it is offline clone even if I would like to make it online. There are enough private server makers so I leave this to them. Also, there is so much work to do even if it was possible to make it online...

If anybody else ask for online I'll probably report him, because I consider it as spam.
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Old 11/01/2014, 16:01   #35
 
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Stellar Legacy for example is made in GM an ONLINE DO clone and the ping is not over 1000ms , it's possible to make it. : p, just to correct your reason
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Old 11/01/2014, 22:06   #36
 
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i can't download the 0.2.1 if i press the download button on mediafire reloade the page

(sorry for bad english /-> I'm from germany ^^)
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Old 11/01/2014, 22:19   #37
 
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Niki98@: Link works fine for me, atleast that link on 1st page
ignoxx: Thank you very much. Now there will be more online requests...
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Old 11/01/2014, 23:59   #38
 
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You're Welcome

@Topic : What's planend next ?
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Old 11/02/2014, 00:22   #39
 
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On android;
map background is too small,
Can't jump from portals,
have to click ammo select thing to start attack
And askimg too much permissions,why?
Otherwise it looks cool
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Old 11/02/2014, 01:00   #40
 
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yea please make it in 1920x1080 it will be awesome or maybe 1280x720 it awsome too
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Old 11/02/2014, 02:21   #41
 
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Game is awesome so far Nik33! I'm glad to see you communicating with the players and adding the things we would like to see into the game and also pushing updates out the way you are! This is the exact type of clone I love because so far it is npc based which I am a fan of! 1 thing I would like to see added is for the experience not to be reset after every level and base ranks off of experience earned. This clone is awesome and I cannot wait to see all the stuff completed! Keep up the awesome work Nik33 and thanks for this wonderful product my friend.


WasteD
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Old 11/02/2014, 10:46   #42
 
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Thank you for your feedback!

ignoxx: Currently, I am working on drones. I have got plans to make them leveling and having another look for each level! Resolution changing is complete, so you can play it on your screen resolution even on PC and I can tell you that fullscreen looks just awesome!

cryz35: I have also noted that map background does strange things when not using default resolution. I have to find out why.
When I was playing NewGen on phone for fun, I was shooting Streuners, planning what to buy and then: Hell, I have included teleporting using A key only!
I also found that initiating attack using these supersmall ammo-change buttons is very annoying. I'll add some kind of attack button on screen.
All these will be solved on Android 0.2 which will released in few days (3 or more days).
About permissions, that's a strange gamemakerish thing which I don't really understand...

superkiller648: Mission complete!

DaDoghouse: It's hard to not communicate, when you got such an awesome feedback! About exps, I may change it, but technically it's a lot easier system to reset after each level and it is also using less CPU and RAM (which may be very good on slower phones). If I create reasonable algorithm, I'll tell you.
EDIT: I don't know why I thought it might be complicated, it's actually using less cpu...
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Old 11/02/2014, 11:06   #43
 
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Bug Report:
If using SAB-50, you can get more shield than your max value. It drops to the value it should be anyway when it starts to regenerate or if you are hit if I saw well
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Old 11/02/2014, 12:45   #44
 
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Quote:
Originally Posted by Madatek View Post
Bug Report:
If using SAB-50, you can get more shield than your max value. It drops to the value it should be anyway when it starts to regenerate or if you are hit if I saw well
Fixed. I have also fixed another 2 sab bugs .
Gate jumping button added to upper right corner!
EDIT: Misplaced background on maps fixed!
EDIT2: RSB cooldown complete, you can now shoot 2 secs and cooldown takes 8 secs. Write me if you want different times.
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Old 11/02/2014, 13:37   #45
 
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Bug: the SAB lasers dont flying to my players direction!!

and save the map/room and players position, it's annoying to fly everytime to the other maps because the ships are to slow..
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