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[Release] Old spacemap packets

Discussion on [Release] Old spacemap packets within the DarkOrbit forum part of the Browsergames category.

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Old   #1
 
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[Release] Old spacemap packets

Hi!!

There's a thread which have got old spacemap files (for a private server) but there's no emulator released, so as I can't create an emulator from 0 I wanted to release some packets I found.

It's not a huge collection of packet, just some of them like login, move, attack, collect...

UPDATE:
HERE ARE ALL PACKETS THAT SPACEMA.SWF SUPPORT :

VT:

See you!
Attached Files
File Type: txt OldSpacemap packets.txt (1.2 KB, 251 views)
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Old 10/25/2013, 13:33   #2


 
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Mostly just copied from the swf, as I think

But great work. You just need to accept connections and wait for a incoming policy packet. If you have this, the emulator is done (without database)
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Old 10/25/2013, 13:46   #3
 
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Little picture
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Old 10/25/2013, 13:48   #4
 
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This is copied from my emulator for old client...

Code:
 //var allmapids = new Array("-", "1-1", "1-2", "1-3", "1-4", "2-1", "2-2", "2-3", "2-4", "3-1", "3-2", "3-3", "3-4", "4-1", "4-2", "4-3", "4-4", "1-5", "1-6", "1-7", "1-8", "2-5", "2-6", "2-7", "2-8", "3-5", "3-6", "3-7", "3-8", "4-5");
                        //allmapids[42] = "???";
                        //allmapids[50] = "GG";
                        //allmapids[51] = "GG a";
                        //allmapids[52] = "GG ß ";
                        //allmapids[53] = "GG ?";
                        //allmapids[54] = "Y II ";
                        //allmapids[81] = "DM";
                        //allmapids[82] = "DM";

//allmapis[index] -> index -> mapindex(to give as arg in some packets)
Code:
//factions_ids[1] = "MMO";
                        //factions_ids[2] = "EIC";
                        //factions_ids[3] = "VRU";

//seems like 0 is again npc/no comp
Code:
//var npcships = new Array();
                        //npcships[1] = "Streuner";
                        //npcships[2] = "Lordakia";
                        //npcships[3] = "Devolarium";
                        //npcships[4] = "Mordon";
                        //npcships[5] = "Sibelon";
                        //npcships[6] = "Saimon";
                        //npcships[7] = "Sibelonit";
                        //npcships[8] = "Lordakium";
                        //npcships[9] = "Kristallin";
                        //npcships[10] = "Kristallon";
                        //npcships[11] = "StreuneR";
                        //npcships[12] = "Protegit";
                        //npcships[13] = "Cubikon";
                        //npcships[14] = "Boss Streuner";
                        //npcships[15] = "Boss Lordakia";
                        //npcships[16] = "Boss Mordon";
                        //npcships[17] = "Boss Saimon";
                        //npcships[18] = "Boss Devolarium";
                        //npcships[19] = "Boss Sibelonit";
                        //npcships[20] = "Boss Sibelon";
                        //npcships[21] = "Boss Lordakium.";
                        //npcships[22] = "Boss Kristallin";
                        //npcships[23] = "Boss Kristallon";
                        //npcships[24] = "Boss StreuneR";
                        //npcships[25] = "UFO";
                        //npcships[26] = "UFONIT";
                        //npcships[27] = "Aggro-Streuner";
                        //npcships[28] = "UberStreuner";
                        //npcships[29] = "UberLordakia";
                        //npcships[30] = "UberMordon";
                        //npcships[31] = "UberSaimon";
                        //npcships[32] = "UberDevolarium";
                        //npcships[33] = "UberSibelonit";
                        //npcships[34] = "UberSibelon";
                        //npcships[35] = "UberLordakium";
                        //npcships[36] = "UberKristallin";
                        //npcships[37] = "UberKristallon";
                        //npcships[38] = "UberStreuneR";
                        //var playerships = new Array();
                        //playerships[1] = "Phoenix";
                        //playerships[2] = "Yamato";
                        //playerships[3] = "Leonov";
                        //playerships[4] = "Defcom";
                        //playerships[5] = "Liberator";
                        //playerships[6] = "Piranha";
                        //playerships[7] = "Nostromo";
                        //playerships[8] = "Vengeance";
                        //playerships[9] = "Bigboy";
                        //playerships[10] = "Goliath";
                        //playerships[52] = "7G-Goliath";
                        //playerships[53] = "CBS-Goliath";


//aliens,players..index is id again
//idk why but some are not wokring..maybe something missing in xml files or idk

