A tip: you don't actually need Bau's help(sure he will help if you don't understand, but I think it's your project and not Bau's so you should try to do it yourself) the database is easy to fetch. Just take a look on tables with server_1_x and you will figure it out.
A tip: you don't actually need Bau's help(sure he will help if you don't understand, but I think it's your project and not Bau's so you should try to do it yourself) the database is easy to fetch. Just take a look on tables with server_1_x and you will figure it out.
I have ask Bau Only for ShipId ( how he change shipId and he said "i don't change shipId i change only selected_model (text)")
he code nothing for me. he only said how he change ship in bau cms.
Quote:
I'm working on Azure do server 0.6.2 for InOrbit CMS.
We can connect on map, clan system on emulator working but
I need Only to understand Ship System by BAU and add equipment system by BAU on azure do server
if bau can help me how he change ship into hangar system...
Because in the cms shipId never change if i change ship ^^ i see server_1_player_hangar_general_ship ( selected_model was modify but don't Id of Ship .. ^^ )
So i have fixed this --"
Quote:
Originally Posted by quinster08
Oh im sorry i was confused a bit with a other guy working on this. But anyway weird that you post it works and later you post u still need to work on.
You prefer one emulator can connect on the map with all function but without equipment system synchronized ?
Moderator command ( admin without userId 1000)
Administrator command ( all command )
Shield Recover
Attack System with RSB cooldown fully fixed
Award System
Radia Area fixed
Visual info Ship fixed for all player
RepairBot
ISH,SMB,EMP fully working
Config System fully working
Rank System ( by kill ) work
Title added, drones added
Clan System from BAU CMS added into emulator
And a lot of other update
LIST OF COMMAND :
Restart server
close server
ban account
unban account
check player connected
check userId by name
Command List
Released after this BAU equipement system syncronized ^^
[Searching] Latest open source emulator (Silkroad) 03/11/2014 - SRO Coding Corner - 2 Replies hello guys;
i have been working with sro since 2010 And now interested to make an emulator server
but the main problem is i don't have source code of emu
if anyone have any version of emu and source code could you please share with me
regards.
Open Source Aion Emulator [JAVA] 02/15/2013 - Aion Hacks, Bots, Cheats & Exploits - 2 Replies SVN: aion-emu - Revision 572: /
Trac: aion-emu - Trac
Have Fun :)
Aion-Emu development forum - Index - main page with forum, for aion-emu project
SRX Emulator goes open-source! (made by Xcoding Team) 08/08/2011 - SRO Private Server - 0 Replies Xsense decided it`s time to open-source the long awaited SRX, a new SRO emulator. For who doesn`t know Xsense coded Srevolution also.
You can find info here:
Twitter < Xsense`s Twitter
Xtreme coding project Srevolution < Xcoding website
https://svn.assembla.com/svn/srevolution/ < SVN
Aion 2.5 Open Source Emulator 06/28/2011 - Aion Private Server - 3 Replies I would like to inform you that we have started a new project under the GPL3 license terms. It will be open source like it's predecessors. The main idea is to maintain a big community of users and a community maintained code.
The new project's name is Open-Aion 2.5
You are welcome to be a part of the Community, to contribute and support our common work.
Open-Aion 2.5 Emulator is a custom release based of one of the last ZettaCore release, distributed in basic form, from Open-Aion.org. ...