lol, im transferring to c++ since the loops in c++ are much faster (My code is becoming really intensive). However im also considering cython and GPU usage to speed up my code. So we will see!
Have you tried python jit compilers yet? Something like PyPy? Or maybe just implementing the performance intensive parts in C and providing a python module?
lol, im transferring to c++ since the loops in c++ are much faster (My code is becoming really intensive). However im also considering cython and GPU usage to speed up my code. So we will see!
Hey u can work together with Fuso to make new Superbot for DO...even payable this bot will be beter than anything right now...
Have you tried python jit compilers yet? Something like PyPy? Or maybe just implementing the performance intensive parts in C and providing a python module?
I actually use numpy in my python code so pypy doesn't work well. However cython can be used to make the loops faster without writing C extensions myself.
Also I could implement GPU acceleration but that's going to be a pain in the *** to set up.
Need help making a botting framework 07/10/2014 - DarkOrbit - 17 Replies Hello guys, Im working on a bot framework (for windows, mac, and linux :) ) that you can easily use to detect complex objects in darkorbit and any other game. It also has some anti cheat functions that you can tweak. This is where my question arises.
I know that darkorbit detects the pattern between clicks to find bots, is there any other ways that DO detects cheats? I need to implement this into my framework and I could find almost nothing online about this.
EDIT:
Here is my work so...