Code:
  Send("0|A|SET|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1|1");
                        Send("0|u|1");
                        Send("0|d|1");
                        //0|I|UserId|Name|ShipType|Speed|SHD|MSHD|HP|MHP|FreeCargo|MaxCargo|X + 00|Y + 00|MapId|FractionId|ClanId|MaxAmmo|MaxRockets|UserId|Unknown|Experience|Honor|Level|Credits|Uridium|Jackpot|Userrank|ClanTag|gatesArchieved|UseSysFont
                        Send("0|I|1|Alex|1|450|1000|1000|5000|5000|0000|0000|100|100|1|1|0|5000|5000|20|0|5000|5000|21|999|999|999|20|LOL|4|1");
                        Send("0|n|d|1|3/4-0,0-25,1-25,0-0,0,0/4-25,1-25,2-25,2-25,0/4-0,0-25,1-25,0-0,0"); //Drones
                        Send("0|B|1000|1000|1000|1000|1000"); //Ammo
                        Send("0|3|1|2|3|4|5|6"); //Rockets
                        Send("0|S|CFG|1"); //Change CFG to 1
                 
                        Send("0|m|1");
                        Send("0|s|1|1|MMO|1|1|1000|1200"); //Base

                        Send("0|8");
                       // Send("0|z");
                        //Opponent
                        Send("0|C|23|10|3|LOL|Epic|0|0|1|1|4|0|0|4|0|0");
                        Send("0|1|23|0|0|320");
                        Send("0|n|d|23|3/4-0,0-25,1-25,0-0,0,0/4-25,1-25,2-25,2-25,0/4-0,0-25,1-25,0-0,0");

//not working, something is wrong/not correct order since i dont receive any packets
//some problem in new client server...probably problem of my pc



not sure if someone can do somethign with it

it is working, you can connect to map but i dont receive any packets then
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Old 10/25/2013, 13:48   #5


 
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Awesome, that our emulator accepts the connection, but the azure one not.
Maybe I'll work a bit on it.
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Old 10/25/2013, 14:04   #6
 
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Old 10/25/2013, 16:42   #7
 
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"RDY" packet
PHP Code:
0|I|UserId|Name|ShipType|Speed|Shield|MaxShield|HP|MaxHP|FreeCargo|MaxCargo|00|00|Last_MapId|FractionId|ClanId|MaxAmmo|MaxRockets|LF3s_On_Board(To_Show_Effect_with_Lasers_on_Ships)|Premium(1=Premium0=non-premium|Experience|Honor|Level|Credits|Uridium|Jackpot|Userrank|ClanTag|gatesArchieved|invisible 
"Ship/alien packet"
PHP Code:
f|C|USER_ID|USERS_SHIP_ID|USERS_LF3s_ON_BOARD|USERS_CLANTAG|USERS_NICKNAME|USERS_X|USERS_Y|USERS_COMPANY|USERS_CLANID|USERS_RANK|SHOW_RED-SQUARE_ON_MINIMAP(like on X-1 maps)|DIPLO_TYPE(0=none1=alliance2NAP3War|USERS_GGs_DONE 
There are most important packets in my opinion

Regards,
Nommo.
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Old 10/25/2013, 18:17   #8
 
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Quote:
Originally Posted by NoCheatImPGM View Post

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The login packet is LOGIN|UserID|SesionID

Quote:
Originally Posted by Requi View Post
Mostly just copied from the swf, as I think

But great work. You just need to accept connections and wait for a incoming policy packet. If you have this, the emulator is done (without database)
Some of them because I couldn't discover the correct name of the variables (******* _loc_1, param1...)

See you!
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Old 10/25/2013, 19:51   #9
 
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Good luck, this is not hard you can do it :>
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Old 10/26/2013, 03:03   #10

 
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my server azure
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Old 10/27/2013, 19:28   #11
 
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Quote:
Originally Posted by Requi View Post
Mostly just copied from the swf, as I think

But great work. You just need to accept connections and wait for a incoming policy packet. If you have this, the emulator is done (without database)
Thanks I'll start coding
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Old 10/29/2013, 01:11   #12
 
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yay thanks for the packets
after 5 min of coding

does anyone have more packets :P?
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Old 11/04/2013, 18:49   #13
 
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I made 3 differents sockets system, and none listened for packet, the problem was on the .htacces file u.u

Now the emulator has got database connection

If it works properly I'll release it

See you!
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Old 11/15/2013, 12:47   #14
 
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Hi!!

Well, here are all the packets that the swf supports (you can add your owns):



145 Packets

See you!!
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Old 11/15/2013, 14:10   #15
 
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0|I is the player init data i wrote here some weeks ago
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