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Aion 2.5 Open Source Emulator

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Old   #1
 
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Aion 2.5 Open Source Emulator

I would like to inform you that we have started a new project under the GPL3 license terms. It will be open source like it's predecessors. The main idea is to maintain a big community of users and a community maintained code.

The new project's name is Open-Aion 2.5
You are welcome to be a part of the Community, to contribute and support our common work.

Open-Aion 2.5 Emulator is a custom release based of one of the last ZettaCore release, distributed in basic form, from Open-Aion.org.
So most starting credits goes to them.


We hardly test every feature, changes or patches before update our SVN.
  • Open-Aion, by keeping all GNU GPL v3 copyright notices.
  • Near OneClick compiling, easy source management and developing.
  • Fixed over 90% all quests and 2.5 templates
  • Already tested from a huge amount of user of our community.
  • Near daily patches.
  • Over 1.900 downloads of our first Beta compiled package, over 1.200 downloads of our last compiled Gameserver before we goes open for everyone.


Core Feature List 2.5: (except a few still missing opcodes and GeoData)

Basics

• Full Aion client version 2.5.0.x
• Many Quest fixes!
• Windstream works!
• Day/Night Spawns.
• Broker.
• Characters creation.
• Player cube expansion (inventory), warehouse.
• Items support, equipements, potions, food
• Exping and level up is possible.
• Player stats.
• Monsters move and attack normally (Basic AI).
• Merchant npc sale & buy items, shops 100%.
• IngameShop (Korea)
• Drop and loot system from monsters.
• Normal & Flight Teleport.
• Trade between players.
• Player class change.
• Player pvp system.
• Player vs Player (pvp) in the Abyss.
• Player duel system.
• Players friend system.
• Npc titles.
• Other npcs <> players interaction.
• Npc Movement and walking
• Spawn protection
• Different skill types: (hundreds of skills working correctly)
• Items stats attributes, attack, defense, etc.
• Quests engine with campaign quests, group drop distribution for quests
• Skillbooks
• Advanced Configurable Stigma system
• Group system
• Manastone socketing and bonuses
• Enchant System
• Plastic Surgery Ticket
• Gender Switch Ticket
• Name Change Ticket
• Partial Plastic Surgery Item Exchange Coupon
• Rifts and rift announcements
• Instances support
• Personal warehouses.
• Account warehouses.
• Legion system with many advanced features
• Alliances
• Gathering process and gather skill level up
• Crafting support
• Godstone socketing and effects
• Items Remodeling
• Fusion of Weapons
• Proper damage formulas.
• Dual Wielding You don't belive that? Finally the Assassine dreams comes true.
• Private shops
• Flying timer, correct gliding
• Zone manager with drowning/breath area
• Item set bonuses
• Basic npc skills support
• Fortress works
• Fortress Instances works
• Artifacts spawned correctly
• Shields implemented for the forts in the abyss.

You want more? Okay, take this: (Server owner)

#Geo enabled
# Skills related to Geodata
# Daily Quests
#Level Up surveys until 55, with configurable rewards
# Work Order collect items leftovers deleted or keeped as bonus
#Drop chance increasing formulas
#Number of NPCs to store in player's kill history to use in more precise drop calculations
#Minutes until NPC kill stats are reset for each player if not killed during that time
#Calculate NPC stats based on level/rank

# World drop chance for common quality items in %
# World drop chance for rare quality items in %
# World drop chance for legendary quality items in %
# World drop chance for unique quality items in %

# Disable drop rate reduction based on level difference between players and mobs

# Enable or not the Drop quantity restriction based on item quality
# Drop quantity restriction for blue items
# Drop quantity restriction for gold items
# Drop quantity restriction for orange items
# Chances are lowered with next item from the same item category

# Dredgion AP Bonus
# Dark Poeta Pointsystem
# Beshmundir 90% Retail
# Other regular instances

OMG, you will more? Then take this;

Droplist Master Data Source
# xml : XML drops have precedence (SQL duplicates will get discarded)
# sql : SQL drops have precedence (XML duplicates will get overwritten by SQL values)

# ----------------------------
# Abyss Xform after logout
# ----------------------------
# Enable or Disable counting down of duration after logout on Abyss transformations

# ----------------------------
# Pvp damage reduction
# ----------------------------
# Enable or Disable pvp damage reduction according to difference between attacker and targets level

# ===================================
# EVENTS
# ===================================
# Item which is given by NPCs Laylin and Ronya
# Default: 160009017 (Vinna Juice)
gameserver.events.givejuice.elyos = 160009017
gameserver.events.givejuice.asmos = 160009017

# Item which is given by NPCs Brios and Bothen
# Default: 160009017 ([Event] Piece of Cake)
gameserver.events.givecake.elyos = 160010073
gameserver.events.givecake.asmos = 160010073

# Enable .ely, .asmo, .both chat channels
# Enable .world chat channel

Fortress and Siege

Dual way: Retail or custom activation from Admin)
Fortresses, under siege for PvP or fortresses under peace, for instances and quest. Fortresses race occupation can be set.


Welcome to Open-Aion 2.5 Open Source Emulator, on

Thank you blakawk,sylar and jamie.



bbforce is offline  
Old   #2
 
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Quote:
Originally Posted by bbforce View Post
We hardly test every future, changes or patches before update our SVN.
I am not sure if you really mean what you are writing here, but I am sure that it is "feature" not "future"

EDIT:
Quote:
Originally Posted by bbforce View Post
OMG, you will more?
Better use "want". "will" is not correct in this case (it is used for future .. )


Regards,
Raj


Nirasicho is offline  
Old   #3
 
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Quote:
Originally Posted by Nirasicho View Post
I am not sure if you really mean what you are writing here, but I am sure that it is "feature" not "future"

EDIT:


Better use "want". "will" is not correct in this case (it is used for future .. )


Regards,
Raj
Danke Raj.
So ist wenn man versucht auf vier fremde Sprachen zu schreiben. Man kommt einfach durcheinander
bbforce is offline  
Old   #4
 
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ganz klar xD
darum versuche ich ja zu korrigieren ^^
Nirasicho is offline  
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